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Pros:
+ 100% Max ammo (40 rockets)
+ 11% damage (dealing exactly 100 base damage)
Right-click: throws small ammo pack (similar to lunchbox items) in exchange for 3 clips (9 rockets)
20% more resources received from health and ammo packs
Cons:
20% slower reload speed (~1s)
20% slower weapon switch (~0.8s)
-25% clip size
Once all ammo is lost, weapon is deactivated until death (ammo packs and respawn cabinets will not revert status)
For a Soldier prioritizing his own survival and the ones of his peers
Or if everyone still wants Homing Rockets
Pros:
On Crit/Mini-Crit: Rocket Homes in Enemies or Arcs
+30% damage to buildings
Cons:
-10% damage (81 base damage)
Crits Deal Minicrit damage
Neutral: Will prioritize nearby players over buildings when homing (Engineer (if wrangling) > other players > Highest level Sentry > other Sentries (in that order) > other buildings)
To gain max. Buff from the Buff Banner and send enemies flying
press rmb to make the rocket go to where you are facing
+25% reload speed
you cannot reload the rocket launcher while a rocket is out
-15% rocket speed
you can only have one rocket out at a time
unlike most people who made crutch weapons or even just abandoned the idea entirely i made this based off a cancelled rocket launcher and fixed the problems it would have