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as for the currency, true to its origins, extra AetherCoins are granted for every successful hits from PayDay!
- side-smash occasionally uses sandbert's attack and appearance, im Most Likely guessing this wasnt intentional(?)
- on that topic, inputting side-smash while moving/dashing carries over some momentum unlike the other smash attacks, allowing missingno to slide a little!! unsure if this was intentional too
- for some reason, pressing the jump button (mapped to "Y" on a switch pro controller anyway, unsure if it works for other buttons (works just fine with "X" though!)) causes missingno to do its grounded jump in mid air, gaining additional height
again, these issues are very minor, at least they are to me ! but im at least hoping for that sandbert attack to be fixed
- Fstrong randomly shows Sandbert's sprites because I draw that much of a blank on what the attack should be. it developed into a gag: "make it seem like the move is still incomplete"
- ...In that sense, it still sort of is. just like sandbert, Fstrong has lower ground friction on startup. could be nerfed?
- yes: in an effort to make an unsettlingly different-but-not-quite jump mechanic, the fullhop is actually just a shorthop with a vertical teleport.
exemples :
tried to search for mudkip and when picking him just chooses bonby instead (bonby is the first character in my list)
sometimes, trying to search for UH2 and picking him will crash the game?
___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Draw Event
for object cs_playerbg_obj:
Unable to render sprite 9116
############################################################################################
--------------------------------------------------------------------------------------------
called from - gml_Object_cs_playerbg_obj_Draw_0 (line 383)
Looks like going Online unloads a character's sprites, and going back into a Local Character Select makes the game attempt to draw the unloaded sprites anyways
___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Other Event: User Defined 0
for object pet_obj:
second index out of bounds request 0,6 maximum size is 1
############################################################################################
--------------------------------------------------------------------------------------------
called from - gml_Script_print_debug (line 5)
called from - gml_Script_vm_gml_thread_exec_slice_call_fn0 (line 5)
called from - gml_Script_vm_gml_thread_exec_slice_call (line 4)
called from - gml_Script_gml_thread_exec (line 706)
called from - gml_Script_gml_program_call (line 16)
called from - gml_Script_ugc_script_call (line 27)
called from - gml_Object_pet_obj_Other_10 (line 625)
called from - gml_Script_AdvanceGameFrame (line 36)
called from - gml_Script_NetworkAdvanceFrame (line 201)
called from - gml_Object_NetworkManager_Step_0 (line 231)
___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Draw Event
for object cs_playerbg_obj:
Unable to render sprite 8834
############################################################################################
--------------------------------------------------------------------------------------------
called from - gml_Object_cs_playerbg_obj_Draw_0 (line 383)