Team Fortress 2

Team Fortress 2

The Follower
Blikyy 3 Nov, 2014 @ 4:35pm
stats?
I think this would most likely have a homing feature but this could be a bit too powerful, I was thinking something like

pro:
+20 home-in rate

con:
-25 damage

I dont know just an idea.
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Pimp Skeletor 24 Feb, 2015 @ 11:46am 
I'm actually thinking about throwing away the homing idea altogether and going with the Classic Idea

Pros:
+ 100% Max ammo (40 rockets)
+ 11% damage (dealing exactly 100 base damage)
Right-click: throws small ammo pack (similar to lunchbox items) in exchange for 3 clips (9 rockets)
20% more resources received from health and ammo packs

Cons:
20% slower reload speed (~1s)
20% slower weapon switch (~0.8s)
-25% clip size
Once all ammo is lost, weapon is deactivated until death (ammo packs and respawn cabinets will not revert status)

For a Soldier prioritizing his own survival and the ones of his peers


Or if everyone still wants Homing Rockets

Pros:
On Crit/Mini-Crit: Rocket Homes in Enemies or Arcs
+30% damage to buildings

Cons:
-10% damage (81 base damage)
Crits Deal Minicrit damage

Neutral: Will prioritize nearby players over buildings when homing (Engineer (if wrangling) > other players > Highest level Sentry > other Sentries (in that order) > other buildings)

To gain max. Buff from the Buff Banner and send enemies flying
Last edited by Pimp Skeletor; 15 Nov, 2015 @ 3:35am
Petalbro 6 Sep, 2021 @ 11:51am 
The follower
press rmb to make the rocket go to where you are facing
+25% reload speed
you cannot reload the rocket launcher while a rocket is out
-15% rocket speed
you can only have one rocket out at a time
unlike most people who made crutch weapons or even just abandoned the idea entirely i made this based off a cancelled rocket launcher and fixed the problems it would have
Last edited by Petalbro; 6 Sep, 2021 @ 11:53am
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