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번역 관련 문제 보고
我用的界面是英文而导致文字上出现乱码算漏洞/报错吗?
算,但也不完全是,因为我们这边的文案主英语比较差,用的都是中文
Count, but not exactly.Because our writer here is relatively poor in English and all use Chinese
- Rubber dinghy boat model is bugged, it's half sinking
- Teal from Paradeus can sometimes attack beyond melee range
是的,为了处理一个bug,我们暂时删除了相关的模型指向,但是您依然可以通过在factions文件下的kcco_human_basic.models文件中加入以下代码重新定向模型
Yes, in order to deal with a bug, we temporarily deleted the relevant model pointer, but you can still redirect the model by adding the following code to the kcco_human_basic.models file under the factions file
<model filename="kccod_Hydra.xml"><requirement class="weapon" slot="0" key="kccow_hydra.weapon"/></model>
<model filename="kccod_Hydra_broken.xml">
<requirement class="weapon" slot="0" key="kccow_hydra.weapon"/>
<requirement class="carry_item" slot="1" key="kcco_qwd_5" />
</model>
<model filename="kccod_Hydra_broken.xml">
<requirement class="weapon" slot="0" key="kccow_hydra.weapon"/>
<requirement class="carry_item" slot="1" key="kcco_qwd_4" />
</model>
<model filename="kccod_Hydra_broken.xml">
<requirement class="weapon" slot="0" key="kccow_hydra.weapon"/>
<requirement class="carry_item" slot="1" key="kcco_qwd_3" />
</model>
<model filename="kccod_Hydra_broken.xml">
<requirement class="weapon" slot="0" key="kccow_hydra.weapon"/>
<requirement class="carry_item" slot="1" key="kcco_qwd_2" />
</model>
<model filename="kccod_Hydra_broken.xml">
<requirement class="weapon" slot="0" key="kccow_hydra.weapon"/>
<requirement class="carry_item" slot="1" key="kcco_qwd_1" />
</model>
Exploding special crates, the one marked with "???" does not give us anything at all.
The items in the special crates were stolen by Nyto
Some English text garbled issues will be fixed in an update later today
The armory building is also missing from that stage. Also the manticores are able to spawn on the cliffs, making it almost impossible to shoot.