Project Zomboid

Project Zomboid

BasicCrafting
 Este tema se ha marcado como fijo, por lo que probablemente sea importante
ekstasyfresh  [desarrollador] 9 OCT 2021 a las 22:42
Suggestions
If you have any suggestions, then please post them in here. Thank you.
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Mostrando 1-10 de 10 comentarios
Chudrick Westfallen 20 ENE 2022 a las 9:17 
The ability to craft thread seems kind of moot since the chance to get thread form ripping clothing scales heavily with tailoring skill
Adamos 21 ENE 2022 a las 15:11 
I would add option to use chipped stones instead of scissors - with much longer times of course..

and for needle it would be great to be able to create a makeshift needle from a bone - fish or bird ones possibly.

(for both resulting good quality could be worse if possible)
de_nutz 29 ENE 2022 a las 7:40 
a sack recipe would be nice since emptying sand and gravel is very time consuming.

Add to / stack all option for thread.
Última edición por de_nutz; 29 ENE 2022 a las 7:55
RudyTheNinja 20 MAY 2022 a las 23:37 
Suggestions
Ripped sheets and glue for improve tape
And some way to make glue or wood glue

Would be the cherry on top for this mod, and the title even fits!
Lockdown 26 MAY 2022 a las 13:09 
The ability to craft needles

Also great mod mate.
Última edición por Lockdown; 26 MAY 2022 a las 13:09
Spyro_Dragonite 22 JUN 2023 a las 0:13 
makeshift nails? scrap metal + idk... a hammer = 1-5 nails?
Zomboidancezaczac 6 OCT 2024 a las 5:57 
Can Basic Crafting be compatible with BetterBatteries?, There is a bug where i can't insert batteries to modded hand crank flashlights but it is very compatible with the flaslight on belt
ekstasyfresh  [desarrollador] 29 OCT 2024 a las 7:13 
Publicado originalmente por Adamos:
...
and for needle it would be great to be able to create a makeshift needle from a bone - fish ...

Done.

Publicado originalmente por de_nutz:
a sack recipe would be nice since emptying sand and gravel is very time consuming.

Add to / stack all option for thread.

Done.

Publicado originalmente por Lockdown:
The ability to craft needles

Also great mod mate.

Done.
Última edición por ekstasyfresh; 29 OCT 2024 a las 7:15
ekstasyfresh  [desarrollador] 29 OCT 2024 a las 7:14 
Publicado originalmente por Zomboidancezaczac:
Can Basic Crafting be compatible with BetterBatteries?, There is a bug where i can't insert batteries to modded hand crank flashlights but it is very compatible with the flaslight on belt

Not sure why there'd be a compatibility problem with BetterBatteries.
SieghartCL 19 ENE a las 19:37 
Maybe you could add the ability to craft Wooden Hammers? I'm missing that rn :)

Edit: here's the code for the lua and the recipe for the txt, based on my impressions and on the Craft Spear vanilla recipe, and as a bonus and since it's a needed materal, I've added a simple recipe for making Wood Glue. Feel free to modify it as you like :D

BasicCrafting_RecipeCode.lua

-- XP Functions
function Give3WoodworkXP(recipe, ingredients, result, player)
player:getXp():AddXP(Perks.Woodwork, 3);
end

-- Make Wooden Mallet Logic
-- ----------------------------------

function MakeWoodenMallet_OnCreate(items, result, player, selectedItem)
for i = 0, items:size() - 1 do
local item = items:get(i)

if item and item.getType then
local itemType = item:getType()

-- Adjust condition based on knife type. If it's a Sharped Stone, remove it
if itemType == "SharpedStone" then
player:getInventory():DoRemoveItem(item)
else
if itemType == "FlintKnife" then
item:setCondition(item:getCondition() - math.ceil(item:getConditionMax() * 0.5)) -- Use 50%
elseif itemType == "KitchenKnife" then
item:setCondition(item:getCondition() - math.ceil(item:getConditionMax() * 0.3)) -- Use 30%
elseif itemType == "MeatCleaver" then
item:setCondition(item:getCondition() - math.ceil(item:getConditionMax() * 0.2)) -- Use 20%
elseif itemType == "HuntingKnife" then
item:setCondition(item:getCondition() - math.ceil(item:getConditionMax() * 0.15)) -- Use 15%
elseif itemType == "Machete" then
item:setCondition(item:getCondition() - math.ceil(item:getConditionMax() * 0.1)) -- Use 10%
-- Else for any other possible weapons in the SharpKnife item type (including modded ones)
else
item:setCondition(item:getCondition() - math.ceil(item:getConditionMax() * 0.1)) -- Use 10%
end
end
end
end


BasicCrafting.txt

recipe Make Wood Glue
{
Water=2,
Glue=10,

Result:Woodglue,
Time:120,
Category:Survivalist,
}

recipe Make Wooden Mallet
{
keep [Recipe.GetItemTypes.SharpKnife]/SharpedStone/MeatCleaver,
keep Saw/GardenSaw,
Handle/WoodenStick,
Plank,
Woodglue,

Result:WoodenMallet,
OnGiveXP:Give3WoodworkXP,
SkillRequired:Woodwork=3,
Time:120.0,
OnCreate:MakeWoodenMallet_OnCreate,
Category:Survivalist,
}
Última edición por SieghartCL; 20 ENE a las 13:46
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