Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Honestly it would be a massive increase in complexity, due to the need to add an interface for entering the customization, saving the customization, etc.
However you can totally go into the mods when you've subscribed and tweak the numbers in the code.
The mining/etc expedition sizes are hardcoded inside the primary expedition function, rather than loaded from a smaller helper function. I would have had to rewrite/override the entire larger expedition function, which meant more dev work and upkeep.
That said, there have been a few updates now, so things might have changed. I have been thinking about checking this out again so I'll poke around in the code to see if they extracted the mining expedition size into a helper function similar to the trade expeditions. If the devs did that then it would be easy to make a mod.