Transport Fever 2

Transport Fever 2

LineManager
GordonDry 26 Feb, 2023 @ 2:23am
Changing line rate very slow
Example:
A truck (horse coach) line is set to [R:100] and it got a rate of 109.
I change it to [R:50] for some reasons and over minutes not a single vehicle is sold.
More than half of the vehicles is still empty and on the way to the first stop.
I have to change the line to [X] to get rid off the empty vehicles - which happens in literally seconds - and change it to [R:50] afterwards.
This way I loose money because of the value loss of the sold vehicles that have to be rebought.
In my example the line rate went down to 13 after using [X].
Manually selling vehicles was no option, I did not want to click and check hundreds of vehicles.
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GordonDry 26 Feb, 2023 @ 2:26am 
My suggestion:
Add a check if the player manually changed the [R:xxx] to a lower value and treat it like an [X] and sell empty vehicles as long as the lower rate is not reached and stop selling as soon as it's reached.
Last edited by GordonDry; 26 Feb, 2023 @ 2:26am
CARTOK  [developer] 26 Feb, 2023 @ 6:41am 
It's a bit trickier than that to get it right. I might have an idea, but must give it some thought first.
GordonDry 26 Feb, 2023 @ 7:30am 
There is this "hack" to get the actual rate vs. the pre-calculated rate.
Just open the line manager and move the slider for how long to wait at the first stop, even if not set to "load until full":
This triggers a recalculation.
Perhaps you could trigger the same routine or call that stock function to get the pre-calculated rate.
Why?
Because the "actual" rate could be totally off as a huge pile of vehicles is waiting in a high congested traffic dilemma which borks the rate calculation.
CARTOK  [developer] 26 Feb, 2023 @ 9:29am 
Interesting, that could possibly be exploited for some benefit. And yes, that's the exact risk with being to aggressive about vehicle changes in general - you can get runaways due to congestion. Such discrepancies should ideally build up relatively slow so there's a chance to catch it. The balancing of this it trickier than it seems at first glance (have manually gone through countless iterations of formulas and concepts to get something that produces good or at least decent results for most scenarios).
Last edited by CARTOK; 26 Feb, 2023 @ 9:30am
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