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Im still tryin to fig this mod out and what its capable, anything is better than me slapping some stuff on a wand and shoooting it and slowly moving or tweaking stuff. Takes me hours and hours just for one wand and im not even in new game plus yet LOL. Thanks for your hard work! I absolutely love this game and the mods for it are amaziong~!
Also, a way to zoom in/out of the canvas to see more would be great.
I need to say as well, I really appreciate this mod. It's so useful and the deck animation is beautiful! Thank you so much.
If blocking passthrough isn't feasible then I would appreciate at least having some buttons to the right of the text field that decrement and increment the frame number with a mouse click instead, since other GUI buttons in your mod successfully block mouse click passthrough.
Double Cast > Add Trigger > Damage Plus > Chainsaw > Chainsaw > Spark Bolt > Digging Bolt
The dmg+ fails to draw the chainsaw and is discarded, but the modifier will still apply to the entire hand (Chainsaws + Spark Bolt) until the hand is emptied out for the Digging Bolt
As the mod currently is, I can't see which discarded modifiers are affecting the current hand in the Deck Animation. Would it be possible to add this as a feature? Thanks for the work on this mod, deck mechanics have been completely alien to me until now