Mindustry

Mindustry

Thundermagnet's "Unit Controller - Ignition v3"
Unit Controller Update Suggestions
Controller feature update suggestion: adjustable unit heal health (at what ratio of the units health should it retreat to heal); this could be similar in implementation to the range adjusters. However, when the units are not fighting, they should still head back to heal to full hp first.

One QOL update that would be nice is touchscreen button labeling (if you can fit it), and some operational stats on a traditional message block or on separate screen if you want.

This is by far the best unit controller out there on the WS, one other feature that would be a nice extension to the new unit defense point feature is unit patrol points and/or maybe multiple defense points to spread units out in a wall formation. Ofc doing this would warrant unit communication of enemy positions between them (vision sharing), so in addition to that a turret radar functionally could also be useful for redundancy and reliability.

I recently made modifications to your old unit controller that added "unit vision sharing" and "turret radar" for personal use, let me know if you would find it useful as a guide for building a new update.
Last edited by [TC] Toaster Oven; 2 Nov, 2021 @ 9:21am
< >
Showing 1-1 of 1 comments
Thundermagnet  [developer] 18 Nov, 2021 @ 1:32pm 
So, first, I appreciate your feedback!

I have looked into the whole "adjustable health" thing before. This was actually something I wanted to implement on it the first time, as a eclipse headed for health after getting hit once makes no sense. Unfortunately, I pulled it from development as implementing it meant adding flags the controller itself could assign- I found that it quickly became cumbersome for the controller in terms of speed, and the real purpose of me even making these in the first place was high responsiveness.

To your second suggestion, I have been wanting to implement a "wall" feature. This would not go against the core goal of the controller, as at that point you are not overly worried about speed but more so on detection and swarming. I do like that, and I will look into it more when v7 rolls around.

Given I have yet to see if a logic change will take place, I want to wait it out before doing any more heavy code on this.

Thanks for the suggestions!
< >
Showing 1-1 of 1 comments
Per page: 1530 50