Conquest of Elysium 5

Conquest of Elysium 5

CoExpansion
RedMattis 29 Dec, 2021 @ 1:22pm
Voice of El
What is the general idea with the Voice of El changes in this mod? It seems like what I can recruit is tied to what angels are hanging around, but given their nature as suicide bombers they rarely live for more than a few turns before they charge headfirst into some doomstack (early & late-game). Despite having prioritised the relic-ritual that increases the spawn-count I rarely even have an angel hanging around, and I've mostly seen the weak ones spawn despite having broken Seal nr-6. This is problematic since it seems like I can't recruit Templars unless high-tier angels are alive, and El's armies aren't much without them.

In my current game I'm mostly playing cat & mouse with the computer since my largely templar-deprieved armies have zero chance against the doomstacks of the AI demonologist flailing around in the center.

Btw. are there changes to the 4 Horsemen's AI? They seem to constantly chase my armies and settlements while mostly ignoring the demonologist's units. I might just be unlucky, but it feels like breaking the last 4 seals did nothing but weaken me. Would I have been better of just breaking the first few seals and then ignoring the breaking of seals?

Inquisition & Crusade are of course really good early/mid-game, though with the increased item spawns they have a tendency of piciking up items early on and accidentally donating them to the Horsemen or the opponents (unless I can chase them down and transfer the items before that happens).

I recall vanilla Voice of El being really good spamming "stupid" units and closing games - IF he actually survives to get the seals and spawn-frequency close to the max, but It isn't really happening; I can't myself buy good armies (templars), the inqusition doesn't cut it in late-game, and the angels _really_ aren't pulling their weight. I still have fanstatic economy (~35 relics/turn), but mostly because the AI is really easily distracted, and if they just went for my cities it would have been long over.

Personally I figure Voice of El is supossed to be a ticking time-bomb that no one should permit to hold onto temples for too long. At the moment it feels a bit more like Jehova's Witness knocking on doors and getting chased around by dogs despite swimming in relics (Huge Fallen Empire Map).
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RedMattis 31 Dec, 2021 @ 1:41am 
Ended up causing armageddon by breaking the last seal. The celestial-faction angels seemed to ignore the demonologist, but eventually he sucicided most of his armies into the celestial faction to retake villages and stuff.

It seemed like a lot more and powerful (friendly) angels spawned during the armageddon, which made armageddon the first time I really had access to templars. Mostly because the friendly angels spent most of their time trying to retake villages from an enormous ant-infestation I had intentionally let spiral out of control.

My feedback still stands that being reliant on the stupid-angel units to make a decent (controllabe) army feels bad.

It feels like El's armies are built for attack (templars/crusaders aren't great at sitting behind castle gates), but since your armies are inferior you're mostly stuck using them for hit-and-runs. On the defensive ends yoy don't have any particularily good options, lacking even the humble crossbow man, and your class casters don't offer much firepower to deal with non-human units.

Meanwhile though, the El-specific assassin seems completely overpowered. Costing less than a regular assassin and happily sniping all mages that dare siege a location he is squatting at. The exception being when the enemy has tanky-casters where he can waste all his time trying to 'snipe' a greater demon. For other enemies he basically just deletes all the highly-expensive mages from the fight at a low-clost investment. The only weakness is that he seems very rare.
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