Space Engineers

Space Engineers

2cm Beam System Industrial Fix
Forsakener  [developer] 14 Apr, 2023 @ 11:19am
Suggestions/Fixes
Anyone familiar with modding or coding and would like to help please do so. We can use this page foe any fixes i miss that any of you may find
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Showing 1-8 of 8 comments
Kraven 24 Apr, 2023 @ 9:08am 
Would there be a chance to make the 2cm Beam Mod do damage to Voxels?
VanLabyrinth 17 Feb, 2024 @ 7:55pm 
the hit box on the long range attachment needs to be flipped its round the wrong way.

if possible make it so event controllers can read capacitors.

add banana for scale block for messuring purposes (Highly optinal
)
FlyingFish19 15 Mar, 2024 @ 5:18pm 
The beams dont show in multiplayer, please fix.
Spicy 25 Mar, 2024 @ 9:57am 
would be awesome if there was a "ray reciever" that could suck the beam back up if you change your mind or for long range energy transfer.
k rvt 31 May, 2024 @ 8:59pm 
voxel damage
Dragon-Raptor 7 Jul, 2024 @ 3:21am 
Avoid Weaponcore. Not everyone uses that. Don't just assume everyone uses WC, when I suspect perhaps the larger portion of the player-base doesn't.

If more coding systems required, maybe look at the Vanilla+ framework? I've seen some beam entries within the configs, but as I'm not a coder...
DanPlays539 24 Aug, 2024 @ 10:11pm 
multiplayer support soon?
flori1994 28 Aug, 2024 @ 9:42am 
Originally posted by Spicy:
would be awesome if there was a "ray reciever" that could suck the beam back up if you change your mind or for long range energy transfer.
well the combiner can do that...
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Showing 1-8 of 8 comments
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