Rivals of Aether

Rivals of Aether

MissingNo.
Dr. NaN + Poor Planning  [developer] 18 Feb, 2023 @ 7:53am
Bug reports
If you encounter crashes, error messages, or weird enough behaviors that make things unfun, feel free to report them here.
I will make sure to address these issues so that MissingNo can play (relatively) smoothly with the rest of workshop!
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Showing 1-15 of 44 comments
leaf! 18 Feb, 2023 @ 10:27am 
I've come across a couple error messages and crashes when MissingNo. gets hurt on stages where it's all by itself, like boss fight stages (Vs. Marx) and also singleplayer adventure stages. I think it's because MissingNo.'s trying to copy the sprite of its opponent when it gets hurt, and since there isn't one, it just causes an error. Kinda sucks because it means you can't really use MissingNo. for boss fight stages and the like without going up against a CPU boss, like Zetta.
Logical 18 Feb, 2023 @ 9:08pm 
I don't know if this is intentional or not, but I noticed that when I win with Missingno, I noticed that I get a large influx of currency when I win with him specifically. it always changes but it always around the 10k range as the cap(?)
Dr. NaN + Poor Planning  [developer] 18 Feb, 2023 @ 9:42pm 
ah, yes, I've fixed the boss-stage issue (at least, I think; Tinker Knight and Dracula work fine). I'll doublecheck on Marx and Adventure Mode just to be safe

as for the currency, true to its origins, extra AetherCoins are granted for every successful hits from PayDay!
senjimonster 19 Feb, 2023 @ 10:01am 
not a problem, but i just want to ask how i see the achievements (or can i?)
Dr. NaN + Poor Planning  [developer] 19 Feb, 2023 @ 12:05pm 
uh, I'm not sure I fully understood, but as of now there isn't a real way to check wether you've obtained an achievement or not. maybe I should add something for that?
arooni~ 19 Feb, 2023 @ 7:59pm 
ive wanted to point out a few very minor things i just so happened to notice !! im very happy a high quality missingno appeared, since its one of my favorite little things

- side-smash occasionally uses sandbert's attack and appearance, im Most Likely guessing this wasnt intentional(?)
- on that topic, inputting side-smash while moving/dashing carries over some momentum unlike the other smash attacks, allowing missingno to slide a little!! unsure if this was intentional too
- for some reason, pressing the jump button (mapped to "Y" on a switch pro controller anyway, unsure if it works for other buttons (works just fine with "X" though!)) causes missingno to do its grounded jump in mid air, gaining additional height

again, these issues are very minor, at least they are to me ! but im at least hoping for that sandbert attack to be fixed
Dr. NaN + Poor Planning  [developer] 19 Feb, 2023 @ 10:31pm 
heh, all of these are intended, yes
- Fstrong randomly shows Sandbert's sprites because I draw that much of a blank on what the attack should be. it developed into a gag: "make it seem like the move is still incomplete"
- ...In that sense, it still sort of is. just like sandbert, Fstrong has lower ground friction on startup. could be nerfed?
- yes: in an effort to make an unsettlingly different-but-not-quite jump mechanic, the fullhop is actually just a shorthop with a vertical teleport.
Waddle² 26 Feb, 2023 @ 4:55pm 
I'm not sure if it's intentional, but when one of missingno's attacks gets parried all it's sprites become black for a minute
GalRosalina 28 Feb, 2023 @ 11:52am 
probably isnt intentional, but character search gets really ♥♥♥♥♥♥ when try to play against missingno
exemples :
tried to search for mudkip and when picking him just chooses bonby instead (bonby is the first character in my list)
sometimes, trying to search for UH2 and picking him will crash the game?
Mongus 9 Mar, 2023 @ 10:01am 
missingno's downtilt sometimes lasts forever meaning i can farm dmg
Last edited by Mongus; 9 Mar, 2023 @ 10:07am
Mongus 9 Mar, 2023 @ 10:28am 
oh and idk if it was missingno but when i won a match (peppino vs missingno), went to online and came back i got this:

___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Draw Event
for object cs_playerbg_obj:

Unable to render sprite 9116
############################################################################################
--------------------------------------------------------------------------------------------
called from - gml_Object_cs_playerbg_obj_Draw_0 (line 383)
Dr. NaN + Poor Planning  [developer] 13 Mar, 2023 @ 10:31am 
ah, that's a weird issue. but I'm not convinced this is Missingno's fault (I was able to cause this crash only using Sandberts)...
Looks like going Online unloads a character's sprites, and going back into a Local Character Select makes the game attempt to draw the unloaded sprites anyways
D YellowMadness 26 Mar, 2023 @ 1:04pm 
I often just lose most of the benefit of parrying for the rest of the match. The animation for a successful parry still plays & I don't get hurt at that moment but I instantly become vulnerable afterward & the enemy doesn't get stunned so parrying just tends to serve no purpose since even the attack I parried can just hurt me right afterward anyway.
qper 29 Apr, 2023 @ 8:51pm 
this happened while i was in abyss endless

___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Other Event: User Defined 0
for object pet_obj:

second index out of bounds request 0,6 maximum size is 1
############################################################################################
--------------------------------------------------------------------------------------------
called from - gml_Script_print_debug (line 5)
called from - gml_Script_vm_gml_thread_exec_slice_call_fn0 (line 5)
called from - gml_Script_vm_gml_thread_exec_slice_call (line 4)
called from - gml_Script_gml_thread_exec (line 706)
called from - gml_Script_gml_program_call (line 16)
called from - gml_Script_ugc_script_call (line 27)
called from - gml_Object_pet_obj_Other_10 (line 625)
called from - gml_Script_AdvanceGameFrame (line 36)
called from - gml_Script_NetworkAdvanceFrame (line 201)
called from - gml_Object_NetworkManager_Step_0 (line 231)
Fox 2 May, 2023 @ 5:52pm 
After playing some Abyss endless, had missingno selected, the went to the main menu to play normal local matches, got this.


___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Draw Event
for object cs_playerbg_obj:

Unable to render sprite 8834
############################################################################################
--------------------------------------------------------------------------------------------
called from - gml_Object_cs_playerbg_obj_Draw_0 (line 383)
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