Total War: WARHAMMER II

Total War: WARHAMMER II

Imperium [Vanilla]
The Wild Hunt  [developer] 29 Sep, 2021 @ 7:06pm
Stat Balancing Feedback
Suggestions for how the units could perform better after testing them out in-game
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Showing 1-13 of 13 comments
Captain Kacho 2 Oct, 2021 @ 9:39am 
Straight off the bat I'd say the basic ranged unit is way overpowered. I'd recommend doubling the upkeep, take range down to somewhere like 160-180, maybe change ammo closer to handgunners (they have 22) and increase the reload time to be a second or two slower than them as well (so about 12-13s) on account of all the armour maybe slowing them down or taking time to aim further.

In the current state there is no reason to ever use a handgunner instead of this unit.
Last edited by Captain Kacho; 2 Oct, 2021 @ 10:39am
The Wild Hunt  [developer] 2 Oct, 2021 @ 4:05pm 
@Captain Captane

Thank you! I'm planning to make them a ranged T2 or T3 unit and moving them to the forge for recruitment. I'm just finishing up the replacement for the T1 and T2 barrack units :)
Captain Kacho 3 Oct, 2021 @ 9:16am 
Looking forward to trying it, very cool stuff so far.
Jiraya 3 Oct, 2021 @ 7:48pm 
Legio Velites - 45720 HP
Legio Miles - recruitment not possible
Jiraya 3 Oct, 2021 @ 7:50pm 
ops miles in foundry sorry
The Wild Hunt  [developer] 3 Oct, 2021 @ 8:00pm 
Velites reverted. That was my bad sorry lol.
Purge8642 4 Oct, 2021 @ 10:28am 
I'd like to make a suggestion for the units. I love when a unit is unbreakable, but when there are unbreakable units I can obtain I don't see much point putting non-unbreakable units in my infantry line since when **** hits the fan they'll run away. So, from what I understand, TWW3 is going to have a debuff effect that is put on units when their leadership lowers to a certain point. I'm not sure if it's possible in TWW2, but my idea is for the unbreakable stat to be added to all the units in this mod and then removed once a certain threshold of leadership is reached, like, -20/-50 or something like that. They'd still be super resilient and hold their ground a lot longer then 99% of units, but they'd be balanced much better and encourage people to mix and match units more and see what's best, instead of just going for the unbreakable front infantry line.
Captain Kacho 7 Oct, 2021 @ 1:18pm 
Feel like it's strange for the Socii Hastati to be a spear unit but they don't have any anti large. I also noticed they don't receive buffs from spearmen skills/tech - what kind of unit are they considered?
Purge8642 8 Oct, 2021 @ 5:13am 
I like it, not every spear unit needs to be anti large, in my armies I barely ever see them because anti infantry sword units are what you should be using against 80% of the factions.
Bacon God 15 Oct, 2021 @ 1:21pm 
Is it just me or the units in multiplayer with current cost seem to be very underpowered?
Last edited by Bacon God; 15 Oct, 2021 @ 1:21pm
The Wild Hunt  [developer] 15 Oct, 2021 @ 2:05pm 
@Bacon God, I didn't really check with multiplayer as I only use custom to test out the units. Is the cost too high or low? The stats should be the same as campaign.
Friend 29 Oct, 2021 @ 2:06am 
very beautiful hastati with spears. Please make them the same but with a sword. They're gorgeous. And thank you in advance. I really appreciate your work!!!
recruit 27 Dec, 2023 @ 11:07am 
Just a Question. How do I get these units. What faction are they? Which campaign are they part of?
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