RimWorld

RimWorld

Steve's Walls
Scurvyez  [developer] 1 Oct, 2021 @ 3:42pm
Bug Reports
If it's an error related to "Steve's Walls" please post it here. Bare in mind I can do nothing without a proper log. So... post your hugslog if you get any errors. :)
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Showing 1-15 of 16 comments
Scurvyez  [developer] 7 Oct, 2021 @ 6:00am 
Originally posted by xkp92110(orick):
red errors in 1.2.3005
https://gist.github.com/7d869b51beda8e1967089032f039793b

@xkp92110(orick) There are no errors in that log related to my mod. Also, I would highly recommend Rimpy instead of Fluffy's Mod Manager to sort your mods. It should clear up a couple of the errors you do have.
xkp92110(orick) 7 Oct, 2021 @ 11:46pm 
thank you !
there same errors in 1.2.3005 core only.
https://gist.github.com/abb2b5a4f8301003b06d6236a4a235cf

modlist:
harmony
core
stevewalls
stevewalls_zh
modmanager

but same list in 1.3
it's works.
no red errors
i don't know.

Scurvyez  [developer] 8 Oct, 2021 @ 3:28am 
@xkp92110(orick) what is "steveswalls_zh"? I didn't make that...
xkp92110(orick) 8 Oct, 2021 @ 3:36am 
that's chinese translate mod
Last edited by xkp92110(orick); 8 Oct, 2021 @ 3:36am
Scurvyez  [developer] 8 Oct, 2021 @ 6:09am 
@xkp92110(orick) Problem solved. :)
Vardath 17 Dec, 2022 @ 6:22pm 
Strange interaction between this, replace everything and red alert. I built some of your walls, replaced them with wood ones, when a raid started the wooden walls began to glow red and now won't turn off because they're not designed to, I'm not even sure how they turned on.
Scurvyez  [developer] 18 Dec, 2022 @ 6:31am 
Originally posted by Vardath:
Strange interaction between this, replace everything and red alert. I built some of your walls, replaced them with wood ones, when a raid started the wooden walls began to glow red and now won't turn off because they're not designed to, I'm not even sure how they turned on.

That's a weird one. lmao
Reply with a full HugsLog please so I can look into the errors.
The Blueprints for the Glitter Glass Printer, and Glitter Glass Synthesizer are damn near invisible, and hard to know where you've placed them at, after setting them down currently.
Scurvyez  [developer] 16 Jan, 2023 @ 12:43pm 
Originally posted by The Realest Nooblet:
Also I noticed the walls seem to make the wealth of a room go up exponentially. That might be something else worth looking into.

That's kind of intentional as an offset to their durability and aesthetic. :)
PMC_Zero 28 Apr, 2024 @ 1:36am 
i'm running in 1.4 with only RocketMan below. but getting error on start up.
#1Error
"Could not load UnityEngine.Texture2D at Things/Building/Workbenches/Printer/Overlays/SW_PrinterArm in any active mod or in base resources.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch4 (string)
Verse.ContentFinder`1<UnityEngine.Texture2D>:Get (string,bool)
Verse.MaterialPool:MatFrom (string,UnityEngine.Shader)
StevesWalls.Assets:.cctor ()
System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor (System.RuntimeTypeHandle)
(wrapper dynamic-method) Verse.StaticConstructorOnStartupUtility:Verse.StaticConstructorOnStartupUtility.CallAll_Patch2 ()
Verse.PlayDataLoader/<>c:<DoPlayLoad>b__4_5 ()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished ()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent ()
Verse.LongEventHandler:LongEventsUpdate (bool&)
(wrapper dynamic-method) Verse.Root:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Entry:Update ()"

#2Error
"MatFrom with null sourceTex.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch4 (string)
Verse.MaterialPool:MatFrom (Verse.MaterialRequest)
Verse.MaterialPool:MatFrom (string,UnityEngine.Shader)
StevesWalls.Assets:.cctor ()
System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor (System.RuntimeTypeHandle)
(wrapper dynamic-method) Verse.StaticConstructorOnStartupUtility:Verse.StaticConstructorOnStartupUtility.CallAll_Patch2 ()
Verse.PlayDataLoader/<>c:<DoPlayLoad>b__4_5 ()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished ()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent ()
Verse.LongEventHandler:LongEventsUpdate (bool&)
(wrapper dynamic-method) Verse.Root:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Entry:Update ()"
Last edited by PMC_Zero; 28 Apr, 2024 @ 1:40am
PMC_Zero 28 Apr, 2024 @ 1:40am 
#3 Error
Could not load UnityEngine.Texture2D at Things/Building/Workbenches/Printer/Overlays/SW_PrinterHead in any active mod or in base resources.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch4 (string)
Verse.ContentFinder`1<UnityEngine.Texture2D>:Get (string,bool)
Verse.MaterialPool:MatFrom (string,UnityEngine.Shader)
StevesWalls.Assets:.cctor ()
System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor (System.RuntimeTypeHandle)
(wrapper dynamic-method) Verse.StaticConstructorOnStartupUtility:Verse.StaticConstructorOnStartupUtility.CallAll_Patch2 ()
Verse.PlayDataLoader/<>c:<DoPlayLoad>b__4_5 ()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished ()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent ()
Verse.LongEventHandler:LongEventsUpdate (bool&)
(wrapper dynamic-method) Verse.Root:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Entry:Update ()

#4 Error
Could not load UnityEngine.Texture2D at Things/Building/Workbenches/Printer/SW_PrinterBlank in any active mod or in base resources.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch4 (string)
Verse.ContentFinder`1<UnityEngine.Texture2D>:Get (string,bool)
Verse.MaterialPool:MatFrom (string,UnityEngine.Shader)
StevesWalls.Assets:.cctor ()
System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor (System.RuntimeTypeHandle)
(wrapper dynamic-method) Verse.StaticConstructorOnStartupUtility:Verse.StaticConstructorOnStartupUtility.CallAll_Patch2 ()
Verse.PlayDataLoader/<>c:<DoPlayLoad>b__4_5 ()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished ()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent ()
Verse.LongEventHandler:LongEventsUpdate (bool&)
(wrapper dynamic-method) Verse.Root:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Entry:Update ()

With #1,3,4 Errors all follow by the same #2 Error.
Sorry for the mess, i'm unfamiliarity with the codes...
Scurvyez  [developer] 28 Apr, 2024 @ 9:36am 
@PMC_Zero Yeah, I got rid of the printer and synthesizer. Just save again and use the new save. Should be fine.
PMC_Zero 30 Apr, 2024 @ 12:22am 
Ok so it’s safe to just reinstall right? Thanks a lot!
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