Arma 3
Twin Lakes
brendob47 23 Sep, 2024 @ 7:06pm
Mountain Complex Design
Looking at the back part of the complex, with the research buildings, containers, etc. there should probably be a gap in the Military Base walls which allow these containerized structures to be brought in and out. Otherwise, it really leaves me wondering how they got there in the first place.

To make it interesting to see, there could be some sort of loading zone for trucks to pull up to with floor decals, rails, etc. There could also be rooftop overhead cranes made with the Crane Rail objects which could plausibly move materials across the wall (see image below).

Location: https://drive.google.com/file/d/1hqdEY7b8x6z8nYpTC7M1tddudJ6_kZ1b/view?usp=sharing
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bannanadan  [developer] 3 Oct, 2024 @ 8:50pm 
Oh right... that isn't particularly well designed. I probably assumed no one is using it. I'll put those ideas in next time I go into terrain builder. Let me know if you have any more ideas.
Loving the new mountain complex design! While mapping it out, I noticed that it could probably benefit from at least one dedicated medical building. I think setting the back half of the research/lab block to the medical variant of the cargo houses would be a good idea. That section is directly connected to the main roadway inside the building, which allows for quicker ambulance responses. Being next to a water tank is also good for medical purposes.

Speaking of vehicles, it may be a good idea to code some roads into the back half of the base. I really don't know how that works in Terrain Builder, since my own terrain projects haven't gotten very far, but it would allow for enhanced usage of the newly vehicle-accessible locations deeper inside the base. Experimenting with on-foot AI, I would set groups to File, and they could mostly navigate the sections with roadway, but they had trouble deeper in, even with mazes of waypoints. I think adding roads would help this too. Maybe the roads could be invisible? Again, I don't know how they work in Terrain Builder.

Reference image of the back half of the research area being good for medical:
https://drive.google.com/file/d/1-nsuwYbYVtODzPVE0PuQxXDvjwY4awiQ/view?usp=sharing

My attempting at mapping out the complex:
https://drive.google.com/file/d/114cWvPbIW-nTup_Fp2cTMuRZQ49dAljj/view?usp=sharing
bannanadan  [developer] 14 Feb @ 10:03pm 
Awesome, and thanks for the feedback. This is an illusion of a large interior space made of a bunch of terrain objects and not a real building interior, I think there's going to be some problems with ai pathing. Considering arma limitations I think it works a player or pvp oriented space. Will look into the other suggestions.
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