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did not set weapon subgroups for bigger boat, no fuse (small boat with big gun overpen why HE if no boom)
no fabrication for new fleets or repairs for existing. (support boat on spawn?)
houses on island, scatter them around. "village" look plus modular buildings (IE coastal defenses)
ocean map kinda looks like trogdor. (neat!)
Hz-333 Squadron. these things are allergic to APHE. explode spectacularly, 3 blocks lost.
no variance in building techniques between factions
all craft weak to laser/EMP
As Breathias said, the latest beta makes a lot of your craft very susceptible to EMP. Most of your ships before the update with the exception of tiny ships and aircraft were already EMP-resistant due to heavy armor usage around the AI. Especially if the current beta is what we have to look forward to in the future, you'll probably want to add some surge protectors around the weapon controllers and detection components as well as the AI to remove this weakness (where it makes sense on faction craft, of course).
I do disagree with previous statements about lack of craft variety between factions. While again you tend to have a reliance on upward propeller thrust to keep afloat, each faction feels different in how their fleets approach combat. As you've stated you're still in the early stages of designing the CC, I fully expect these unique elements to mature as you keep working on it. What you have now is a great start, and I'm looking forward to continue playing.
I decided against the village look because they're meant to be military bases, and I don't want people to bombard their own country's towns
it wouldn't be out of place for military bases to have nearby gun emplacements for static defense