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You can still apply the hediff but only restores regular eye texture instead of mod texture.
@Nachytsm the simple eyepatch will upset a body purist.
Also subscribed to the thread since I'm not a modder and don't know how to fix myself, just report bugs :P
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1635901197
It's because eyepatches can't be crafted. They work the way peg limbs work. Directly installed
tested with a 200+ modlist and all the major prosthetics mods. Still nothing. Run the game with only the prosthetics mods you have and this one and if you're still getting errors then it's definitely a local save problem. If there's nothing then one of your other mods is causing some issue
Still can't replicate. Please post modlist in bug report discussion
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
Verse.DirectXmlCrossRefLoader:TryResolveDef<Verse.RecipeDef> (string,Verse.FailMode,object)
Verse.DirectXmlCrossRefLoader/WantedRefForList`1<Verse.RecipeDef>:TryResolve (Verse.FailMode)
Verse.DirectXmlCrossRefLoader/<>c__DisplayClass15_1:<ResolveAllWantedCrossReferences>b__0 (Verse.DirectXmlCrossRefLoader/WantedRef)
Can't replicate the error
Try deleting both mods and reinstalling
If I instal 2 Royal Bionic Eyes on my lv 17 Social skill pawn, who has a Psychic Reader, then a good Silver Sculpture, that normally sold for around 1.2k (200 silver more than it's construction material value of 1000), will now sell for 800 silver, making the sculpture less valuable than it's construction cost.
Pretty ridiculous.
It's just how surgery is coded in vanilla. I'd recommend some mod like https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2018250654 to fix that
Done
@Dregnog
sounds like a classic vanilla issue
that's becasue only the light receptor is a craftable item. The simple prosthetics are installed directly using materials
thanks anyway
it's compatible with everything that doesn't mess with or remove eye graphics. If a mod doesn't remove the bionic eye or archotech eye graphics then you can assume it's compatible with this too
I have a couple ideas, but I'm open to suggestions and more ideas.
This pack is meant to be compact and efficient though. If I release more of these it's going to be as a separate pack
Oh yeah, that too
Really *just* cosmetic? I assumed that it also removes the negative social points from being disfigured.