Europa Universalis IV

Europa Universalis IV

Pluto Universalis
drawjk12  [developer] 21 Aug, 2021 @ 8:16pm
Suggestions
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Showing 1-5 of 5 comments
Zuwer_WS 26 Aug, 2021 @ 8:23am 
colonization feature where countries from earth could colonize the planet in a similiar fashion as they did with americas
salo 30 Aug, 2021 @ 4:52am 
Why did you try to rework the mana system?
Please add more terrain types and countries, I recommend some sort of trade focused empire, like a venice-like empire.
Please add straits.
Please add more areas and trade regions.
Please add Trade company regions.
Last edited by salo; 30 Aug, 2021 @ 5:13am
drawjk12  [developer] 30 Aug, 2021 @ 10:58am 
I reworked the mana system because I wanted it to match my institution system which makes tech prices a lot higher (I’ve devalued the mana to try and trick the player into using them in certain ways. Hopefully that becomes more apparent as it get balanced.)
The terrain is actually based off Pluto’s climate zones. Though I’ll consider sub dividing or implimenting it differently.
I have planes for nations similar to the Swahili along side the western Splutnik-whatever, but as I’m now working with a (still very small) team, I want to go over the idea ands their place in conection to the worlds story.
I’ll add straits when I can, probably in spurts. One region to the next.
Trade companies also need to find their place in the world. Hopefully we come up with a great way to integrate the system into the world.
salo 30 Aug, 2021 @ 9:00pm 
Originally posted by drawjk12:
I reworked the mana system because I wanted it to match my institution system which makes tech prices a lot higher (I’ve devalued the mana to try and trick the player into using them in certain ways. Hopefully that becomes more apparent as it get balanced.)
The terrain is actually based off Pluto’s climate zones. Though I’ll consider sub dividing or implimenting it differently.
I have planes for nations similar to the Swahili along side the western Splutnik-whatever, but as I’m now working with a (still very small) team, I want to go over the idea ands their place in conection to the worlds story.
I’ll add straits when I can, probably in spurts. One region to the next.
Trade companies also need to find their place in the world. Hopefully we come up with a great way to integrate the system into the world.

For trade companies I'd recommend doing what 1.30 did, and making most trade nodes have trade companies, and some parts colonial regions.

I think the main problem with the mana system is that ruler rng still gives you mana normally instead of having increased averages, additionally the problem with trying to guide players in a certain direction is that you'd want to get expansion and exploration ideas as soon as physically possible, to expand into uncolonised land.
EuchreJack 11 Sep, 2021 @ 12:18am 
For Cyberia and the First Cyberian Empire! In Cyberia, the line between machine and man is irrevocably blurred. Cyborgs that are tied into the Central Computer, yet still exist as individuals. Maybe human, certainly not native to the planet. Cyberian Assault Infantry combine primitive firearms with lightning quick melee attacks. Their Exosuits are in improvement over the Environmental suits used in previous eras, and are spreading among other factions. Just an idea that had been rattling around my noggin that could use a home.
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