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https://gist.github.com/7d869b51beda8e1967089032f039793b
@xkp92110(orick) There are no errors in that log related to my mod. Also, I would highly recommend Rimpy instead of Fluffy's Mod Manager to sort your mods. It should clear up a couple of the errors you do have.
there same errors in 1.2.3005 core only.
https://gist.github.com/abb2b5a4f8301003b06d6236a4a235cf
modlist:
harmony
core
stevewalls
stevewalls_zh
modmanager
but same list in 1.3
it's works.
no red errors
i don't know.
That's a weird one. lmao
Reply with a full HugsLog please so I can look into the errors.
That's kind of intentional as an offset to their durability and aesthetic. :)
https://ibb.co/LCgJHhK
https://ibb.co/y8mVQv6
https://gist.github.com/5cbbbf6b160a3d33cb5389557f65bb72
#1Error
"Could not load UnityEngine.Texture2D at Things/Building/Workbenches/Printer/Overlays/SW_PrinterArm in any active mod or in base resources.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch4 (string)
Verse.ContentFinder`1<UnityEngine.Texture2D>:Get (string,bool)
Verse.MaterialPool:MatFrom (string,UnityEngine.Shader)
StevesWalls.Assets:.cctor ()
System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor (System.RuntimeTypeHandle)
(wrapper dynamic-method) Verse.StaticConstructorOnStartupUtility:Verse.StaticConstructorOnStartupUtility.CallAll_Patch2 ()
Verse.PlayDataLoader/<>c:<DoPlayLoad>b__4_5 ()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished ()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent ()
Verse.LongEventHandler:LongEventsUpdate (bool&)
(wrapper dynamic-method) Verse.Root:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Entry:Update ()"
#2Error
"MatFrom with null sourceTex.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch4 (string)
Verse.MaterialPool:MatFrom (Verse.MaterialRequest)
Verse.MaterialPool:MatFrom (string,UnityEngine.Shader)
StevesWalls.Assets:.cctor ()
System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor (System.RuntimeTypeHandle)
(wrapper dynamic-method) Verse.StaticConstructorOnStartupUtility:Verse.StaticConstructorOnStartupUtility.CallAll_Patch2 ()
Verse.PlayDataLoader/<>c:<DoPlayLoad>b__4_5 ()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished ()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent ()
Verse.LongEventHandler:LongEventsUpdate (bool&)
(wrapper dynamic-method) Verse.Root:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Entry:Update ()"
Could not load UnityEngine.Texture2D at Things/Building/Workbenches/Printer/Overlays/SW_PrinterHead in any active mod or in base resources.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch4 (string)
Verse.ContentFinder`1<UnityEngine.Texture2D>:Get (string,bool)
Verse.MaterialPool:MatFrom (string,UnityEngine.Shader)
StevesWalls.Assets:.cctor ()
System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor (System.RuntimeTypeHandle)
(wrapper dynamic-method) Verse.StaticConstructorOnStartupUtility:Verse.StaticConstructorOnStartupUtility.CallAll_Patch2 ()
Verse.PlayDataLoader/<>c:<DoPlayLoad>b__4_5 ()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished ()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent ()
Verse.LongEventHandler:LongEventsUpdate (bool&)
(wrapper dynamic-method) Verse.Root:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Entry:Update ()
#4 Error
Could not load UnityEngine.Texture2D at Things/Building/Workbenches/Printer/SW_PrinterBlank in any active mod or in base resources.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch4 (string)
Verse.ContentFinder`1<UnityEngine.Texture2D>:Get (string,bool)
Verse.MaterialPool:MatFrom (string,UnityEngine.Shader)
StevesWalls.Assets:.cctor ()
System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor (System.RuntimeTypeHandle)
(wrapper dynamic-method) Verse.StaticConstructorOnStartupUtility:Verse.StaticConstructorOnStartupUtility.CallAll_Patch2 ()
Verse.PlayDataLoader/<>c:<DoPlayLoad>b__4_5 ()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished ()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent ()
Verse.LongEventHandler:LongEventsUpdate (bool&)
(wrapper dynamic-method) Verse.Root:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Entry:Update ()
With #1,3,4 Errors all follow by the same #2 Error.
Sorry for the mess, i'm unfamiliarity with the codes...