Stormworks: Build and Rescue

Stormworks: Build and Rescue

(DLC) Weaponized Type XXXI Submarine
 This topic has been pinned, so it's probably important
Bobit1224  [developer] 11 Oct, 2021 @ 2:37pm
Updates:
(10/08/2021) - Fixed power output not being high enough to recharge batteries.

(10/08/2021) - Added Extra Reactors on top of last update. Hopefully that problem is done and over.

(10/08/2021) - Added Bearing Hold to deck gun for more precise aiming, and modified deck gun sight lines to make acquiring targets easier. (Before, lines could obstruct targets unless very zoomed in)

(10/08/2021) - Modified Auto-Cannon vertical stabilization to minimize wobbling when stabilizing.

(10/08/2021) - Added various types of equipment including rifles into entrance room.

(10/10/2021) - Added Unlock/Lock Turret key above Auto-cannon Monitor. This was added to prevent the turret from moving out of place unless the key has been toggled.

(10/11/2021) - Added Water Reservoir for underwater drainage. You previously couldn't go outside and return because pumps don't work underwater. Reservoir now allows for Six complete underwater drainage cycles. Surface to auto drain Reservoir.

(10/12/2021) - Added "Override Door Locks" key next to open button in case of getting stuck. Also added flashlights in entrance room along with top deck lighting with a toggle button located at the bottom of the ladder.

(10/14/2021) - Made "Red Lights" button on center panel no longer dependent on "Lights" button being active to turn on.

(10/17/2021) - Added extra Auto-Cannon ammunition in rear room, added Auto-Cannon autoloader access doors for reloading ammunition, added extra Lock Override key inside of entrance room, added underside spotlights that can be activated from drivers seat.

(10/23/2021) - Added new Multi Way-Point Autopilot system. You can now program the Autopilot computer to follow up to 6 Way-points using the new buttons and segment displays on the center console. This is good for setting up the submarine to, for example, automatically follow a series of Way-points around the mainland island without needing to manually turn the submarine, or for setting up a path to avoid obstacles while traveling to your final destination.

(10/24/2021) - Increased Way-Point limit to 9 for Autopilot computer.

(10/24/2021) - Upgraded Sub with new and better GPS Missile. New features include a large warhead combined with nuclear rods, nearly doubled range, an abort button, and much more precise striking of target.

(10/24/2021) - Reverted Missile update until balancing issues are sorted out.

(10/24/2021) - Re-added Missile and revised ballast levels.

(11/01/2021) - Modified the auto-cannon turret to be twin barreled for improved effectiveness against air targets.

(11/03/2021) - Added rear twin barrel auto-cannon & redid screenshots.

(01/15/2022) - Added toggle-able Seabed Collision Avoidance system. Only works for depth hold, if you manually pitch sub into seafloor it will still crash.

(01/16/2022) - Moved critical logic components to underside of submarine. This greatly reduces the risk of a hit to the deck taking out the onboard systems.

(02/13/2022) - Revamped torpedoes with a medium warhead for better damage and added smoother tracking. Also fixed loaded torpedoes running out of electricity due to not being connected to hardpoint.

(02/14/2022) - Adjusted torpedo tracking to be better at targeting small boats. Added extra welding torches to equipment room.

(02/15/2022) - Added new Periscope in the form of a laser tracking gimbal camera. The new camera is better in almost every regard featuring a Stabilizer mode, a Tracking mode, and variable turn/pitch rates based upon FOV level.
Keep in mind that the Periscope still relies on high physics to work correctly, and you may experience serious malfunctions when raising or lowering the Periscope on any other physics level.

(02/16/2022) - Modified autocannon turret fast traverse mode and fixed rear autocannon turret overshooting it's bounds and getting stuck while in reload. Also moved engine motor electric relay into the core of the vessel to reduce the chance of a total power loss to the propellers when taking fire.

(04/16/2022) - Missile throttle now cuts off on impact to reduce risk of radiological distribution outside of target zone due to missile flying out of the area after impact.
Front ballast fill bar extending out of border also fixed.

(04/17/2022) - New radar and sonar system. Sonar detects vessels at up to 3 kilometers and works when surfaced or submerged. Radar detects vehicles at up to 20 kilometers but only works when surfaced.
Front ballast tank fill level reassessed and adjusted for better vehicle balance.
A reactor access hatch has been added in the rear ammo room of the submarine for repairing damaged reactors.
Resolved issue with autopilot computer malfunctioning when traveling to the 4th waypoint.

(05/01/2022) - Added spotlights to autocannons and deck gun
Airlock light can now be turned off for complete darkness during the night or when submerged. (Light leakage from completely enclosed rooms destroys any idea of stealth because anyone can see you a mile away, so make sure to turn every light off if you want to remain hidden)

(05/22/2022) - Added ballistics calculator to deck gun, alongside elongating it for improved accuracy.

(06/28/2022) - Adjusted tilt stabilizer PID to be more balanced underwater
Last edited by Bobit1224; 28 Jun, 2022 @ 8:27pm