Arma 3
Twin Lakes
bannanadan  [developer] 3 Dec, 2021 @ 11:38pm
Technical
Use for any technical discussion, questions, etc.
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Showing 1-15 of 20 comments
bannanadan  [developer] 7 Dec, 2021 @ 5:45pm 
Regarding the key for signing, according to the discussion that I had on discord the only step to take would be to sign it in pbo project. However upon checking it did not show as signed thus I signed it in dsutils. Therefore as far as key distribution, this is the public portion of the key that was generated in dsutils.
MD5: d1fb8ec1b32323458c98ce81b9b711c3
Crowdedlight 9 Dec, 2021 @ 1:22pm 
Hi bannanadan

To be able to use it we need the public key, as in the .bikey file. (Which is the public key). Just giving the MD5 hash is not enough to be able to use it.

It is the .biprivatekey you should not share, as that is your private key.
(I found this guide helpful when I had to sign my own mods: https://forums.bohemia.net/forums/topic/174126-dear-mod-makers-sign-your-mods-its-easy/).
bannanadan  [developer] 9 Dec, 2021 @ 5:49pm 
I do have that .bikey file yes, and should have an answer for you from discord. Will have to do some more research as I can't find any place to upload it here.
bannanadan  [developer] 9 Dec, 2021 @ 7:22pm 
After working with Horrible Goat, it seems like we determined this was a bug in the system but my process should be fixed for the next update.
Crowdedlight 10 Dec, 2021 @ 5:38am 
Usually most mods put it into a "keys" folder next to the "addons" folder for the mod files. Like this example where the @modname folder has two folders, "addons" (the actual mod files) and "keys" where you put the .bikey file. https://i.imgur.com/zNk2bVE.png

In that way it gets packed into the data uploaded to the workshop and when we subscribe and download the mod, we can find the key in said folder.

Hope that helps :)
bannanadan  [developer] 10 Dec, 2021 @ 7:22pm 
Very well, I appreciate the info. From my end it was just a misconfiguration on pbo project wherein the key generated from dsutils was the problem and it should be resolved from creating a new key in pbo (which I refer to as a bug). Please patiently anticipate the next update within a few days or less.
Crowdedlight 11 Dec, 2021 @ 3:16am 
Sounds good. Thanks!
honger 23 Jan, 2022 @ 8:43am 
Hi, I noticed that the gate you have placed on position [23839.2,14175.7,0] (grid 238039, in front of a factory), has broken textures. Dunno if it's your custom model or from Em_Buildings but I though it's worth mentioning.
bannanadan  [developer] 23 Jan, 2022 @ 6:28pm 
Hi, I didn't notice any broken texture. It's not from Em it's from Livonia (guardhouse gate). I will look for a suitable replacement.
bannanadan  [developer] 10 Apr, 2022 @ 9:43am 
Regarding the dirt in the baseball field, that seems to be the color that terrain builder processed it for some reason. If a natural dirt color is needed, I can release a composition that you can place over it.
bannanadan  [developer] 26 Jun, 2022 @ 11:05pm 
EM_buildings:

Error when running PBO project

Missing File Summary
em_building_04.p3d : \p:\emoglobinsky\em_buildings\data\building_04_metal_props_1.rvmat
em_building_05.p3d : \p:\emoglobinsky\em_buildings\data\building_05_wall.rvmat
brendob47 27 Jun, 2022 @ 9:57am 
Since this mod appears to be a summer/autumn terrain, judging by the trees, some of the CUP winter trees seem a bit jarring.

I'm pretty sure it was originally from Armaholic and later abandoned, so I don't know if you can pack it with your mod, but if you can, Vostok Winter Island has some nice winter trees that are much more eye-pleasing.

Image reference for some of the especially jarring trees. The grass is beautifully done.
https://drive.google.com/file/d/1EiVrN3rlKoOc_XV_zxdz2_CQi5SwLeiM/view?usp=sharing

Love the progress you've been making.
Last edited by brendob47; 27 Jun, 2022 @ 11:11am
bannanadan  [developer] 27 Jun, 2022 @ 12:06pm 
Thanks for posting that. I believe I understand what you're saying and will look into it. I'll look into the vostok as well but not sure on the feasibility of repacking, that can be a simple matter or it can get quite tricky depending on the structuring of the mod. The main thing is I won't be increasing my file size by any large amt.
bannanadan  [developer] 27 Jun, 2022 @ 5:11pm 
@Frost993 looks like I'm able to sign EM_buildings pbo in ds utils. So far looks good and can probably bake it in moving forward.
brendob47 30 Jul, 2022 @ 11:13am 
Addendum to my previous suggestion about trees, this time about the autumn trees.
My last post seemed kinda like a "fix it" post with no proper course of action, so now I have a reference to show what I mean.

I had this image saved a while ago of one of the versions of Chernarus with the Autumn Livonia mod loaded, and the clusters of autumn and green trees looks like a good way to incorporate both types without having a them mixed in with each other

https://drive.google.com/file/d/1L75nz55VEQ-8_HsjUOIBlTf2m7p-PCEo/view?usp=sharing
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