RimWorld

RimWorld

[AP] Plaguemonger Meme
Alexis Popcorn  [developer] 22 Sep, 2021 @ 5:10pm
Suggestions / Balance / New Features
Feel free to comment!
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Showing 1-8 of 8 comments
Doomer Man 22 Sep, 2021 @ 5:21pm 
I really like this idea, just one comment (I have not looked at the coding of Diseases so not sure if possible) but would it instead be possible to change from immunity Gain Speed to instead a Disease Progression reduction? AKA instead of Disease speed being its normal speed Diseases are 33% slower to Progress to allow pawns to be Diseased longer?
Alexis Popcorn  [developer] 22 Sep, 2021 @ 5:33pm 
Originally posted by Space Pirate Kobold:
I really like this idea, just one comment (I have not looked at the coding of Diseases so not sure if possible) but would it instead be possible to change from immunity Gain Speed to instead a Disease Progression reduction? AKA instead of Disease speed being its normal speed Diseases are 33% slower to Progress to allow pawns to be Diseased longer?

That's something I've thought about too, I want to make new options for the "disease-immunity" precept, so yeah that might be implemented if it's not too troublesome to code :steamthumbsup:
Teddy 26 Sep, 2021 @ 7:32am 
So, this i kind of a huge one, and I don't even know if possible, but is there a chance that filth/dirt etc. have a positive beauty effect on rooms?
The problem I have is, that because everythin is dirty, I always get the -15 hideous environment debuff, even with 10 good statues in a room.

The only way for me to manage it, is https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=870089952 and micromanage a few areas that should'nt be cleaned.
Last edited by Teddy; 26 Sep, 2021 @ 7:33am
Alexis Popcorn  [developer] 26 Sep, 2021 @ 9:33am 
Originally posted by Der_Jerratz:
So, this i kind of a huge one, and I don't even know if possible, but is there a chance that filth/dirt etc. have a positive beauty effect on rooms?
The problem I have is, that because everythin is dirty, I always get the -15 hideous environment debuff, even with 10 good statues in a room.

The only way for me to manage it, is https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=870089952 and micromanage a few areas that should'nt be cleaned.

That'd be optimal, yes, but I'm not sure if it's worth the effort cuz messing around with the beauty mechanics could carry even more problems or incompatibilities, buuut I'd consider it. Maybe in a later update.

You don't really need to cover your entire colony with filth, just 1 single piece of dirt will do the trick and give pawns the mood buff. They check for filth in a 5-tile radius like once per day, so you don't really need filth inside your rooms, maybe only in corridors or other common areas :steamthumbsup:
Last edited by Alexis Popcorn; 26 Sep, 2021 @ 9:33am
Teddy 26 Sep, 2021 @ 10:50am 
That would be awesome, but I understand that the effort is maybe too much.

Ah, ok, so I could clean even more. Thanks :)
Fluff 18 Dec, 2021 @ 4:29pm 
Hey, ive just got an idea: instead of trying to redo the coregame's "awful soroundings' debuff, how about raising the "saw filth" buff to +1 compared to the debuff?
Fluff 18 Dec, 2021 @ 4:29pm 
so... the said debuff is let say -15, u would raise the "saw filth" one to 16 => +1 mood buff
Axebeard 9 Jun, 2022 @ 8:03pm 
I've been trying to find a Meme/Precept to make my CHUDs not care about the ugly environment, since they live in sewers and caves. I did grab this mod too, since I wanted them to have enhanced immunity to disease. Is it possible to make an Ideoligion thing to ignore room beauty?
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