Prison Architect

Prison Architect

The Creative Trainer Mod 5.0
 This topic has been pinned, so it's probably important
Knoahty  [developer] 9 Sep, 2014 @ 10:00pm
Official Changelog
Good evening fellow architects! This is where you'll find the most detailed changelog that I can offer. I also put future plans here as well.

--- June 21st, 2015 - UPDATE---
I've waited and waited for Introversion to allow access to the "blackboard" categories located in your save files so I can alter them and allow deathrow spawning. Sadly, as of today, there still is no word from Introversion on giving us developers these tools. Stay tuned.
---$$$---

CHECK THE CHANGE LOG!

Future Plans
  • Lua designed to activate fast building/research when the grant is selected. (Instead of having to deactivate the mod to play legitimate again.)
  • Lua to wash dishes instantly!
  • Lua to teleport workers to the build site!
  • Buttons to cause various prison scenarios!


Tuesday, April 5th 2016
  • As a team, we crushed the "can't apply" bug! [Release 5c]

Sunday, June 21st 2015
  • Updated mod to the most recent live steam version [Alpha 33]

Monday, February 16th 2015
  • Fixed dog crate crash.
  • Fixed rare reform program crash.

Tuesday, February 3rd 2015
  • Updated mod to most recent live steam version [Alpha 29]

Thursday, December 5, 2014
  • Updated mod to most recent live steam version [Alpha 27]

Sunday, September 28, 2014
  • Fixed sprites bug that was directly related to this mod. Sorry for that!
  • Added some new grant amount for you "less" cheaters.

Wednesday, September 10, 2014
  • Added the prisoner spawner!
  • The prisoner spawner can only spawn special prisoners and normal security prisoners.

Tuesday, September 9, 2014
  • Added the ability to instantly unlock all research objectives in 1 second.
  • Fixed grant not appearing. (attempt 2)

Sunday, August 31, 2014
  • Updated TCG to the latest Prison Architect alpha build. (build 24)

Sunday, May 18, 2014
  • Updated TCG to the latest Prison Architect alpha build. (build 23)
  • Fixed grant not appearing. (attempt 1)
  • Updated base language.

Updates will now be in the change notes section of this workshop page!

Thanks for reading and thanks for choosing TCG mod!
Last edited by Knoahty; 5 Apr, 2016 @ 5:07pm
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Showing 1-8 of 8 comments
Arbeo 24 Sep, 2014 @ 7:04am 
how to use spawner or auto build ?
Knoahty  [developer] 24 Sep, 2014 @ 12:18pm 
Originally posted by Albertitoeo:
how to use spawner or auto build ?
The spawner is located in the materials. It looks like a radio. Place it down and be sure to remove it soon after - it creates prisoners rather quickly. I'm not sure what you mean by auto build but if the mod is enabled in your extras menu it allow your workmen to build everything much faster than in the base game.
Fish Salad 8 Jul, 2015 @ 3:27pm 
Make it so that you can hire prisoners as well.
Rollebl 22 Sep, 2015 @ 8:46am 
how d oi use it plz help
Knoahty  [developer] 22 Sep, 2015 @ 12:17pm 
Originally posted by rollebl:
how d oi use it plz help
1) First make sure the mod is activated.
1a) Press Esc -> Extras -> Mods -> Creative Trainer Mod -> Checkbox -> Apply
2) Create a new prison or load a prison
3) Your entities menu should now be populated as well as the grants applied.
Cackles 8 Oct, 2015 @ 3:17pm 
Can we use this in escape mode too?
Knoahty  [developer] 8 Oct, 2015 @ 4:29pm 
Not at the moment. As of direct lack of menus make it hard. I'll figure out something hopefully.
Last edited by Knoahty; 8 Oct, 2015 @ 4:29pm
Gothie~ 23 Oct, 2015 @ 4:30pm 
I wish there was a heal prisoner ability.
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