Starbound

Starbound

Maple32
Lemon Drops  [Entwickler] 9. Sep. 2021 um 14:50
What do you want to see?
What kinds of things should be expanded more upon in this mod?
Do you have any cool ideas that you think would improve the mod?
Put them here!
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Beiträge 115 von 60
a cyberpunk esque city planet with actual building like in the intro not just parallax where all races including nuu lives maybe? no one has ever done that before apart from parallax edit on lush planets it i just installed your mod a few minutes ago and i'm already loving the bioindustrial planet
Lemon Drops  [Entwickler] 12. Sep. 2021 um 21:41 
I made protectorate outpost spires as a dungeon in the last update, inspired by this comment.
Ursprünglich geschrieben von Lemon Drops:
I made protectorate outpost spires as a dungeon in the last update, inspired by this comment.
what planet do they spawn in?
Lemon Drops  [Entwickler] 12. Sep. 2021 um 23:37 
bioindustrial, forest, scorched, jungle, snow
(this may change in future updates)
Beebodeh 15. Sep. 2021 um 15:17 
Planet idea: Deep mist planets- these are very hard to navigate, due to the everlasting , extremely dense mist. I would guess that these would be found In temperate stars.
I'll leave the rest for you to make up. but if you were to take this seriously, try to make something that's unique to the planet, like a reason to go back.
Lemon Drops  [Entwickler] 17. Sep. 2021 um 1:22 
I might do this, but I think I might put it in a different mod, since M32 is getting a bit bloated. I will think about this though, and might add it to M32 after all!

Edit: apologies for the late reply, I was busy with Verdurous planets.
Zuletzt bearbeitet von Lemon Drops; 17. Sep. 2021 um 1:23
Tenet 22. Sep. 2021 um 10:00 
- random spawning npc like monsters
- random big fat bosses that can spawn on the planet like monsters(not capturable).
- OP versions of vanilla monsters(super fast/fire rate/damage/health/armor) that rarely spawn on planet
- spawners that summon tons of enemies/monsters/bosses(not vanilla like erch crystal)/all of them. may with wave system. can be found in chests
- more debuff when 1/2 1/3 1/4 1/5 of health/food
- more useful throwables(vanilla too)
- teleport to ship needs time or resources(1 minute for example or 1 teleport core)
- choose difficult window at start(choose your personal way to hell)

Zuletzt bearbeitet von Tenet; 22. Sep. 2021 um 10:08
i'd love to see larger or more dense urban/industrial areas, anywhere from abandoned/overgrown to inhabited
the game just feels to be missing large structures, i enjoy the vibe of apex towns but they're pretty dang rare
also maybe more underground stuff, like industrial scale mines? we only really see medieval or smaller scale mines
Yeah, large mines are a rather untouched subject in the starbound modding community. I don't really see why though , as it is something that would seem abundant. I do think it would fit in well with Bioindustrial planets. :SBmm:
Not a request but does this add extra stations and stuff? I've started finding "Derelict Stations" and relay satellites.
Lemon Drops  [Entwickler] 27. Okt. 2021 um 4:48 
yes
Lemon Drops  [Entwickler] 27. Okt. 2021 um 4:53 
A partial answer to your deleted comment is that I purposefully added 3 extra chances for vanilla planets to spawn, so that M32's planets are rarer.
how about maybe being able to go into those satellites that are destroying the planets that can be found orbiting the shattered planets? it might not sound possible since you can't really make encounters only appear on specific planets, but maybe add some kind of teleporter that can be found on those planets that take you there? also, the teleporter gets removed when used just like those challenge doors. you could make it as one of those possible locations/structures that spawn on planet surfaces. and the loot you'll mostly find on those satellites are some ores and other resources.

ok so here is my idea for this. so, whoever is in charge of those satellites has set up these outposts with teleporters on the floating remains of the planet as the enemies are gathering the materials while at the same time guarding it to make sure no intruder uses the teleporter and gets in the satellite.
Zuletzt bearbeitet von Mismagius; 8. Nov. 2021 um 2:42
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