Barotrauma

Barotrauma

Stations from beyond
 This topic has been pinned, so it's probably important
rundoomer  [developer] 26 Aug, 2021 @ 9:39am
Bug Report
Discussion
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Showing 1-15 of 110 comments
Harry Rogers 27 Aug, 2021 @ 12:23pm 
Just wanna ask if its working fine with other mods like 'into the abyss'
rundoomer  [developer] 27 Aug, 2021 @ 12:25pm 
i am not sure, feel free to test it out and say how it gone
EvilDude 28 Aug, 2021 @ 6:51am 
Originally posted by rundoomer:
i am not sure, feel free to test it out and say how it gone
I'll test it out with ita since i wanna know lol
EvilDude 28 Aug, 2021 @ 6:57am 
Originally posted by EvilDude:
Originally posted by rundoomer:
i am not sure, feel free to test it out and say how it gone
I'll test it out with ita since i wanna know lol
Update: i tested it out with into the abyss, it didn't break anything however I'm pretty sure into the abyss has overridden this mod so this one doesn't take effect. I only quickly tested it out on like one station so may just be coincidence or something, not sure. Basically if you're asking "will into the abyss work with this enabled" then the answer is yes, however if you're asking "do these conflict at all" then probably yes as well. I'm not sure which one I like more, I probably prefer the structures of this one but I like ITA's random events and shops and stuff.
Javik 28 Aug, 2021 @ 7:51am 
I found a medical module that had a key card and some crate storage with a secure crate, I assume the ID is supposed to open that? didnt work anyway.
rundoomer  [developer] 28 Aug, 2021 @ 3:30pm 
try harder)
Runolv 28 Aug, 2021 @ 7:48pm 
Sadly but It doesn't properly work with ITA for now, and cause this is amazing work i'd love to do some compatibility, though it could be done only after next ITA update
MasonMachineGuns 10 Sep, 2021 @ 4:07pm 
Failed to connect waypoints between outpost modules. No waypoint in the right gap of the module "CrewBar_LV2_Abandoned".
Abandoned outpost mission
rundoomer  [developer] 11 Sep, 2021 @ 1:42am 
It might be fixed. The thing with this module is that there is no gap on the right.
Harry Rogers 18 Sep, 2021 @ 3:43pm 
NPC is can't use ladders in some rooms, because they are too close to the wall
fed@ 18 Sep, 2021 @ 11:37pm 
Можно пожалуйста еще песен...
rundoomer  [developer] 19 Sep, 2021 @ 4:04am 
лаги
CaptainNurbles 20 Sep, 2021 @ 9:08am 
Having issues with invisible walls, and an event in which an outpost was flooded and pressurized, and even if I had a diving suit the rest of the outpost was blocked off by an invisible wall.

Playing with the EK Suite of mods (Minus the ship-building pack) and Barotraumatic Explorer.
Last edited by CaptainNurbles; 20 Sep, 2021 @ 9:08am
rundoomer  [developer] 20 Sep, 2021 @ 11:05am 
i might make a discord channel to share screenshots of the problems players encounter, without knowing the roots of the problem its imposible for the team to locate and fix the issue. What you've mentioned, we've never met with such bug.
BunnyMuffin 27 Sep, 2021 @ 7:40pm 
So I tested this mod out with ITA for like an hour (a dozen or so new campaigns just to check the starting station) and it seems mixed with this working. The most common result was seeing the station with mostly ITA modules with pieces of this mod sprinkled in.

I also saw things flipped with this mod taking priority and seeing no smaller shops from ITA in the station but still had things like ATMs, Doctors and other basic ITA additions but the station being mostly stylized with this mod's station modules.

Overall I like the result of it because now it's a crapshoot if you'll find features of ITA or not which personally I really like that each station is that much more different from one another.

I'll continue to do testing as I'm currently in a campaign with a friend using this mod and ITA. Will be sure to post updates here if I find something seriously wrong but overall it seems to be working fine if you like every station to be radically different from one another and don't mind having missing services from ITA from station to station.
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