From The Depths

From The Depths

The Caravonian Rebellion
ApertureGaming011  [developer] 11 Sep, 2021 @ 8:27am
CAMPAIGN FEEDBACK
Here you may post feedback, especially on what is lacking in the current demo.
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Showing 1-8 of 8 comments
Celestite 15 Sep, 2021 @ 11:57am 
Aggressivly meh, all units look like they are lacking characters and were rushed through
I did my first playthrough without looking at what the first faction had to offer. I ran in, overextended my forces, and got what I deserved. It was devastating how effortlessly I was beaten, but also pretty funny.
Braethias 2 Oct, 2021 @ 12:49am 
Here's some of my notes so far. I used my hover tank, link is on my workshop. In no particular order:

did not set weapon subgroups for bigger boat, no fuse (small boat with big gun overpen why HE if no boom)
no fabrication for new fleets or repairs for existing. (support boat on spawn?)
houses on island, scatter them around. "village" look plus modular buildings (IE coastal defenses)
ocean map kinda looks like trogdor. (neat!)
Hz-333 Squadron. these things are allergic to APHE. explode spectacularly, 3 blocks lost.
no variance in building techniques between factions
all craft weak to laser/EMP
=][= Milante 2 Oct, 2021 @ 7:58pm 
Something I noticed is that most of your ships rely on upward propellers to stay afloat. At first I was kind of put off by this but it has a REALLY fun side effect - when ships have their engines damaged and their hull compromised, they actually sink! Due to the physics of the game, this rarely happens with the vanilla craft, and I hadn't realized how much I'd been kind of missing out on a craft losing hull integrity and slipping beneath the waves.

As Breathias said, the latest beta makes a lot of your craft very susceptible to EMP. Most of your ships before the update with the exception of tiny ships and aircraft were already EMP-resistant due to heavy armor usage around the AI. Especially if the current beta is what we have to look forward to in the future, you'll probably want to add some surge protectors around the weapon controllers and detection components as well as the AI to remove this weakness (where it makes sense on faction craft, of course).

I do disagree with previous statements about lack of craft variety between factions. While again you tend to have a reliance on upward propeller thrust to keep afloat, each faction feels different in how their fleets approach combat. As you've stated you're still in the early stages of designing the CC, I fully expect these unique elements to mature as you keep working on it. What you have now is a great start, and I'm looking forward to continue playing.
Last edited by =][= Milante; 2 Oct, 2021 @ 7:59pm
ApertureGaming011  [developer] 3 Oct, 2021 @ 12:00am 
@Braethias the devs said that the EMP is a test, but I'll see how I can deal with the EMP problem.

I decided against the village look because they're meant to be military bases, and I don't want people to bombard their own country's towns
Braethias 3 Oct, 2021 @ 2:04am 
to clarify craft being the same, I refer to the innards/critical components. All of the ships have props to lift, and all of them have similar style internal layouts and armoring. Once I had a shell configuration that worked (pen depth issues) it didn't take very long to disable main guns and pummel them until they just despawned to health too low.

it wouldn't be out of place for military bases to have nearby gun emplacements for static defense
Draqvaus 11 Jul, 2023 @ 11:27pm 
More places for land assaults and a place thats going to take landing craft to get into
jacobssgt2 9 May, 2024 @ 4:49am 
Nicely made. Air combat very challenging. I also want to report the bug that makes all factions (excluding Player) have Player icon.
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