Space Engineers

Space Engineers

2cm Beam System Industrial Fix
Forsakener  [developer] 14 Apr, 2023 @ 11:18am
Log/Error Notes
Post data here about your crashes and what not to help me find fixes please
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Showing 1-4 of 4 comments
ktdaverill 14 Apr, 2023 @ 12:23pm 
loaded a fresh world with the mod.. before placing any blocks world saved fine, placed normal blocks, world saved fine, placed an ION Combiner onto said blocks and then tried to save.. world failed to save..

then tried to BP my basic grid with the combiner, game crashed.

scrolled through the log to find the error for when trying to save the world:

2023-04-14 20:08:14.030 - Thread: 1 -> Saving world - START 2023-04-14 20:08:14.030 - Thread: 1 -> Making world state snapshot. 2023-04-14 20:08:14.030 - Thread: 1 -> Before snapshot.: GC Memory: 2,697 B 2023-04-14 20:08:14.038 - Thread: 1 -> Exception occurred: System.NullReferenceException: Object reference not set to an instance of an object. at VRage.Game.Components.MyComponentBase.Serialize(Boolean copy) at BeamSystem.BlockComponents.StorageBaseComponent.Serialize(Boolean copy) at VRage.Game.Components.MyComponentContainer.Serialize(Boolean copy) at Sandbox.Game.Entities.MyCubeBlock.GetObjectBuilderCubeBlock(Boolean copy) at Sandbox.Game.Entities.Cube.MySlimBlock.GetObjectBuilderInternal(Boolean copy) at Sandbox.Game.Entities.MyCubeGrid.GetObjectBuilderInternal(MyObjectBuilder_CubeGrid ob, Boolean copy) at Sandbox.Game.Entities.MyCubeGrid.GetObjectBuilder(Boolean copy) at Sandbox.Game.Entities.MyEntities.Save() at Sandbox.Game.World.MySession.GetSector(Boolean includeEntities) at Sandbox.Game.World.MySession.Save(MySessionSnapshot& snapshot, String customSaveName) 2023-04-14 20:08:14.044 - Thread: 1 -> OnSnapshotDone: failed to save the world at System.Environment.GetStackTrace(Exception e, Boolean needFileInfo) at System.Environment.get_StackTrace() at Sandbox.Game.Screens.Helpers.MyAsyncSaving.OnSnapshotDone(Boolean snapshotSuccess, MySessionSnapshot snapshot) at Sandbox.Game.Screens.Helpers.MyAsyncSaving.Start(Action callbackOnFinished, String customName) at Sandbox.Graphics.GUI.MyGuiScreenMessageBox.CallResultCallback(ResultEnum val) at Sandbox.Graphics.GUI.MyGuiScreenMessageBox.OnClick(ResultEnum result) at System.DelegateExtensions.InvokeIfNotNull[T1](Action`1 handler, T1 arg1) at Sandbox.Graphics.GUI.MyGuiControlButton.HandleInput() at Sandbox.Graphics.GUI.MyGuiScreenBase.HandleControlsInput(Boolean receivedFocusInThisUpdate) at Sandbox.Graphics.GUI.MyGuiScreenBase.HandleInput(Boolean receivedFocusInThisUpdate) at Sandbox.Graphics.GUI.MyGuiScreenMessageBox.HandleInput(Boolean receivedFocusInThisUpdate) at Sandbox.Graphics.GUI.MyScreenManager.HandleInput() at Sandbox.Graphics.GUI.MyDX9Gui.HandleInput() at Sandbox.MySandboxGame.Update() at Sandbox.Engine.Platform.Game.UpdateInternal() at Sandbox.Engine.Platform.Game.RunSingleFrame() at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.<Run>b__0() at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback) at Sandbox.Engine.Platform.Game.RunLoop() at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen) at SpaceEngineers.MyProgram.Main(String[] args)
ktdaverill 14 Apr, 2023 @ 12:25pm 
End of log:

2023-04-14 20:08:14.046 - Thread: 1 -> MyGuiScreenMessageBox MyGuiScreenBase.LoadContent 2023-04-14 20:08:14.063 - Thread: 1 -> MyGuiScreenMessageBox MyGuiScreenBase.UnloadContent - START 2023-04-14 20:08:14.063 - Thread: 1 -> MyGuiScreenMessageBox MyGuiScreenBase.UnloadContent - END 2023-04-14 20:08:16.696 - Thread: 1 -> MyGuiScreenMessageBox MyGuiScreenBase.UnloadContent - START 2023-04-14 20:08:16.696 - Thread: 1 -> MyGuiScreenMessageBox MyGuiScreenBase.UnloadContent - END 2023-04-14 20:08:17.263 - Thread: 1 -> Updating continues. 2023-04-14 20:08:17.264 - Thread: 1 -> GC Memory: 2696.564 / 2696.564 MB 2023-04-14 20:08:17.496 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.UnloadContent - START 2023-04-14 20:08:17.496 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.UnloadContent - END 2023-04-14 20:08:22.415 - Thread: 1 -> Exception occurred: System.NullReferenceException: Object reference not set to an instance of an object. at VRage.Game.Components.MyComponentBase.Serialize(Boolean copy) at BeamSystem.BlockComponents.StorageBaseComponent.Serialize(Boolean copy) at VRage.Game.Components.MyComponentContainer.Serialize(Boolean copy) at Sandbox.Game.Entities.MyCubeBlock.GetObjectBuilderCubeBlock(Boolean copy) at Sandbox.Game.Entities.Cube.MySlimBlock.GetObjectBuilderInternal(Boolean copy) at Sandbox.Game.Entities.MyCubeGrid.GetObjectBuilderInternal(MyObjectBuilder_CubeGrid ob, Boolean copy) at Sandbox.Game.Entities.MyCubeGrid.GetObjectBuilder(Boolean copy) at Sandbox.Game.Entities.Cube.MyGridClipboard.CopyGridInternal(MyCubeGrid toCopy) at Sandbox.Game.Entities.Cube.MyGridClipboard.CopyGroup(MyCubeGrid gridInGroup, GridLinkTypeEnum groupType) at Sandbox.Game.SessionComponents.Clipboard.MyClipboardComponent.CreateBlueprint() at Sandbox.Game.SessionComponents.Clipboard.MyClipboardComponent.HandleGameInput() at Sandbox.Game.Gui.MyGuiScreenGamePlay.HandleInput(Boolean receivedFocusInThisUpdate) at Sandbox.Graphics.GUI.MyScreenManager.HandleInput() at Sandbox.Graphics.GUI.MyDX9Gui.HandleInput() at Sandbox.MySandboxGame.Update() at Sandbox.Engine.Platform.Game.UpdateInternal() at Sandbox.Engine.Platform.Game.RunSingleFrame() at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.<Run>b__0() at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback) at Sandbox.Engine.Platform.Game.RunLoop() at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen) at SpaceEngineers.MyProgram.Main(String[] args) 2023-04-14 20:08:22.415 - Thread: 1 -> Showing message 2023-04-14 20:08:23.155 - Thread: 1 -> ================================== CRASH INFO ================================== AppVersion: 01_202_066 GameName: Space Engineers IsOutOfMemory: False IsGPU: False IsNative: False IsTask: False IsExperimental: True ProcessRunTime: 128 PCUCount: 26 IsHang: False GCMemory: 2699 GCMemoryAllocated: 2699 HWAvailableMemory: 20715 ProcessPrivateMemory: 7591 AnalyticId: SE ================================== OFNI HSARC ================================== 2023-04-14 20:08:23.155 - Thread: 1 -> Log Closed
ktdaverill 14 Apr, 2023 @ 12:34pm 
Apologies for Spamming.... but here's the log section for the game loading the Mod:

2023-04-14 20:07:15.410 - Thread: 1 -> Created definition for: Ion Beam Generator 2023-04-14 20:07:15.411 - Thread: 1 -> Warning: BlockVariants are obsolete. Use block groups instead for block: MyObjectBuilder_Passage/2CM_BS_Ion_Combiner_Large 2023-04-14 20:07:15.411 - Thread: 1 -> Created definition for: Ion Beam Combiner 2023-04-14 20:07:15.413 - Thread: 1 -> Created definition for: Ion Capacitor 2023-04-14 20:07:15.414 - Thread: 1 -> Created definition for: Ion Beam Active Emitter 2023-04-14 20:07:15.416 - Thread: 1 -> Created definition for: Ion Beam Long-range Barrel 2023-04-14 20:07:15.417 - Thread: 1 -> Created definition for: Ion Electricity Converter 2023-04-14 20:07:15.417 - Thread: 1 -> Created block definitions 2023-04-14 20:07:15.417 - Thread: 1 -> Loading cube block: MyObjectBuilder_UpgradeModule/2CM_BS_Ion_Generator_sv_Large 2023-04-14 20:07:15.417 - Thread: 1 -> Loading cube block: MyObjectBuilder_Passage/2CM_BS_Ion_Combiner_Large 2023-04-14 20:07:15.417 - Thread: 1 -> Loading cube block: MyObjectBuilder_TerminalBlock/2CM_BS_Ion_CapacitorS 2023-04-14 20:07:15.417 - Thread: 1 -> Loading cube block: MyObjectBuilder_UpgradeModule/2CM_BS_Ion_Active_Emitter_Large 2023-04-14 20:07:15.417 - Thread: 1 -> Loading cube block: MyObjectBuilder_Passage/2CM_BS_Ion_Range_Barrel_Large 2023-04-14 20:07:15.417 - Thread: 1 -> Loading cube block: MyObjectBuilder_BatteryBlock/2CM_BS_Ion_Electricity_Converter_Large 2023-04-14 20:07:15.417 - Thread: 1 -> Loading cube blocks 2023-04-14 20:07:15.428 - Thread: 1 -> Created definition for: Ion Beam Generator 2023-04-14 20:07:15.430 - Thread: 1 -> Created definition for: Ion Capacitor 2023-04-14 20:07:15.430 - Thread: 1 -> Created block definitions 2023-04-14 20:07:15.430 - Thread: 1 -> Loading cube block: MyObjectBuilder_UpgradeModule/2CM_BS_Ion_Generator_sv_Large 2023-04-14 20:07:15.430 - Thread: 1 -> Loading cube block: MyObjectBuilder_Passage/2CM_BS_Ion_Combiner_Large 2023-04-14 20:07:15.430 - Thread: 1 -> Loading cube block: MyObjectBuilder_TerminalBlock/2CM_BS_Ion_CapacitorS 2023-04-14 20:07:15.430 - Thread: 1 -> Loading cube block: MyObjectBuilder_UpgradeModule/2CM_BS_Ion_Active_Emitter_Large 2023-04-14 20:07:15.430 - Thread: 1 -> Loading cube block: MyObjectBuilder_Passage/2CM_BS_Ion_Range_Barrel_Large 2023-04-14 20:07:15.430 - Thread: 1 -> Loading cube block: MyObjectBuilder_BatteryBlock/2CM_BS_Ion_Electricity_Converter_Large 2023-04-14 20:07:15.430 - Thread: 1 -> Loading cube block: MyObjectBuilder_UpgradeModule/2CM_BS_Ion_Generator_Large 2023-04-14 20:07:15.430 - Thread: 1 -> Loading cube block: MyObjectBuilder_TerminalBlock/2CM_BS_Ion_Capacitor 2023-04-14 20:07:15.430 - Thread: 1 -> Loading cube blocks 2023-04-14 20:07:15.505 - Thread: 1 -> Created definition for: Ion Beam Generator 2023-04-14 20:07:15.506 - Thread: 1 -> Warning: BlockVariants are obsolete. Use block groups instead for block: MyObjectBuilder_Passage/2CM_BS_Ion_Combiner_Small 2023-04-14 20:07:15.517 - Thread: 1 -> Created definition for: Ion Beam Combiner 2023-04-14 20:07:15.538 - Thread: 1 -> Created definition for: Ion Capacitor 2023-04-14 20:07:15.543 - Thread: 1 -> Created definition for: Ion Beam Active Emitter 2023-04-14 20:07:15.568 - Thread: 1 -> Created definition for: Ion Beam Long-range Barrel 2023-04-14 20:07:15.590 - Thread: 1 -> Critical: Definition of "MyObjectBuilder_Ingot/Uranium_Small" is missing. 2023-04-14 20:07:15.590 - Thread: 1 -> Created definition for: Ion Electricity Converter 2023-04-14 20:07:15.590 - Thread: 1 -> Created block definitions 2023-04-14 20:07:15.590 - Thread: 1 -> Loading cube block: MyObjectBuilder_UpgradeModule/2CM_BS_Ion_Generator_sv_Large 2023-04-14 20:07:15.590 - Thread: 1 -> Loading cube block: MyObjectBuilder_Passage/2CM_BS_Ion_Combiner_Large 2023-04-14 20:07:15.590 - Thread: 1 -> Loading cube block: MyObjectBuilder_TerminalBlock/2CM_BS_Ion_CapacitorS 2023-04-14 20:07:15.590 - Thread: 1 -> Loading cube block: MyObjectBuilder_UpgradeModule/2CM_BS_Ion_Active_Emitter_Large 2023-04-14 20:07:15.591 - Thread: 1 -> Loading cube block: MyObjectBuilder_Passage/2CM_BS_Ion_Range_Barrel_Large 2023-04-14 20:07:15.591 - Thread: 1 -> Loading cube block: MyObjectBuilder_BatteryBlock/2CM_BS_Ion_Electricity_Converter_Large 2023-04-14 20:07:15.591 - Thread: 1 -> Loading cube block: MyObjectBuilder_UpgradeModule/2CM_BS_Ion_Generator_Large 2023-04-14 20:07:15.591 - Thread: 1 -> Loading cube block: MyObjectBuilder_TerminalBlock/2CM_BS_Ion_Capacitor 2023-04-14 20:07:15.591 - Thread: 1 -> Loading cube block: MyObjectBuilder_UpgradeModule/2CM_BS_Ion_Generator_sv_Small 2023-04-14 20:07:15.591 - Thread: 1 -> Loading cube block: MyObjectBuilder_Passage/2CM_BS_Ion_Combiner_Small 2023-04-14 20:07:15.591 - Thread: 1 -> Loading cube block: MyObjectBuilder_TerminalBlock/2CM_BS_Ion_CapacitorS_Small 2023-04-14 20:07:15.591 - Thread: 1 -> Loading cube block: MyObjectBuilder_UpgradeModule/2CM_BS_Ion_Active_Emitter_Small 2023-04-14 20:07:15.591 - Thread: 1 -> Loading cube block: MyObjectBuilder_Passage/2CM_BS_Ion_Range_Barrel_Small 2023-04-14 20:07:15.591 - Thread: 1 -> Loading cube block: MyObjectBuilder_Reactor/2CM_BS_Ion_Electricity_Converter_Small 2023-04-14 20:07:15.591 - Thread: 1 -> Loading cube blocks 2023-04-14 20:07:15.592 - Thread: 1 -> Created definition for: Laser Generator 2023-04-14 20:07:15.593 - Thread: 1 -> Created definition for: Laser Generator 2023-04-14 20:07:15.594 - Thread: 1 -> Created definition for: Laser Capacitor 2023-04-14 20:07:15.594 - Thread: 1 -> Created definition for: Laser Capacitor 2023-04-14 20:07:15.595 - Thread: 1 -> Warning: BlockVariants are obsolete. Use block groups instead for block: MyObjectBuilder_Passage/2CM_BS_Laser_Combiner_Large 2023-04-14 20:07:15.595 - Thread: 1 -> Created definition for: Laser Combiner 2023-04-14 20:07:15.595 - Thread: 1 -> Warning: BlockVariants are obsolete. Use block groups instead for block: MyObjectBuilder_Passage/2CM_BS_Laser_Combiner_Small 2023-04-14 20:07:15.596 - Thread: 1 -> Created definition for: Laser Combiner 2023-04-14 20:07:15.597 - Thread: 1 -> Created definition for: Laser Splitter 2023-04-14 20:07:15.597 - Thread: 1 -> Created definition for: Laser Splitter 2023-04-14 20:07:15.597 - Thread: 1 -> Created definition for: Laser Capacitor Manager 2023-04-14 20:07:15.597 - Thread: 1 -> Created block definitions 2023-04-14 20:07:15.597 - Thread: 1 -> Loading cube block: MyObjectBuilder_UpgradeModule/2CM_BS_Ion_Generator_sv_Large 2023-04-14 20:07:15.598 - Thread: 1 -> Loading cube block: MyObjectBuilder_Passage/2CM_BS_Ion_Combiner_Large 2023-04-14 20:07:15.598 - Thread: 1 -> Loading cube block: MyObjectBuilder_TerminalBlock/2CM_BS_Ion_CapacitorS 2023-04-14 20:07:15.598 - Thread: 1 -> Loading cube block: MyObjectBuilder_UpgradeModule/2CM_BS_Ion_Active_Emitter_Large 2023-04-14 20:07:15.598 - Thread: 1 -> Loading cube block: MyObjectBuilder_Passage/2CM_BS_Ion_Range_Barrel_Large 2023-04-14 20:07:15.598 - Thread: 1 -> Loading cube block: MyObjectBuilder_BatteryBlock/2CM_BS_Ion_Electricity_Converter_Large 2023-04-14 20:07:15.598 - Thread: 1 -> Loading cube block: MyObjectBuilder_UpgradeModule/2CM_BS_Ion_Generator_Large 2023-04-14 20:07:15.598 - Thread: 1 -> Loading cube block: MyObjectBuilder_TerminalBlock/2CM_BS_Ion_Capacitor 2023-04-14 20:07:15.598 - Thread: 1 -> Loading cube block: MyObjectBuilder_UpgradeModule/2CM_BS_Laser_Generator_Large 2023-04-14 20:07:15.598 - Thread: 1 -> Loading cube block: MyObjectBuilder_Passage/2CM_BS_Laser_Capacitor_Large 2023-04-14 20:07:15.598 - Thread: 1 -> Loading cube block: MyObjectBuilder_Passage/2CM_BS_Laser_Combiner_Large 2023-04-14 20:07:15.598 - Thread: 1 -> Loading cube block: MyObjectBuilder_UpgradeModule/2CM_BS_Laser_Splitter_Large 2023-04-14 20:07:15.598 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallGatlingGun/2CM_BS_Laser_Capacitor_Manager_Large 2023-04-14 20:07:15.598 - Thread: 1 -> Loading cube block: MyObjectBuilder_UpgradeModule/2CM_BS_Ion_Generator_sv_Small 2023-04-14 20:07:15.598 - Thread: 1 -> Loading cube block: MyObjectBuilder_Passage/2CM_BS_Ion_Combiner_Small 2023-04-14 20:07:15.598 - Thread: 1 -> Loading cube block: MyObjectBuilder_TerminalBlock/2CM_BS_Ion_CapacitorS_Small 2023-04-14 20:07:15.598 - Thread: 1 -> Loading cube block: MyObjectBuilder_UpgradeModule/2CM_BS_Ion_Active_Emitter_Small 2023-04-14 20:07:15.598 - Thread: 1 -> Loading cube block: MyObjectBuilder_Passage/2CM_BS_Ion_Range_Barrel_Small 2023-04-14 20:07:15.598 - Thread: 1 -> Loading cube block: MyObjectBuilder_Reactor/2CM_BS_Ion_Electricity_Converter_Small 2023-04-14 20:07:15.598 - Thread: 1 -> Loading cube block: MyObjectBuilder_UpgradeModule/2CM_BS_Laser_Generator_Small 2023-04-14 20:07:15.598 - Thread: 1 -> Loading cube block: MyObjectBuilder_Passage/2CM_BS_Laser_Capacitor_Small 2023-04-14 20:07:15.598 - Thread: 1 -> Loading cube block: MyObjectBuilder_Passage/2CM_BS_Laser_Combiner_Small 2023-04-14 20:07:15.598 - Thread: 1 -> Loading cube block: MyObjectBuilder_UpgradeModule/2CM_BS_Laser_Splitter_Small 2023-04-14 20:07:15.598 - Thread: 1 -> Loading cube blocks 2023-04-14 20:07:15.600 - Thread: 1 -> Created definition for: Anti-Gravity Impellar 2023-04-14 20:07:15.600 - Thread: 1 -> Created block definitions 2023-04-14 20:07:15.600 - Thread: 1 -> Loading cube block: MyObjectBuilder_UpgradeModule/2CM_BS_Ion_Generator_sv_Large 2023-04-14 20:07:15.600 - Thread: 1 -> Loading cube block: MyObjectBuilder_Passage/2CM_BS_Ion_Combiner_Large 2023-04-14 20:07:15.600 - Thread: 1 -> Loading cube block: MyObjectBuilder_TerminalBlock/2CM_BS_Ion_CapacitorS 2023-04-14 20:07:15.600 - Thread: 1 -> Loading cube block: MyObjectBuilder_UpgradeModule/2CM_BS_Ion_Active_Emitter_Large 2023-04-14 20:07:15.600 - Thread: 1 -> Loading cube block: MyObjectBuilder_Passage/2CM_BS_Ion_Range_Barrel_Large 2023-04-14 20:07:15.600 - Thread: 1 -> Loading cube block: MyObjectBuilder_BatteryBlock/2CM_BS_Ion_Electricity_Converter_Large 2023-04-14 20:07:15.600 - Thread: 1 -> Loading cube block: MyObjectBuilder_UpgradeModule/2CM_BS_Ion_Generator_Large 2023-04-14 20:07:15.600 - Thread: 1 -> Loading cube block: MyObjectBuilder_TerminalBlock/2CM_BS_Ion_Capacitor 2023-04-14 20:07:15.600 - Thread: 1 -> Loading cube block: MyObjectBuilder_UpgradeModule/2CM_BS_Laser_Generator_Large 2023-04-14 20:07:15.601 - Thread: 1 -> Loading cube block: MyObjectBuilder_Passage/2CM_BS_Laser_Capacitor_Large 2023-04-14 20:07:15.601 - Thread: 1 -> Loading cube block: MyObjectBuilder_Passage/2CM_BS_Laser_Combiner_Large 2023-04-14 20:07:15.601 - Thread: 1 -> Loading cube block: MyObjectBuilder_UpgradeModule/2CM_BS_Laser_Splitter_Large 2023-04-14 20:07:15.601 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallGatlingGun/2CM_BS_Laser_Capacitor_Manager_Large 2023-04-14 20:07:15.601 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/2CM_AntiGravityImpellar 2023-04-14 20:07:15.601 - Thread: 1 -> Loading cube block: MyObjectBuilder_UpgradeModule/2CM_BS_Ion_Generator_sv_Small 2023-04-14 20:07:15.601 - Thread: 1 -> Loading cube block: MyObjectBuilder_Passage/2CM_BS_Ion_Combiner_Small 2023-04-14 20:07:15.601 - Thread: 1 -> Loading cube block: MyObjectBuilder_TerminalBlock/2CM_BS_Ion_CapacitorS_Small 2023-04-14 20:07:15.601 - Thread: 1 -> Loading cube block: MyObjectBuilder_UpgradeModule/2CM_BS_Ion_Active_Emitter_Small 2023-04-14 20:07:15.601 - Thread: 1 -> Loading cube block: MyObjectBuilder_Passage/2CM_BS_Ion_Range_Barrel_Small 2023-04-14 20:07:15.601 - Thread: 1 -> Loading cube block: MyObjectBuilder_Reactor/2CM_BS_Ion_Electricity_Converter_Small 2023-04-14 20:07:15.601 - Thread: 1 -> Loading cube block: MyObjectBuilder_UpgradeModule/2CM_BS_Laser_Generator_Small 2023-04-14 20:07:15.601 - Thread: 1 -> Loading cube block: MyObjectBuilder_Passage/2CM_BS_Laser_Capacitor_Small 2023-04-14 20:07:15.601 - Thread: 1 -> Loading cube block: MyObjectBuilder_Passage/2CM_BS_Laser_Combiner_Small 2023-04-14 20:07:15.601 - Thread: 1 -> Loading cube block: MyObjectBuilder_UpgradeModule/2CM_BS_Laser_Splitter_Small
Redflame1022 14 Apr, 2023 @ 3:14pm 
2023-04-14 16:08:26.198 - Thread: 1 -> Model Models\Characters\Astronaut\SE_astronaut.mwm - Found too many collision shapes, only the first 10 will be used 2023-04-14 16:08:26.555 - Thread: 1 -> Entities loaded & initialized 2023-04-14 16:08:26.819 - Thread: 1 -> Checkpoint.CameraAttachedTo: 90641756953730147 *** [CoreSystems] Ignore log messages from keen stating 'Mod CoreSystems is accessing physics from parallel threads' CS is using a thread safe parallel.for, not a parallel task *** 2023-04-14 16:08:28.509 - Thread: 1 -> WaterMod: Water Mod V3.15 by Jakaria. 2023-04-14 16:08:28.545 - Thread: 1 -> Registering WaterAPI for Mod 'CoreSystems' 2023-04-14 16:08:28.555 - Thread: 1 -> Registering WaterAPI for Mod 'Water' 2023-04-14 16:08:28.555 - Thread: 1 -> Registering WaterAPI for Mod 'CoreSystems' 2023-04-14 16:08:28.656 - Thread: 24 -> Model Models\Environment\Trees\PineTree.mwm - Found too many collision shapes, only the first 10 will be used 2023-04-14 16:08:28.656 - Thread: 22 -> Model Models\Environment\Trees\PineTreeSnow.mwm - Found too many collision shapes, only the first 10 will be used 2023-04-14 16:08:28.698 - Thread: 19 -> Model Models\Environment\Trees\DesertTree.mwm - Found too many collision shapes, only the first 10 will be used 2023-04-14 16:08:28.704 - Thread: 18 -> Model Models\Environment\Trees\DesertTreeMedium.mwm - Found too many collision shapes, only the first 10 will be used 2023-04-14 16:08:29.483 - Thread: 1 -> [TFX] Version 1.1 2023-04-14 16:08:30.566 - Thread: 1 -> Analytics ids for user ([007...135]): User = (274df1c7-c1fe-8910-89a2-f905ce485cfe) Session = (b70e09d4-3833-422a-8489-cc9bd9102dec). 2023-04-14 16:08:30.579 - Thread: 1 -> Sending event to ElasticSearch: WorldStart 2023-04-14 16:08:30.709 - Thread: 1 -> Session loaded 2023-04-14 16:08:30.709 - Thread: 1 -> RunLoadingAction - END 2023-04-14 16:08:30.711 - Thread: 1 -> MyGuiScreenGamePlay.LoadData - START 2023-04-14 16:08:30.711 - Thread: 1 -> MyGuiScreenGamePlay.LoadData - END 2023-04-14 16:08:30.711 - Thread: 1 -> MyGuiScreenGamePlay.LoadContent - START 2023-04-14 16:08:30.711 - Thread: 1 -> MyGuiScreenGamePlay MyGuiScreenBase.LoadContent 2023-04-14 16:08:30.711 - Thread: 1 -> MyGuiScreenGamePlay.LoadContent - END 2023-04-14 16:08:30.794 - Thread: 1 -> Updating continues. 2023-04-14 16:08:31.179 - Thread: 60 -> Elastic http response error BadRequest: {"error":{"root_cause":[{"type":"mapper_parsing_exception","reason":"failed to parse"}],"type":"mapper_parsing_exception","reason":"failed to parse","caused_by":{"type":"illegal_argument_exception","reason":"Limit of total fields [10000] has been exceeded while adding new fields [1]"}},"status":400} 2023-04-14 16:08:32.286 - Thread: 1 -> GC Memory: 4130.121 / 4130.121 MB 2023-04-14 16:08:34.448 - Thread: 1 -> Build Info mod: Starting to generate tooltips... 2023-04-14 16:08:34.593 - Thread: 1 -> Build Info mod: Finished generating 2877 tooltips in 144.87 ms 2023-04-14 16:08:35.215 - Thread: 1 -> Loading duration: 138.4714212 2023-04-14 16:08:35.324 - Thread: 1 -> MyGuiScreenLoading MyGuiScreenBase.UnloadContent - START 2023-04-14 16:08:35.326 - Thread: 1 -> MyGuiScreenLoading MyGuiScreenBase.UnloadContent - END 2023-04-14 16:08:35.353 - Thread: 1 -> MyGuiScreenHudSpace MyGuiScreenBase.LoadContent 2023-04-14 16:08:39.259 - Thread: 1 -> MyGuiScreenMessageBox MyGuiScreenBase.LoadContent 2023-04-14 16:08:39.782 - Thread: 1 -> Closing grid request by user: 76561198375036135 2023-04-14 16:08:39.783 - Thread: 1 -> Info: OnGridClosedRequest removed entity '88856952121083327:Warning Beacon' with entity id '88856952121083327' 2023-04-14 16:08:39.963 - Thread: 1 -> MyGuiScreenMessageBox MyGuiScreenBase.UnloadContent - START 2023-04-14 16:08:39.963 - Thread: 1 -> MyGuiScreenMessageBox MyGuiScreenBase.UnloadContent - END 2023-04-14 16:08:46.367 - Thread: 1 -> Exception occurred: System.NullReferenceException: Object reference not set to an instance of an object. at VRage.Game.Components.MyComponentBase.Serialize(Boolean copy) at BeamSystem.BlockComponents.StorageBaseComponent.Serialize(Boolean copy) at VRage.Game.Components.MyComponentContainer.Serialize(Boolean copy) at Sandbox.Game.Entities.MyCubeBlock.GetObjectBuilderCubeBlock(Boolean copy) at Sandbox.Game.Entities.Cube.MySlimBlock.GetObjectBuilderInternal(Boolean copy) at Sandbox.Game.Entities.MyCubeGrid.GetObjectBuilderInternal(MyObjectBuilder_CubeGrid ob, Boolean copy) at Sandbox.Game.Entities.MyCubeGrid.GetObjectBuilder(Boolean copy) at Sandbox.Game.Entities.Cube.MyGridClipboard.CopyGridInternal(MyCubeGrid toCopy) at Sandbox.Game.Entities.Cube.MyGridClipboard.CopyGroup(MyCubeGrid gridInGroup, GridLinkTypeEnum groupType) at Sandbox.Game.SessionComponents.Clipboard.MyClipboardComponent.Copy() at Sandbox.Game.SessionComponents.Clipboard.MyClipboardComponent.HandleCopyInput() at Sandbox.Game.SessionComponents.Clipboard.MyClipboardComponent.HandleGameInput() at Sandbox.Game.Gui.MyGuiScreenGamePlay.HandleInput(Boolean receivedFocusInThisUpdate) at Sandbox.Graphics.GUI.MyScreenManager.HandleInput() at Sandbox.Graphics.GUI.MyDX9Gui.HandleInput() at Sandbox.MySandboxGame.Update() at Sandbox.Engine.Platform.Game.UpdateInternal() at Sandbox.Engine.Platform.Game.RunSingleFrame() at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.<Run>b__0() at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback) at Sandbox.Engine.Platform.Game.RunLoop() at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen) at SpaceEngineers.MyProgram.Main(String[] args) 2023-04-14 16:08:46.369 - Thread: 1 -> Showing message 2023-04-14 16:08:48.293 - Thread: 1 -> ================================== CRASH INFO ================================== AppVersion: 01_202_066 GameName: Space Engineers IsOutOfMemory: False IsGPU: False IsNative: False IsTask: False IsExperimental: True ProcessRunTime: 205 PCUCount: 9 IsHang: False GCMemory: 3294 GCMemoryAllocated: 3294 HWAvailableMemory: 51050 ProcessPrivateMemory: 10473 AnalyticId: SE ================================== OFNI HSARC ================================== 2023-04-14 16:08:48.294 - Thread: 1 -> Log Closed
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