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the log points to a specific code for this mod.
[LUA ERROR] PackedMods/2619013940/Code/BLR_1Init.lua:740: attempt to call a nil value (method 'HasDestination')
(1080): method Find
Mars/Lua/Buildings/CargoTransporter.lua(70): <>
Mars/Lua/Buildings/RocketExpedition.lua(509): <>
[C](-1): global sprocall
D:\Program Files (x86)\Steam\steamapps\common\Surviving Mars\CommonLua\Classes\CommandObject.lua(118): <>
--- end of stack
time 0:08:47:688
To give more details on the problem: I could fill landers and launch them. They would land on the asteroid and then wouldn't deploy their drones. This resulted in them being stuck on the asteroid. I tried sending another lander (imagine getting that approved lol) with nothing but some drones and an RC - the RC was able to deploy but the drones were still trapped.
The mod I'm referring to: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1592984375
Things I tried (Confirming a lander failure with each attempt)
-I disabled that mod
-I made sure all drones that went with the lander were normal drones
-I re-enabled it and switched all the drones on the map to non-wasp drones
-I disabled the mod after making sure all drones on the map were non-wasp drones
The only fix was disabling Better Lander Rockets. The landers now work as intended. I tried all the stuff above first because I know Better Lander Rockets worked on my last save, but yeah - something about this mod seems to break landers, but only sometimes?
Let me know if there's any way I can help!
Like I said I cant replicate this issue, and I dont use any other mods but my own, so its a whatever you added after the fact that.
Choggi and I talk all the time. I know how his mod works. It does not "grant" access to wasp drones to other sponsors. What it does is intercept the code to use the asset class shell. The sponsor still thinks its using what its using before.
I suspect the code for respawn, which is how the drones are "released" on landing is being interfeared with the intercept of my code.
I'll check with Choggi if there is something we can do to make some cooperating code but at this time I suggest not loading both mods together.
The issue was that it wasn't even picking up the Prefab'ed Asteroid Mining facilities.
I've tried several things, only disabling the mod seems to fix this, I've pinged you on Discord with the error I'm getting, even pinged it at ChoGGi.
I dont get those errors so it seems like something may be stepping on lander code.
In any case I added some checks to prevent that condition.
New mod on the workshop, just make sure you get v1.5.1
Let me know what happens and if any new errors crop up in your logs.