Barotrauma

Barotrauma

Stations from beyond
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Update: 25 Jun @ 9:41am

- All crew type modules (except colony) received coalition/separatist layers.
- Added modules: Butcher_AP, Laundry_AP.
- Multiple small fixes.

Update: 28 Apr @ 1:08am

- Minor changes to SFB_OutpostGenerationParameters.xml ( <3 Azure).

Update: 24 Apr @ 8:31am

- Multiple modules received extra attachment spots.
- All admin type modules (except colony) received coalition/separatist layers.
- Added modules: AdminModule_AP4_Abandoned, ResearchModule_AP5_Abandoned, SecurityModule_Vi4, SecurityModule_Vi4_Abandoned, Armory_AP, - ShootingRange_AP.
- Walls received increased health in all modded modules (as in vanilla).
- Junction boxes in all abandoned modules set deterioration speed to 0.00 (as in vanilla).
- All modded abandoned modules received a new "abandoned" tag.
- Multiple small fixes.

Update: 20 Jan @ 1:39pm

- Multiple modules received extra attachment spots.
- Added/merged modules: ResearchModule_AP4_Abandoned, Hall3wayModule_AP3 + AdminModule_AP_01L = AdminModule_AP_01L.
- Removed default seen layer in ResearchModule_AP3.
- Multiple small fixes.

Update: 28 Oct, 2024 @ 4:21am

- New vanilla type of modules included in xml.
- New vanilla spawnpoints added.
- Ice walls in sfb modules made indestructible.
- Multiple modules received extra attachment spots.
- Added/merged/converted modules: AdminModule_AP2_Colony, DockingModule_AP7_Colony, EngineeringModule_AP2_Colony, MedicalModule_LV3 -> MedicalModule_LV1_Colony, ResearchModule_AP2_Colony, ResidentialModule_AP2_Colony, SecurityModule_AP2_Colony, MilCrewModule_Vi3_Abandoned + Hall2wayModule_Vi2_Abandoned = MilCrewModule_Vi3_Abandoned.
- New vanilla husk variants included in spawnpoint pool.
- Scalable corridors now have brighter hull ambient light.
- Multiple small fixes.

Update: 19 Jun, 2024 @ 5:24am

-Module type/Location types tags have been updated.
-Minor fixes.

Update: 14 Apr, 2024 @ 9:28am

- Added modules: AdminModule_Vi3, ClownDistrict_Vi2, CrewModule_Vi1, EngineeringModule_Vi3, HallwayModuleHorizontal_AP9, HuskDistrict_Vi2, MedicalModule_Vi3, ResearchModule_AP4, ResearchModule_Vi1.
- Reworked modules: EngModule_AP2_Abandoned.
- Added extra attachment spots to some modules.
- Multiple waypoint fixes.
- Minor fixes in some modules.

Update: 30 Dec, 2023 @ 3:13am

- Construction_AP1_Colony removed from the mod (for real this time).
- Added secure locker in AdminModule_AP1_Colony - that should solve "Tormsdale Report" quest problem.
- Added decorative support elements to docking modules (just like in vanilla).
- Jail break missions should now spawn prisoners inside prison cells (prior they would spawn anywhere but not in their cells).
- Small fixes.

Update: 9 Dec, 2023 @ 2:49am

- Added modules: DockingModule_AP5_Abandoned, EngModule_AP5_Abandoned, AdminModule_Vi2, ClownDistrict_Vi1, MedicalModule_Vi2, HuskDistrict_Vi1, HuskDistrict_AP3, MilCrewModule_Vi4, HallwayModuleHorizontal_AP6, HallwayModuleHorizontal_AP7, HallwayModuleHorizontal_AP8,HallwayModuleVertical_AP6, HallwayModuleVertical_AP7, HallwayModuleVertical_AP9.
- Fixed multiple station managers bug.
- Converted modules:
CrewModule_Vi1 -> MilCrewModule_Vi3
CrewModule_Vi1_Abandoned -> MilCrewModule_Vi3_Abandoned
Construction_AP1_Colony removed from the mod.
- Minor fixes in some modules.

Update: 7 Sep, 2023 @ 1:42am

- Added modules: ClownDistrict_AP2, HuskDistrict_AP2, MineModule_AP5, MineModule_AP6, MineModule_AP7.
- Minor fixes in some modules.