Barotrauma

Barotrauma

Backpacks
LeDoux  [developer] 30 Sep, 2021 @ 9:09am
Suggestions
If you have any good ideas that's the place to say it !
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Showing 1-15 of 53 comments
[SONK] Squall 2 Oct, 2021 @ 11:42am 
I think the heavy backpack should not be able to carry crates, and storage containers.
LeDoux  [developer] 2 Oct, 2021 @ 11:18pm 
That's a good point, i think it's too overpowered. I'm going to rebalance it with 8 slots but you will not be able to carry crates anymore
LeDoux  [developer] 2 Oct, 2021 @ 11:22pm 
it is done updating right now !
holyjay 29 Oct, 2021 @ 12:55pm 
Regular backpacks being able to hold storage containers feels like way too much.
Last edited by holyjay; 29 Oct, 2021 @ 12:56pm
LeDoux  [developer] 29 Oct, 2021 @ 12:58pm 
Originally posted by holyjay:
Regular backpacks being able to hold storage containers feels like way too much.

That's not what i intended for thank you for telling me the issue
Jim Paper 31 Oct, 2021 @ 10:44am 
Originally posted by Christian BERNHOLT:
Originally posted by holyjay:
Regular backpacks being able to hold storage containers feels like way too much.

That's not what i intended for thank you for telling me the issue

why did you lie to us :< BackPack is still able to hold storage containers so from 12 slots we can get 144 slots for stuff xD
LeDoux  [developer] 31 Oct, 2021 @ 1:14pm 
Originally posted by Jim Paper:
Originally posted by Christian BERNHOLT:

That's not what i intended for thank you for telling me the issue

why did you lie to us :< BackPack is still able to hold storage containers so from 12 slots we can get 144 slots for stuff xD

It is now fixed <3
PTr1x 31 Oct, 2021 @ 2:49pm 
Maaaaaaan :c This was good.
holyjay 2 Nov, 2021 @ 9:27am 
Are the diving suit sounds necessary? They're not popular in my server.
R4skall 23 Nov, 2021 @ 8:23am 
the diving suit sounds also seem to be causing errors for me, the game seems to think the sounds are a duplicate instance of the item
LeDoux  [developer] 23 Nov, 2021 @ 1:37pm 
Originally posted by R4skall:
the diving suit sounds also seem to be causing errors for me, the game seems to think the sounds are a duplicate instance of the item

But i removef the diving suits sound
Tazman 28 Nov, 2021 @ 7:38am 
This mod looks amazing! Thank you for your hard work. My crew has been struggling with portable storage, and this looks very promising. My only reservation is the heavy backpacks.

Being able to carry eight heavy items (ammo crates, dive suits, artifacts, etc.) seems way unbalanced. Would it be possible to have a version that would limit that to four at most? Or that removes heavy backpacks entirely?
Notimenoyear123 16 Dec, 2021 @ 10:05pm 
In order to appease the cult of the power backpack. You can add a new backpack which has the ability of explaining why it has the ability to refill everything. I introduce to you the "Alien Chargepack" This power backpack has been refitted with alien technology but will cost 4 fulgurim bars,3 incendium,3 oxygenite,the mighty power backpack and an alien cell. In order to craft the Thing(Alien Chargepack) that can destroy endworms. It will contain 6 slots in honor of the old powerpack. doesn't require a cell to start the recharger. As it is Alien tech you can fit medium items in but not heavy items because its an alien modified power backpack. Thank you very much for listening in to the cult of powerpack charga chaga almighty be with you.
LeDoux  [developer] 17 Dec, 2021 @ 7:47am 
Originally posted by Notimenoyear123:
In order to appease the cult of the power backpack. You can add a new backpack which has the ability of explaining why it has the ability to refill everything. I introduce to you the "Alien Chargepack" This power backpack has been refitted with alien technology but will cost 4 fulgurim bars,3 incendium,3 oxygenite,the mighty power backpack and an alien cell. In order to craft the Thing(Alien Chargepack) that can destroy endworms. It will contain 6 slots in honor of the old powerpack. doesn't require a cell to start the recharger. As it is Alien tech you can fit medium items in but not heavy items because its an alien modified power backpack. Thank you very much for listening in to the cult of powerpack charga chaga almighty be with you.

Wish granted <3
Notimenoyear123 17 Dec, 2021 @ 5:41pm 
Got even more content ideas of powerpack, here there are:
Oxy-gen Pack:A portable oxygen generator for extra-vehicular adventures outside the sub at the cost of a Battery. Requires 1 power pack,3 oxygenite,2 battery and a single fpga. has 6 slots including battery power slot.This can also refill oxygenite tanks.
Ammo-nite Pack:Made for Military Personnel in need of more ammo by refilling the magazine by generating ammunition via nanite technology of europa at the cost of needing two batteries to function. Requires 1 powerpack,2 physcorium,5 lead,5 magnesium and a single smg magazine.
has 7 slots including battery slots as well.
Heal-gen pack: this backpack is made for healing crews that doesen't have a medic in their crew at all times: Requires 1 powerpack,5 morphine,5 plastiseal,5 saline and 2 fpga. Requires a battery to power the healer pack. has 5 slots including battery slot.
Scooter pack:a pack that is made for extra vehicular activities, has a beacon attached to it for your crew to find you.its a scooter without need of hands.Requires a battery to power.Recipe: 1 scooter 2 fpga 1 battery and a single sonar beacon. Has 6 slot including battery slot
Thats all of good ideas my head came up with.
Last edited by Notimenoyear123; 17 Dec, 2021 @ 5:42pm
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