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However, during my attempts outside of the test mission, there was only one instance of success.
In that case, the helicopter was not a Hummingbird but a Ghost Hawk.
made a small syntax fix for the above, if you encounter an error, redownload and try again.
"sun_groupToVehicle called for [u1,u2,u3,u4]" and "DRO: Insert heli cargo: [u1,u2]" both use the same variable to contain the array of units to operate on. for whatever reason, your setup is removing elements of this array and i can't replicate why. unless u3 or u4 become null objects (which can happen with excessive desync between client and server, some headless client configurations, some mods that virtualize units for performance, et c) there isn't anything in my code that would remove them from that array.
until i have more data or can duplicate the issue in my test setup i have available i have no real approaches as to what might be going on. i can try to brute force removal, but that doesn't really fix the core problem.
using some different operations to derive the array.
In our small co-op group, when there were more than 8~10 players, some players were not able to appear on the insertion helicopter.
I don't know if this is related to this problems, but I hope you will take notice of it.
Problem has been resolved, but i hope this will be of some help.
one known reason for why some players do not appear in the helo is if there are more than 1 player group, if a player is unconscious of dead when the team planning is finished, or if a player joins in progress during the team planning but was not present at mission start.
please try this test mission a few times to see if the issue where some players are not moved into the insertion helo is consistent, and that the new method for getting out of the helo at the insertion point is also consistently working.
I have repeated the test mission in a one-person multi since then and the problem does not seem to be happening.
I have completed nearly 8 missions since then, with different numbers of people(bots), and i have not had a single problem with the helicopter taking off without everyone getting out of the insertion helicopter.
The problem of not everyone on the helicopter is also difficult to test in the current situation, as we have only seen it in multis that include humans. I will let you know if I find the problem again there.