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-50% Ammo
-30% Fire Rate
+20% Damage
-30% Fire Rate
+20% Damage
Minicrit every 4 kill
+ 10% Spinnup
- 20% Ammo
- 10% Fire Rate
+ 10% Damage
- extreme loud.
-30% damage while being healed by healers , healer also take bleeding damage while healing you
+20% damage while ubercharged (320% if kritzkreig)
+25% ammo
could help stop people from just healing heavies
+10% spin up
+10% fire rate
+2% bullet deviation
-15% movement speed while spun up
-20% bullet speed
Could use a little tweaking but I think it's pretty fair. It's a close range, ambush weppon but it's easy to get away from.
Nice idea. Yet the -damage while healed by medics thing is kinda... stupid as I would put it. Then if you were regularly ubercharged, it would still be a downput, because overall, you still lose damage if uber'ed by 10%, BUT, if Valve could make it to where you lose damage when healed, then when uber'ed, that downput is gone until the uber is over, that would be cool. Unless you're using the kritzkrieg which would add more damage than the downput's limit.
Here are my Ideas for stats
Bullets Do splash damage (area abit smaller than a rocket) That does 5dmg Far away, 15dmg a few meters and then 20dmg blank range
Splash damage can hurt you
15% slower firing speed
150 ammo