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+10% faster firing speed
+50% reloading speed
-40% clip size
-30% damage
+Do 75% damage but crit on wet players.
+Gets 25% more ammo from pickups
-No ammo from dispensers
-Fires one beam instead of bullets
+Does not require ammo
-20% slower firing speed
-15% slower reloading speed
Only shoots one beam
+30% firing speed
+Mini-Crits on wet players
+Mini-Crits or Crits ingnite players
-20% less clip ammo
-20% reloading speed
+25% reload speed
-cant fire unterwater
-15% damage
+25% fire rate
+5% change to burn the enemy
fires pomson 6000 bullets
-User stops moving for 0.1 seconds after firing.
+Infinite Ammo, never needs to reload
+On hit:Move 25 hammer units closer to victim for each pellet that hits. Does not work if you are within melee range. If the projectiles hit multiple targets, then you travel towards whichever one was hit with the most of the projectiles. IF they each get hit by an equal amount of projectiles, then you travel towards whichever is closer, and if they are equally close, you travel towards the closer one.
Fires projectiles similar to the ones from the Rightous Bison.
+gun recharges as the player moves (infinite ammo w/ motion)
/has 6 shots that drain as they are fired, taking time to switch between an empty shot and a new one
/fires a lightning bolt that is attracted to the nearest weapon or wet object
+lightning bolt will weakly attach to enemies or players while being fired
/lightning bolt will be more or less attracted depending on distance and/or wetness
-can damage player if they are jarated, milked, wet, or bleeding (less so if bleeding)
-rapidly loses accuracy and damage over long distances
makes using the mad milk ridiculously overpowered (rapid healing, damage, AND the target can't get away) but makes water, being jarated and/or milked, and bleeding dangerous
I'm loving this idea
* WARNING: The following is a lengthy and somewhat high-minded explanation of the feature in this post. If you want the short, simple answer, just skip to the next group of smiley-faces.
:) :) :)
Now, for all you daring enough to read this rationalization, I will proceed to demonstrate my reasoning by substituting electricity with a classic allegory medium: water.
Got that? Water = Electricity. Good!
Okay, now say that the battery (or whatever storage container is used in this gun) is similar to a barrel with a cork plugging a hole at the bottom of the barrel. When the barrel is full to the brim with water (which, as I've just mentioned, is pretending to be electricity), it is equivalent to having the gun's battery fully charged.
You decide to uncork the hole and let the water pour out for a length of time before you plug it back in (essentially, you've fired your first shot from your gun). You then uncork the hole again, but this time the water pours out of the hole more slowly, resulting in a reduced amount of water expelled during the same amount of time as the first time you unplugged the hole.
This pattern will continue on each time you unplug the hole until all the water has left the barrel; each time, less pressure or "potential energy" will be available to push the water out the hole, which in turn means less water will be ejected from the hole.
So, if you flip things around and apply the same principle to this gun, you would find that when you fire a shot from the gun and now have less potential energy stored in your battery. As you fire the next shot, there is less force to "push" that shot out of your; so in turn, the shot will have weaker and less damaging than the previous one.
:) :) :)
*Phew!* That was quite a lot to write down and I bet at least half-a-dozen of you are still scratching your heads and rubbing your eyes in bafflement and incomprehension. Or, if you happened to just skip ahead to the smiley-face, you're wondering what monstrous torture you just bypassed. Regardless, here is the short-short answer to clarify everything:
Every time you fire a shot, it uses up some of the damaging energy stored in the gun. This means that smaller amount of energy is under less pressure inside the gun, which in turn leads to less energy being shot out of the gun for every successive shot.
Was that clear enough for you? I hope it was. Anyways, here is a table for the theoretical damage of each shot fired in succession (i.e. without reloading).
*Pant* Wow! That was quiet a post! I sure hope I didn't put any of you into a coma or anything like that with my writing! LOL! Anyways, I hope you appreciate my thoughts and theories in this post and that you guys continue to keep posting your own inventive suggestions in this discussion!
All we need is LAZORS and a death animation like the Cow Mangler, Pomson and Righteous Bison.
Just one thing, what would happen if someone were to put the reload after each shot function in settings?
would that make it unfair?