RimWorld

RimWorld

[CZK] Eye Prosthetics
52 Comments
grif 27 Apr, 2023 @ 7:29pm 
now how do I tell Mlie about this awesome mod...
Paprikahörnchen 10 Mar, 2023 @ 10:58am 
Missing this awesome mod <3
ΔTØM 28 Jan, 2023 @ 2:39pm 
@Mile please, do your magic! Kidding, no pressure, you super important for RW community, take your time!
Fenn Psyian 17 Jan, 2023 @ 4:18pm 
Tested this mod on 1.4
You can still apply the hediff but only restores regular eye texture instead of mod texture.
@Nachytsm the simple eyepatch will upset a body purist.
Also subscribed to the thread since I'm not a modder and don't know how to fix myself, just report bugs :P
shili pepino 5 Jan, 2023 @ 7:12pm 
one of my colonists just lost an eye, pls update if you care about lil mfs
Ducky 30 Nov, 2022 @ 5:33pm 
Should comment if this is ever updated. Subcribed to thread :yellowrubberduck:
FranCSGO Gameplays y Tutoriales 26 Oct, 2022 @ 8:59pm 
1.4?
SunGod 26 Oct, 2022 @ 3:40pm 
1.4 pretty please!
Con 25 Oct, 2022 @ 6:05am 
I'd love to see this updated too if you have the time. Thanks.
Syrup 23 Oct, 2022 @ 12:13pm 
Is this going to update to 1.4?
The_Viper_TM89 31 Aug, 2022 @ 10:58am 
Decided to test if this works with [NL] Facial Animations as I had a pawn lose a eye in a manhunter attack and I'm glad to say that yes this does work with facial animations.
Buttmold32 23 Jun, 2022 @ 4:20pm 
how to remove eyepatch from colonist? Im stupid and put eyepatch on wrong eye, and now cant figure out how to take it off.
Kaeh 10 Jun, 2022 @ 12:29pm 
Is this compatible with mods like [NL] Facial Animation (and it's vanilla version) ?
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1635901197
Kaz Martell 26 Apr, 2022 @ 8:19pm 
Does the eyepatch make body purists upset?
Caz 22 Apr, 2022 @ 7:19pm 
The glass eye from this mod works with Celestials to prevent the eyes regrowing. Great for a Blindsight save.
Selen 18 Jan, 2022 @ 5:55am 
Ohh, right! I don't know why i didn't notice that! I guess eyepatches intuitively seemed like a clothing item. Thanks!
CitizenKanye  [author] 17 Jan, 2022 @ 10:59am 
@Selen
It's because eyepatches can't be crafted. They work the way peg limbs work. Directly installed
Selen 17 Jan, 2022 @ 9:47am 
Can't find an eyepatch despite having researched complex clothing. It's not in the list of tailoring table. Am i doing something wrong? Started with revia scenario from a mod, neither new arrivals nor new tribe.
Depraved Arachnophile 24 Dec, 2021 @ 8:23pm 
A small thing, but another mod titled "Realistic Prosthetics Expansion" also adds glass eyes; a patch for it like EPOE would be nice.
Ollie-Raven 22 Nov, 2021 @ 8:13am 
Just keeping you updated. Suddenly the error has stopped appearing
Ollie-Raven 1 Nov, 2021 @ 7:45am 
I have had a play around tried deleting old saves, reinstalled the game, did a new Mod list and it still is happening so I am very stumped on whats causing it. It doesn't seem to cause any issues in game yet though
Ollie-Raven 30 Oct, 2021 @ 11:19am 
Okay thankyou. I have been playing a game and no noticeable issues yet but I will keep having a play around and see if I can fix it. Will let you know if I find the cause of it
CitizenKanye  [author] 30 Oct, 2021 @ 8:36am 
@Ollie-Raven
tested with a 200+ modlist and all the major prosthetics mods. Still nothing. Run the game with only the prosthetics mods you have and this one and if you're still getting errors then it's definitely a local save problem. If there's nothing then one of your other mods is causing some issue
CitizenKanye  [author] 29 Oct, 2021 @ 3:04pm 
@Ollie-Raven
Still can't replicate. Please post modlist in bug report discussion
dseszu 29 Oct, 2021 @ 11:44am 
Even tho it's rare, the royal bionic eye seems a bit to overpowered. Got my hands on two and with a trade inspiration my colonist can reach more than +85% trade price improvement at social 15.
Ollie-Raven 29 Oct, 2021 @ 8:02am 
Could not resolve cross-reference to Verse.RecipeDef named InstallGoldenEye (wanter=recipes)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
Verse.DirectXmlCrossRefLoader:TryResolveDef<Verse.RecipeDef> (string,Verse.FailMode,object)
Verse.DirectXmlCrossRefLoader/WantedRefForList`1<Verse.RecipeDef>:TryResolve (Verse.FailMode)
Verse.DirectXmlCrossRefLoader/<>c__DisplayClass15_1:<ResolveAllWantedCrossReferences>b__0 (Verse.DirectXmlCrossRefLoader/WantedRef)
Ollie-Raven 29 Oct, 2021 @ 8:02am 
deleted both mods and reinstalled, still having problems
CitizenKanye  [author] 29 Oct, 2021 @ 1:50am 
@Ollie-Raven
Can't replicate the error
Try deleting both mods and reinstalling
Ollie-Raven 27 Oct, 2021 @ 8:59am 
Could not resolve cross-reference to Verse.RecipeDef named InstallLightReceptor (wanter=recipes)
ephemeraltoast 24 Oct, 2021 @ 9:45am 
Hi, great idea for a mod. Is there any practical difference between the eyepatch, tribal eyepatch, and glass eye, or is the difference only aesthetics and tech/materials required?
Schadenfreude 24 Oct, 2021 @ 1:54am 
From what I've read, to work around this issue you're advised to use the best negotiator to buy and the wore one to sell.
Schadenfreude 24 Oct, 2021 @ 1:48am 
So, apparently there is a thing in Rimworld, where if your trade pawn reaches a certain Trade Price Improvement cap selling prices become WORSE.

If I instal 2 Royal Bionic Eyes on my lv 17 Social skill pawn, who has a Psychic Reader, then a good Silver Sculpture, that normally sold for around 1.2k (200 silver more than it's construction material value of 1000), will now sell for 800 silver, making the sculpture less valuable than it's construction cost.

Pretty ridiculous.
CitizenKanye  [author] 22 Oct, 2021 @ 5:24am 
@Dregnog
It's just how surgery is coded in vanilla. I'd recommend some mod like https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2018250654 to fix that
света кейпоп 22 Oct, 2021 @ 4:09am 
@CitizenKanye, if it is intended to be like this, then this is strange thing to do (but i thing it would be hard to change game mechanics to not do this, 'cause, it's just a cloth on a eye), i just thought it was just a bug because ha still had his eye
CitizenKanye  [author] 22 Oct, 2021 @ 1:01am 
@Malaric Took
Done

@Dregnog
sounds like a classic vanilla issue
света кейпоп 21 Oct, 2021 @ 8:39pm 
Nice, doctor with 15 medical skill tried to apply eye patch, and twice he just stabbed guy in the face, leaving him with 1/25 head hp (maybe it's because he still had eye, but it was blind. maybe i first need to rip eye off?)
Skinwalker 21 Oct, 2021 @ 4:28pm 
If you could make this compatible with EPOE Forked that would be awesome.
CitizenKanye  [author] 19 Oct, 2021 @ 5:29am 
@El Fish
that's becasue only the light receptor is a craftable item. The simple prosthetics are installed directly using materials
El Fish 19 Oct, 2021 @ 4:34am 
Is this mod broken in my game? i can't find where to craft them
turkler 17 Oct, 2021 @ 2:05pm 
it does :(
thanks anyway
CitizenKanye  [author] 17 Oct, 2021 @ 12:42pm 
@turkler
it's compatible with everything that doesn't mess with or remove eye graphics. If a mod doesn't remove the bionic eye or archotech eye graphics then you can assume it's compatible with this too
ParaScuba 17 Oct, 2021 @ 7:27am 
Awesome!
turkler 17 Oct, 2021 @ 6:09am 
is this compatible with faial animation?
CrackaJack 17 Oct, 2021 @ 1:03am 
sweet!
CitizenKanye  [author] 17 Oct, 2021 @ 12:16am 
@ParaScuba
I have a couple ideas, but I'm open to suggestions and more ideas.
This pack is meant to be compact and efficient though. If I release more of these it's going to be as a separate pack
ParaScuba 16 Oct, 2021 @ 11:37pm 
if you have more something implant with benefit. add them! Going turn my pawn into ... like those game at cyberpunk
Schadenfreude 16 Oct, 2021 @ 11:14pm 
Love it!
CitizenKanye  [author] 16 Oct, 2021 @ 11:13pm 
@Schadenfreude
Oh yeah, that too
Schadenfreude 16 Oct, 2021 @ 11:06pm 
@CitizenKanye
Really *just* cosmetic? I assumed that it also removes the negative social points from being disfigured.