Call to Arms

Call to Arms

Tank Combat Improvement
 This topic has been pinned, so it's probably important
Lord-Knight Fandragon  [developer] 9 Aug, 2021 @ 2:58am
Feedback/Bug Thread
Leave any feedback you might have or any bugs you might discover.
Last edited by Lord-Knight Fandragon; 4 Oct, 2021 @ 9:28pm
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Showing 1-8 of 8 comments
Wot In Kermnation 21 Sep, 2021 @ 12:06pm 
love the mod, wondering if you can look at Arty on tanks since they do 300 to hull and 250 to turret for direct shots. but only do 7 damage to engine for some reason i tested it and i have shot at it directly in the block but it does 7 damage maximum to the tank. can you give it look at.
Lord-Knight Fandragon  [developer] 21 Sep, 2021 @ 12:25pm 
Originally posted by Wot In Kermnation:
love the mod, wondering if you can look at Arty on tanks since they do 300 to hull and 250 to turret for direct shots. but only do 7 damage to engine for some reason i tested it and i have shot at it directly in the block but it does 7 damage maximum to the tank. can you give it look at.

Huh, I honestly have not given SPGs much attention at all and certainly never actually test fired the HE at tanks. I might have to experiment with that a little bit. I havent used SPGs in battle much at all, since they dont seem to like to fire on their own.

Though I dont know why it would do more just hittin the thicker armor vs hitting the engine+rear hull, I suspect the reduced damage for hitting the engine with the HE is due to it having to go through the side hull and then the engine armor itself. Spaced armor effect.....

EDIT: So, I made a quick change to the engine armor of MBTs. Reducing the side, rear and top engine armor from 80 to 52, it makes a rather drastic differnce. Damage is showing to be anywhere between a few points to 200-300 points, seems to depend on how the shell hits the tank. I also did increase minimum damage from 155 to 300. Ill have to make those changes to the other howitzers as well.
Last edited by Lord-Knight Fandragon; 21 Sep, 2021 @ 12:51pm
forandever 12 Mar, 2022 @ 5:50am 
Better than Vanila . But, the thickness of side armor becomes too fragile. For example How about 80~100 armor to M1A2 Tusk instead around 50 armor ?
Lord-Knight Fandragon  [developer] 12 Mar, 2022 @ 11:44am 
Originally posted by forandever:
Better than Vanila . But, the thickness of side armor becomes too fragile. For example How about 80~100 armor to M1A2 Tusk instead around 50 armor ?

Since I first wrote this thread, I have increased side armor values to 90mm for most, if not all the tanks and the TUSK is at 100mm. Side skirts are 85mm. Although, the thinner side armor is meant to be quite thin, since its not always possible to get all the way around a tank, and it becomes very tedious trying to hit a tiny little weakpoint from 200m. It also helps reinforce the idea of properly supporting MBTs instead of sending them off alone, makes them very vulnerable when one get caught out.

One aspect of the Abrams that is very thin and vulnerable, especially to ATGM and HEAT shells, is the 47mm Upper front plate. If you angle your Abrams to far forward and flatten that out to much, it becomes very easy to pen.
Last edited by Lord-Knight Fandragon; 12 Mar, 2022 @ 11:46am
chara 4 Apr, 2022 @ 8:40am 
the system feels a little bit janky, for example when im controlling a t72/t90 and try to destroy a russian armoured vehicle (aka, actual tanks, or armoured artillery tank) it feels like im actually doing damage to it while im controlling the tank in third person, not first

however i am THANKFUL that the helicopters dont require 10 HE rounds from a tank to be downed.
Last edited by chara; 4 Apr, 2022 @ 8:44am
Lord-Knight Fandragon  [developer] 4 Apr, 2022 @ 12:03pm 
Originally posted by jacob:
the system feels a little bit janky, for example when im controlling a t72/t90 and try to destroy a russian armoured vehicle (aka, actual tanks, or armoured artillery tank) it feels like im actually doing damage to it while im controlling the tank in third person, not first

however i am THANKFUL that the helicopters dont require 10 HE rounds from a tank to be downed.

I can definitely confirm that just driving around does not cause damage to the vehicle. Hell, you can ram a tank into something and it causes no damage to it. However, if you ram a tank into a lighter vehicle, you can damage, if not out right detonate the lighter vehicle. Tanks overall are alot more vulnerable, so an autocannon in your flank will actually cause some light damage. Large caliber HE in certain locations will also cause damage. Its not driving it around that is damaging it. Or if it is, ive legit never seen it.
D0gbert 28 Mar, 2023 @ 1:58am 
Some vehicles like the BTR-80 spawn without spare ammo,,,
Lord-Knight Fandragon  [developer] 28 Mar, 2023 @ 11:09am 
Originally posted by D0gbert:
Some vehicles like the BTR-80 spawn without spare ammo,,,

Oh wait, what? In what game modes?

If in conquest, did you make sure to hit the resupply button after the battle? In that particular game mode, they will spawn into the next game in the same state they left the previous battle, unless you hit the resupply button.

If in other game modes, I guess ill have to figure it out. THe BTR-80 definitely has spare ammo.

Then again, its call to arms, this game definitely likes to do its own thing.
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