Project Zomboid

Project Zomboid

BasicCrafting
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ekstasyfresh  [ontwikkelaar] 9 okt 2021 om 22:42
Suggestions
If you have any suggestions, then please post them in here. Thank you.
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The ability to craft thread seems kind of moot since the chance to get thread form ripping clothing scales heavily with tailoring skill
I would add option to use chipped stones instead of scissors - with much longer times of course..

and for needle it would be great to be able to create a makeshift needle from a bone - fish or bird ones possibly.

(for both resulting good quality could be worse if possible)
a sack recipe would be nice since emptying sand and gravel is very time consuming.

Add to / stack all option for thread.
Laatst bewerkt door de_nutz; 29 jan 2022 om 7:55
Suggestions
Ripped sheets and glue for improve tape
And some way to make glue or wood glue

Would be the cherry on top for this mod, and the title even fits!
The ability to craft needles

Also great mod mate.
Laatst bewerkt door Lockdown; 26 mei 2022 om 13:09
makeshift nails? scrap metal + idk... a hammer = 1-5 nails?
Can Basic Crafting be compatible with BetterBatteries?, There is a bug where i can't insert batteries to modded hand crank flashlights but it is very compatible with the flaslight on belt
ekstasyfresh  [ontwikkelaar] 29 okt 2024 om 7:13 
Origineel geplaatst door Adamos:
...
and for needle it would be great to be able to create a makeshift needle from a bone - fish ...

Done.

Origineel geplaatst door de_nutz:
a sack recipe would be nice since emptying sand and gravel is very time consuming.

Add to / stack all option for thread.

Done.

Origineel geplaatst door Lockdown:
The ability to craft needles

Also great mod mate.

Done.
Laatst bewerkt door ekstasyfresh; 29 okt 2024 om 7:15
ekstasyfresh  [ontwikkelaar] 29 okt 2024 om 7:14 
Origineel geplaatst door Zomboidancezaczac:
Can Basic Crafting be compatible with BetterBatteries?, There is a bug where i can't insert batteries to modded hand crank flashlights but it is very compatible with the flaslight on belt

Not sure why there'd be a compatibility problem with BetterBatteries.
Maybe you could add the ability to craft Wooden Hammers? I'm missing that rn :)

Edit: here's the code for the lua and the recipe for the txt, based on my impressions and on the Craft Spear vanilla recipe, and as a bonus and since it's a needed materal, I've added a simple recipe for making Wood Glue. Feel free to modify it as you like :D

BasicCrafting_RecipeCode.lua

-- XP Functions
function Give3WoodworkXP(recipe, ingredients, result, player)
player:getXp():AddXP(Perks.Woodwork, 3);
end

-- Make Wooden Mallet Logic
-- ----------------------------------

function MakeWoodenMallet_OnCreate(items, result, player, selectedItem)
for i = 0, items:size() - 1 do
local item = items:get(i)

if item and item.getType then
local itemType = item:getType()

-- Adjust condition based on knife type. If it's a Sharped Stone, remove it
if itemType == "SharpedStone" then
player:getInventory():DoRemoveItem(item)
else
if itemType == "FlintKnife" then
item:setCondition(item:getCondition() - math.ceil(item:getConditionMax() * 0.5)) -- Use 50%
elseif itemType == "KitchenKnife" then
item:setCondition(item:getCondition() - math.ceil(item:getConditionMax() * 0.3)) -- Use 30%
elseif itemType == "MeatCleaver" then
item:setCondition(item:getCondition() - math.ceil(item:getConditionMax() * 0.2)) -- Use 20%
elseif itemType == "HuntingKnife" then
item:setCondition(item:getCondition() - math.ceil(item:getConditionMax() * 0.15)) -- Use 15%
elseif itemType == "Machete" then
item:setCondition(item:getCondition() - math.ceil(item:getConditionMax() * 0.1)) -- Use 10%
-- Else for any other possible weapons in the SharpKnife item type (including modded ones)
else
item:setCondition(item:getCondition() - math.ceil(item:getConditionMax() * 0.1)) -- Use 10%
end
end
end
end


BasicCrafting.txt

recipe Make Wood Glue
{
Water=2,
Glue=10,

Result:Woodglue,
Time:120,
Category:Survivalist,
}

recipe Make Wooden Mallet
{
keep [Recipe.GetItemTypes.SharpKnife]/SharpedStone/MeatCleaver,
keep Saw/GardenSaw,
Handle/WoodenStick,
Plank,
Woodglue,

Result:WoodenMallet,
OnGiveXP:Give3WoodworkXP,
SkillRequired:Woodwork=3,
Time:120.0,
OnCreate:MakeWoodenMallet_OnCreate,
Category:Survivalist,
}
Laatst bewerkt door SieghartCL; 20 jan om 13:46
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