Stellaris

Stellaris

Enhanced UI Project
 This topic has been pinned, so it's probably important
Nanderty  [developer] 27 Oct, 2021 @ 1:38pm
SUGGESTIONS
Here you can post any suggestions related to the Enhanced UI Project.
To share bug reports go to BUG REPORTS .
If you have questions go to QUESTIONS.
Last edited by Nanderty; 27 Oct, 2021 @ 1:55pm
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Showing 1-12 of 12 comments
Richard 2 Nov, 2021 @ 2:52am 
Really love the mod, only thing that keeps annoying is how big the icons are on the galaxy map and system map. Maybe we can get a sub mod that make the icon a bit smaller.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2643845144
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2643845059
Nanderty  [developer] 2 Nov, 2021 @ 3:27am 
@Richard
This is intentional, so its easier to see them at first glance.
May I ask you on what resolution you play?
I created this mod on a 1440p monitor, therefore the UI might be to big for e.g. 900p.
Yours looks like 1080p.
I might add adaptive scaling in near future tho.
Richard 2 Nov, 2021 @ 4:42am 
Yes I use a 1080p Monitor. Would love to see Adaptive scaling.
Richard 6 Nov, 2021 @ 5:25am 
Hey Nanderty. Don't know if this is possible to do or not, You think for the archaeological we can get two icons the white one for non-excavation archaeological and one for excavation archaeological.
Also is there a place that I can donation to help with this mod.
Nanderty  [developer] 6 Nov, 2021 @ 9:12am 
@Richard
I will have a look at it today or tomorrow, what do you mean by archaeological and non archaeological?
As for the last question, huge thanks!
There is no possibility for that except making suggestions like these, which can really improve the mod.
I will see what I can do concerning that too tho hehe.
Nanderty  [developer] 8 Nov, 2021 @ 1:33am 
@Richard
Please have a look at patch 1.2, is that what you requested regarding archaeological sites?
Richard 8 Nov, 2021 @ 4:38am 
@Nandery
Yea I seen work great.
Sorry for not getting back sooner, added a mod to my mod list and make every thing wrong so I had to work that out lol.
Nanderty  [developer] 8 Nov, 2021 @ 4:50am 
@Richard
Great! I am happy it works!
JayJ 23 Nov, 2021 @ 1:14pm 
Hi thank you for making this nice detailed mod. I keep trying it and then turning it back off because I am finding it harder to see which direction my ships are going if I set several way-points (shift click) and when you hover over a system the vanilla highlights it with green to know you are going into it when you click. Is there any way we can have a lighter mod version that does not change everything? Or have some kind of arrow system on the way points like in the vanilla? Cheers.
Nanderty  [developer] 24 Nov, 2021 @ 4:48am 
@JayJ
Thank you for your suggestion.
You are right, the lack of displaying the direction is a flaw of my mod, therefore will look into that soon and will most likely change it with the next update.
Unfortunately I won't add the green selector hexagon back, I will try to see how it looks as a circle but most likely I won't add an alternative, as I think it is not needed and doesn't fit the style of my mod.
I won't make a "lite version" as that is to much work rn (especially in upkeep), but suggestions as yours above are always highly appreciated.
Again, thank you a lot.
_bluepilledkiwi 27 Dec, 2021 @ 2:00pm 
The only recommendation I have is to try and have something more attention-grabbing to show Ships vs. Mining Stations / Research Stations because it can get a bit hard to tell what is a Science Ship and what is a Research Station, since they use the same icon.
Nanderty  [developer] 30 Dec, 2021 @ 2:00am 
@EdenTheAsinine
I will consider it.
Thanks for the input!
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