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https://gitgud.io/devdesigner/thrumboian-race-continued/-/tree/7134a3c84125a086e05799175d7f11610775b7ce/
is there a guide for installing mods this way?
I think there is a Bug or a simple Error about one of the Thrumbonians Genes in Biotech.
The Gene "Thrumbonian Fury" currently gives a Metabolic Efficency of +3, meaning when i install it my Setterls Hunger Rate goes DOWN.
I assume that, since it is a strong Buff, it is supposed to be Metabolic Efficency -3, meaning that when i install it the Hunger Rate should go UP.
Not sure if this is intended or a Bug. But because it is a really strong Buff and does not seem to have any serious draw backs it seems unlogical to me that it should be treated as a weakness in the Biotech Gene Assemlber, so i thought i report it and see if it is intended or a bug :)
Failed to find any textures at Things/Pawn/Animal/Thrumbo/ThrumboPack while constructing Multi(initPath=Things/Pawn/Animal/Thrumbo/ThrumboPack, color=RGBA(1.000, 1.000, 1.000, 1.000), colorTwo=RGBA(1.000, 1.000, 1.000, 1.000))
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch2 (string)
Verse.Graphic_Multi:Init (Verse.GraphicRequest)
Verse.GraphicDatabase:GetInner<Verse.Graphic_Multi> (Verse.GraphicRequest)
Verse.GraphicDatabase:Get<Verse.Graphic_Multi> (string,UnityEngine.Shader,UnityEngine.Vector2,UnityEngine.Color)
(wrapper dynamic-method) Verse.PawnGraphicSet:Verse.PawnGraphicSet.ResolveAllGraphics_Patch3 (Verse.PawnGraphicSet)
(wrapper dynamic-method) Verse.PawnRenderer:Verse.PawnRenderer.RenderPawnAt_Patch0 (Verse.PawnRenderer,UnityEngine.Vector3,System.Nullable`1<Verse.Rot4>,bool)
Verse.Pawn_DrawTracker:DrawAt (UnityEngine.Vector3)
Verse.Pawn:DrawAt (UnityEngine.Vector3,bool)
Verse.Thing:Draw ()
Verse.ThingWithComps:Draw ()
Verse.DynamicDrawManager:DrawDynamicThings ()
Verse.Map:MapUpdate ()
(wrapper dynamic-method) Verse.Game:Verse.Game.UpdatePlay_Patch1 (Verse.Game)
Verse.Root_Play:Update ()
Removing other mods does not help. But removing this mod solves the problem.
This here is the error code that I get as soon as I start the game:
RimWorld 1.4.3901 rev238
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
RimWorld.VersionControl:LogVersionNumber ()
Verse.Root:CheckGlobalInit ()
Verse.Root:Start ()
Verse.Root_Entry:Start ()
XML error: Could not find parent node named "RoleAuraBuffBase" for node "AbilityDef". Full node: <AbilityDef ParentName="RoleAuraBuffBase"><defName>ThrumboianFury</defName><label>thrumboian fury</label><description>The caster fills themself with anger. This strengthens the body past normal limits and will last for 3 hours.</description><iconPath>UI/Abilities/BerserkTrance</iconPath><warmupMoteSocialSymbol>UI/Abilities/BerserkTrance</warmupMoteSocialSymbol><statBases><Ability_Duration>126</Ability_Duration><Ability_EffectRadius>0</Ability_EffectRadius></statBases><verbProperties><range>0</range></verbProperties><comps><li Class="CompProperties_AbilityGiveHediff"><compClass>CompAbilityEffect_GiveHediff</compClass><hediffDef>ThrumboianFury</hediffDef><onlyApplyToSelf>True</onlyApplyToSelf><replaceExisting>true</replaceExisting><soundMale>ThrumboianFury_Male</soundMale><soundFemale>ThrumboianFury_Female</soundFemale></li></comps></AbilityDef>
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Error (string)
Verse.XmlInheritance:GetBestParentFor (Verse.XmlInheritance/XmlInheritanceNode,string)
Verse.XmlInheritance:ResolveParentsAndChildNodesLinks ()
Verse.XmlInheritance:Resolve ()
Verse.LoadedModManager:ParseAndProcessXML (System.Xml.XmlDocument,System.Collections.Generic.Dictionary`2<System.Xml.XmlNode, Verse.LoadableXmlAsset>)
Verse.LoadedModManager:LoadAllActiveMods ()
Verse.PlayDataLoader:DoPlayLoad ()
Verse.PlayDataLoader:LoadAllPlayData (bool)
Verse.Root/<>c:<Start>b__6_1 ()
Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)
Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__27_0 ()
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()
Could not resolve cross-reference to Verse.ThingDef named Apparel_Shadecone (wanter=apparelRequired)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Error (string)
Verse.DirectXmlCrossRefLoader:TryResolveDef<Verse.ThingDef> (string,Verse.FailMode,object)
Verse.DirectXmlCrossRefLoader/WantedRefForList`1<Verse.ThingDef>:TryResolve (Verse.FailMode)
Verse.DirectXmlCrossRefLoader/<>c__DisplayClass16_1:<ResolveAllWantedCrossReferences>b__0 (Verse.DirectXmlCrossRefLoader/WantedRef)
Verse.GenThreading/<>c__DisplayClass7_1`1<Verse.DirectXmlCrossRefLoader/WantedRef>:<ParallelForEach>b__0 (object)
System.Threading.QueueUserWorkItemCallback:WaitCallback_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
System.Threading.ThreadPoolWorkQueue:Dispatch ()
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
Could not load UnityEngine.Texture2D at UI/Abilities/BerserkTrance in any active mod or in base resources.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Error (string)
Verse.ContentFinder`1<UnityEngine.Texture2D>:Get (string,bool)
RimWorld.AbilityDef:<PostLoad>b__82_0 ()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished ()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent ()
Verse.LongEventHandler:LongEventsUpdate (bool&)
Verse.Root:Update ()
Verse.Root_Entry:Update ()
No Thrumboian families and dynasties for me, *sob sob*. They're such a beautiful design
Edit: The bug appears to be caused by the "Thrumboian fury" gene. In a subsequent playthrough, I implanted the thrumboian fury into a colonist, as it reduces metabolism cost by 3. Her child inherited it and then didn't age. So, I used a console command to remove the gene, and then it started aging. So somehow, that gene causes babies to stop aging. I don't know if it also affects adults, but babies don't grow up if they have the thrumboian fury gene.
XML error: <graphicData><graphicPath>Pawn/ThrumboianHorn/ThrumboianHorn</graphicPath><color>(255, 255, 255)</color><layer>PostHeadgear</layer></graphicData> doesn't correspond to any field in type GeneDef. Context: <GeneDef ParentName="GeneHeadboneBase"><biostatCpx>0</biostatCpx><endogeneCategory>Headbone</endogeneCategory><displayCategory>Cosmetic</displayCategory><displayOrderInCategory>110</displayOrderInCategory><iconColor>(0.75, 0.75, 0.75)</iconColor><randomChosen>true</randomChosen><exclusionTags><li>Headbone</li></exclusionTags><defName>Headbone_ThrumboianHorn</defName><label>thrumboian horn</label><description>Carriers of this gene grow a Thrumbo horn.</description><iconPath>UI/GeneIcons/Gene_HeadboneThrumoianHorn</iconPath><graphicData><graphicPath>Pawn/ThrumboianHorn/ThrumboianHorn</graphicPath><color>(255, 255, 255)</color><layer>PostHeadgear</layer></graphicData><symbolPack><prefixSymbols><li><symbol>horn</symbol></li><li><symbol>knob</symbol></li><li><symbol>spike</symbol></li></prefixSymbols><suffixSymbols><li><symbol>horn</symbol></li><li><symbol>spike</symbol></li><li><symbol>vil</symbol></li></suffixSymbols></symbolPack></GeneDef>
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch3 (string)
XmlExtensions.CustomXmlLoader:ObjectFromXml<Verse.GeneDef> (System.Xml.XmlNode,bool,System.Xml.XmlNode,string)
XmlExtensions.CustomXmlLoader:ObjectFromXmlReflection<Verse.GeneDef> (System.Xml.XmlNode,bool)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.DirectXmlLoader.DefFromNode_Patch2 (System.Xml.XmlNode,Verse.LoadableXmlAsset)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.LoadedModManager.ParseAndProcessXML_Patch3 (System.Xml.XmlDocument,System.Collections.Generic.Dictionary`2<System.Xml.XmlNode, Verse.LoadableXmlAsset>,bool)
Verse.LoadedModManager:LoadAllActiveMods (bool)
Verse.PlayDataLoader:DoPlayLoad ()
Verse.PlayDataLoader:LoadAllPlayData (bool)
Verse.Root/<>c:<Start>b__6_1 ()
Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)
Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__28_0 ()
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()