Stellaris

Stellaris

Star Wars: New Dawn
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Elratie  [ontwikkelaar] 24 aug 2021 om 7:48
Suggestions/ Feedback
Suggestions come here
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1-15 van 138 reacties weergegeven
If your able to add ships to the shipsets, could you add a secutor to the imperial factions?
Elratie  [ontwikkelaar] 27 aug 2021 om 5:14 
not adding the Secutor to the mod
i find that with the new industrial districts and planets sizes being around 15 size , its really difficult to have all building slots covered without having a massive difference between housing and jobs available.
I think that the amount of building slots could be reduced while incresing the amount of jobs given by buildings. Another way to adress this 'issue' might be to add additional research/traditions that give more building slots.
I do personally have a preference to reduce building slots :P
Elratie  [ontwikkelaar] 27 aug 2021 om 6:56 
i already made the base building slots higher then in SWFR, capital buildings give more slots per tier, as for planet sizes i did change them for the canon maps on empire initilizers and in the planet_class files, i guess the entire map initilizer needs a rework for planet sizes that are not spawning with empire inis.
What about Centrality event of reborn Sith empire? I waiting so long for sith shipset... please please please add this! :Gifting:
Elratie  [ontwikkelaar] 28 aug 2021 om 10:51 
Origineel geplaatst door Lex:
What about Centrality event of reborn Sith empire? I waiting so long for sith shipset... please please please add this! :Gifting:

i dont have much interest for the formables, so dont count your horses on that
Great mod so far, thank you very much! :D

Please nerf down the outpost buildings/mechanics, they are absolutely op.....
and please make the advanced star destroyer of the cis shipset the providence-dreadnaught version, it fits much better into the shipset....

thanks a lot :D
Bane  [ontwikkelaar] 29 aug 2021 om 10:13 
Origineel geplaatst door Batsch the Great:
Great mod so far, thank you very much! :D

Please nerf down the outpost buildings/mechanics, they are absolutely op.....
and please make the advanced star destroyer of the cis shipset the providence-dreadnaught version, it fits much better into the shipset....

thanks a lot :D
What do you find op about the outpost buildings? :)
Perhaps making it so that captured ships become a ship class in and of themselves in factions Ship-Design board would be nice, if possible? Things like venators stolen via events should be modifiable. If it's not possible via game programming though, makes sense.
What about reforming the rebel alliance once the galactic civil war is won, into the new republic? It's currently not possible in fallen republic.
Please add a tech feature similar to https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1435832483

Or compatibility with it.

**It displays the order of related techs so we can understand where it leads.
honestly thats smth we discuss back in swfr very frequently. however cause how techs work in swfr/nd its kinda impossible to add research texts that are fitting for all empires. (i do really like the idea that Rebellion Era Frigates displays that you get a neb b for example but thats not true for all empires) - someone of the old team told me that its nots possible to trigger different texts for different empires in techs, but its possible in events so maybe we gonna have a look at it again cause 3.0 gives alot of new opportunities.

on the other side its possible to show which techs the current tech will unlock, its just alot of work to implement it for the whole tree.

maybe we can find a satisfying solution in later versions. but atm its more important to fix the problems from swfr before thinking about that.
Laatst bewerkt door Akyla; 3 sep 2021 om 16:28
Would it be possible to add the Viscount class Super Star Cruiser for the rebels as a counterweight to the Executor SSD. Though it might be more appropriate in the future if a 4th era, the New Republic era is added with the Nebula, and maybe the Superlaser SSD.
Laatst bewerkt door Wardeer; 23 sep 2021 om 20:56
Add more cacus beli, such as relic claiming.
(I played as Empire)
-It's weird to see Ecumenopolis planets uncolonized at start of game.
-UI stuff: The white/black/orange makes it a lot harder to see when a build or upgrade option is available or not. Also, colony designations are no longer shown next to the planet name in the Outliner,
-Is there a way to disable the "Galactic Community" formation?
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