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Her trade percentage went up, as expected, however, the prices of goods to traders actually went the opposite direction, making her one of the worst characters to trade with.
I removed the Royal eye and restarted my game and everything went back to normal.
Is is possible that having too high of a trade percentage breaks the game math for trading?
Like most people, I'm running 100+ mods, so there is the possibility of a conflict. However, disabling all of those mods will not allow the pawn to reach such a high trade value.
If you have time, can you artificially inflate a pawns trade value in code to see if it causes unexpected results when trading? If I were a coder, I would give it a shot, but alas, I could not code my way out of an open i/o port.
It doesn't show up on my operations tab
Cool mod props for the hard work!
Same here it doesn't show up in the operations tab for me either.
Edit:
Nvm I realized you need Researched machining to install Royal Bionic Eye.