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I have looked into the whole "adjustable health" thing before. This was actually something I wanted to implement on it the first time, as a eclipse headed for health after getting hit once makes no sense. Unfortunately, I pulled it from development as implementing it meant adding flags the controller itself could assign- I found that it quickly became cumbersome for the controller in terms of speed, and the real purpose of me even making these in the first place was high responsiveness.
To your second suggestion, I have been wanting to implement a "wall" feature. This would not go against the core goal of the controller, as at that point you are not overly worried about speed but more so on detection and swarming. I do like that, and I will look into it more when v7 rolls around.
Given I have yet to see if a logic change will take place, I want to wait it out before doing any more heavy code on this.
Thanks for the suggestions!