Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
[mod] Error loading PackedMods/2616753471/Code/DiscoveryEventPreset.lua: CommonLua/PropertyObject.lua:435: attempt to call a nil value (method '__fromluacode')
[mod] Error loading PackedMods/2616753471/Code/DiscoveryGenericPreset.lua: CommonLua/PropertyObject.lua:435: attempt to call a nil value (method '__fromluacode')
Thanks for the mod!
- neocrete (breakthrough tech) does not reduce concrete costs of the domes.
I cannot confirm if this is a bug in the main game but though it might be in the mod since you've adjusted the O2/H2O reqs and they might be in the same place....
Thanks again :)
As for Neoconcrete, I am pretty sure that it is a small bug in the main game, where the breakthrough only affects surface domes. It is a similar issue to colonists underground not triggering some of the mysteries that require a minimum number of colonists. Can you please confirm Neoconcrete is still working correctly on the surface?
Given all the possible permutations/variables, really easy to see something like this slipping past. Again, awesome mod integrating the DLC more into the game.
[LUA ERROR] PackedMods/EarlyUnderground/Code/Tech Tree.lua:9: attempt to index a nil value (field 'MicroGVehicles')