Surviving Mars

Surviving Mars

Early Underground
Funky.Bigodon  [developer] 4 Oct, 2021 @ 2:38pm
Problems and bugs
Please let me know if anything is not working correctly, or any issues you might be having.
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Showing 1-11 of 11 comments
BLÀde 16 Nov, 2021 @ 9:42am 
log error
[mod] Error loading PackedMods/2616753471/Code/DiscoveryEventPreset.lua: CommonLua/PropertyObject.lua:435: attempt to call a nil value (method '__fromluacode')
[mod] Error loading PackedMods/2616753471/Code/DiscoveryGenericPreset.lua: CommonLua/PropertyObject.lua:435: attempt to call a nil value (method '__fromluacode')
BLÀde 17 Nov, 2021 @ 12:35am 
drones aren't delivering electronics to recon center for scanning asteroids.
Funky.Bigodon  [developer] 17 Nov, 2021 @ 5:10pm 
I am aware of not being able to scan asteroids. I haven't figured out yet how to lower the absurd number of electronics required for scanning, and to prevent Recon Centres from holding these resources, I've made it so they are not delivered to Recon Centres.
Verdali 25 Dec, 2021 @ 8:07am 
New 'bug' - moving colonists to the underground requires the "Underground Dome Construction" tech in the tree. Right now, you can build domes underground, but you cannot populate the domes without the tech. Guessing this came in a recent patch?
Thanks for the mod!
Funky.Bigodon  [developer] 25 Dec, 2021 @ 9:25am 
Thanks for the heads up! I had added a small piece of code that made it so colonists could be moved underground after researching the elevator, and not the underground dome. I will look into this.
Verdali 28 Dec, 2021 @ 7:25am 
One more possible bug - and I can see how keeping track of all the eventualities is a nightmare..
- neocrete (breakthrough tech) does not reduce concrete costs of the domes.
I cannot confirm if this is a bug in the main game but though it might be in the mod since you've adjusted the O2/H2O reqs and they might be in the same place....

Thanks again :)
Funky.Bigodon  [developer] 30 Dec, 2021 @ 1:27pm 
Thanks for all the inputs, sslevine! I am currently on vacation so I haven't been able to take a look at the bugs you've brought up, but will do so as soon as I am back!

As for Neoconcrete, I am pretty sure that it is a small bug in the main game, where the breakthrough only affects surface domes. It is a similar issue to colonists underground not triggering some of the mysteries that require a minimum number of colonists. Can you please confirm Neoconcrete is still working correctly on the surface?
Verdali 31 Dec, 2021 @ 2:59pm 
No - it was not working on the surface. I had actually not made any underground domes at all. Thought it might be tied to the mod changing the values of the surface domes?
Given all the possible permutations/variables, really easy to see something like this slipping past. Again, awesome mod integrating the DLC more into the game.
Ludwiś 2 Jan, 2023 @ 5:34am 
How to start the game from domes underground?
Funky.Bigodon  [developer] 5 Jan, 2023 @ 6:34am 
Hey @Ludwis - you actually can't start straight up underground, as the colonists need a dome on the surface when arriving on Mars. The underground dome research is available very early in the game, being always the third research in the Recon tree, after the elevator and self sufficient lights.
ChoGGi 29 Jan, 2023 @ 11:12am 
[LUA ERROR] PackedMods/EarlyUnderground/Code/Domes Consumption.lua:52: attempt to index a nil value (field 'GeoEscapeDome')
[LUA ERROR] PackedMods/EarlyUnderground/Code/Tech Tree.lua:9: attempt to index a nil value (field 'MicroGVehicles')
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