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With multicore on, Local server with 64 slots, DarkRP gamemode on, and mat_wireframe 3 enabled.
The current workshop addon gets me about 110~120FPS average with 252 enabled addons. From my understanding, hosted servers get 38~55FPS average.
_v2 provides me with 170~200FPS in the same setup... SO FAR. iv yet to swap out the mushroom trees with the pine trees. But this usually has an outcome of fewer props, but the polly count on the trees might be higher. we will see. Im expecting to see maybe 80~95FPS or such on a server when this is complete. It might be more and surprise me.
I would say, the map is about 50% done. I made some fixes and changes ontop of the new render changes.
The only things to do now, is implement the trees, correct the lighting, readd new lighting for the new outposts, set the fog correctly, shine the glowing magic rock that wants me to terminate the Emperor of Mankind. and crank the 5hp engine to start the anti-matter core.
todo next:
-some textures arnt comfortable
-need to continue to test Smart NPC system that attack the core and auxiliary core
-test of the map without multicore on, full addon list, darkrp on, and mat_wireframe enabled.
The only issue im running into now, is that some textures on props seem to be not working.
currently, the issue is that VIDE isnt recognizing the texture or model of the prop_core asset in the editor. So, i usually had to load this stuff up manually. And i dont remember how it was done last time.
I get an average of about 55~56FPS This might not even be applicable.
With mat_wireframe off, i get about 148~155FPS