RimWorld

RimWorld

ThisRimOfMine [HIATUS]
Revachol  [developer] 20 Mar, 2022 @ 9:03am
Feature Suggestions
Please post suggestions for future versions in here.
< >
Showing 1-11 of 11 comments
xxxJohnGamerxxx 22 Mar, 2022 @ 10:26am 
It would be amazing if you could add some events or quests where you loot specific building types like food stores, malls, gun stores ect. Ive always wanted a mod setup to play a pure scavenger
Revachol  [developer] 22 Mar, 2022 @ 10:48am 
Originally posted by xxxJohnGamerxxx:
It would be amazing if you could add some events or quests where you loot specific building types like food stores, malls, gun stores ect. Ive always wanted a mod setup to play a pure scavenger

You are lucky, this is the second most important part of this mod :)
After city generation (including the locations you mentioned) is done, that will be the next step.
xxxJohnGamerxxx 22 Mar, 2022 @ 6:46pm 
Originally posted by Asterion:
Originally posted by xxxJohnGamerxxx:
It would be amazing if you could add some events or quests where you loot specific building types like food stores, malls, gun stores ect. Ive always wanted a mod setup to play a pure scavenger

You are lucky, this is the second most important part of this mod :)
After city generation (including the locations you mentioned) is done, that will be the next step.

Thats awesome! Ive wanted a mod like this for such a long time. I love spending the early parts of the game scavenging and living in old run down buildings and finally being able to loot or set up base in a building that is based on something from real life like a hospital is so cool. Thanks for the hard work
Wiseman05 23 Mar, 2022 @ 12:39am 
Personally, I kind of want to see what I said in my comment on the main page. Part of my problem with RimCities is that the maps felt too large and didn't have much going for them when you played on them. Questing on them was practically a chore, and not only that but Rimcities has a bit of a performance hit.

What I can really see this is being something impactful that's still in the spirit of "This War of Mine". Imagine quests where you got to go save prisoners/slaves that are being held up, all while dodging other factions that are on the map fighting each other. IED explosives hidden in the cars, behind doors, in alleys, and more so players have to be careful and not just carelessly send their pawns running into places. Occasional bombardment from random shelling, or even reinforcements showing up on the map if the players take too long completing the objective on the map. Heck, maybe even well-placed turrets to keep you on your toes.

Essentially I kind of think it would be neat if the maps presented challenges that wasn't just "load up your most OP, bionic filled, juiced-up super soldiers and funnel the enemies into a narrow hallway and light them up.". The AI is going to be dumb and do that, but some well-placed terrain challenges can at least spice up the gameplay a bit more.

Well... as long as it's possible to do that of course.
Thundercraft 25 Mar, 2022 @ 12:31am 
Originally posted by Wiseman05:
Imagine quests where you got to go save prisoners/slaves that are being held up, all while dodging other factions that are on the map fighting each other.

I do really like this idea. However, in my mind, this might not be limited to just prisoners/slaves. I think there could be innocent bystanders or survivors who are neither prisoners nor slaves who just got caught up in the fighting between factions or something. For example, it could be a visiting caravan that's unable to find a safe path to flee (i.e., bombardment) and forced to take shelter, perhaps?

Also, while I do like the idea of these being quests, I wonder: Does it (always) have to be? Perhaps it could just be an event, such as a distress signal or maybe a rare event which triggers as soon as the player's forces visits a map?
HighMemeLord 27 Mar, 2022 @ 8:02am 
Hey, I think it may be a good idea to use furniture mods from vanilla expanded to have more stuff around the city. It basically is a necessity to play with the mod.

Also, having windows is an important part of an urban combat i believe. Having windows from one of the window mods would liven up the city and add more tactical possibilities for alternative defenses, like creating ambushes
Nouni 27 Mar, 2022 @ 11:33am 
The cities look great so far, I'm looking forward to their loot and future variations.

Since certain materials (uranium, modded ones such as flint) may not be available without mining or trading, you could have a "heavy shelling" event similar to the meteor shower. Either random chunks of metal or predefined structures that could be looted for those. You could have variations of these like a treatcherous unexploded shell, damaged supply drop, crashlanded military aircraft, etc.
Obese_RatMan 28 Mar, 2022 @ 5:33am 
there should be some compatibility with mods like dubs hygiene, as in maybe toilets and bathtubs in empty bathtubs
GasMaskTrooper 3 Apr, 2022 @ 7:40am 
Lite version without the stuff needed for the DLCs (its expensive as ♥♥♥♥ to get bro)
Story Enthusiast 6 Apr, 2022 @ 7:53am 
Is there any chance that each room only spawns using the same material as adjacent rooms? Or perhaps just the whole city only uses the same stone type? I feel like that would really help create the feeling of coherency.

Thank you so much for creating this incredible mod, and I cannot WAIT to see what additions you make!
Zacky 0.0 21 May, 2022 @ 6:19pm 
Have a Collab with the Ocannons mod (https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2585577254) and add some abandoned military gear like mounted MG or AT guns in the chokepoints or intersection
< >
Showing 1-11 of 11 comments
Per page: 1530 50