Arma 3
Dynamic Recon Ops ACE - Altis
Arkblade 8 Oct, 2023 @ 12:25pm
RPT log
https://drive.google.com/file/d/17jQKqo53glveIqElLSge-QzqyFc08LeW/view?usp=sharing
RPT logs when Captive does not work properly.

- Escape helicopter support is not created after rescuing the captive and adding him to the unit.
- Taking the captive out of the AO, but can't complete a task.
Last edited by Arkblade; 8 Oct, 2023 @ 12:26pm
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Arkblade 8 Oct, 2023 @ 1:13pm 
https://drive.google.com/file/d/13K5Df_isDCJGL-GuvmAwpOfgbH8u2s5D/view?usp=sharing
RPT logs when Locate Vehicle does not work properly.

- even if I get on the vehicle, Locate Vehicle is not completed.
- however, if the Locate Vehicle task is cancelled and the area of operation is determined by the Extract task, etc., the Steal Vehicle can be successfully completed.
Last edited by Arkblade; 8 Oct, 2023 @ 1:13pm
chazbotic  [developer] 8 Oct, 2023 @ 1:41pm 
please try with only CBA, and ACE3. the Sahara DLC should be okay as well. i cannot guarantee compatibility with all addons.
chazbotic  [developer] 8 Oct, 2023 @ 1:58pm 
using CBA and ACE3, i've tried a few different objectives, and scenario types but the menu item is always loaded normally.

https://imgur.com/a/y7na6q8
Arkblade 8 Oct, 2023 @ 2:15pm 
https://drive.google.com/file/d/1j8UKeAriiiDSaGwQqSI1mA1p-SXfoy43/view?usp=sharing

Example of an escape helicopter not being generated.
This happened on the first attempt.
CBA/Ace Only.

I believe that it is only a matter of probability (it only happens under certain generating conditions).

I have the following all about this test.
Ally: NATO
Enemy: Tura
Civ: Civilian
chazbotic  [developer] 8 Oct, 2023 @ 5:09pm 
tried your settings with the test mission and still the extraction helo works normally. i'm really at a loss why it wouldn't spawn. without a way to replicate the issue its quite difficult to fix.

i tried also the extract with POW for extraction and as you can see it seems to work even with multiple attempts: https://steamhost.cn/steamcommunity_com/id/chazbotic/screenshot/2082409800769202384/

i did do some cleanup in a couple objectives to take advantage of some better check logic for completion: https://www.dropbox.com/scl/fi/hn6qwzpo4bi81dg889sgi/Dynamic-20Recon-20Ops-20ACE-20-20Altis-20TEST.Altis.pbo?rlkey=tlih1qy5b6jk6ra8hg9o54ren&dl=0
chazbotic  [developer] 8 Oct, 2023 @ 5:13pm 
could you please try without:

@ACE_Particles
@ACE_No_Uniform_Restrictions
@ACE_Realistic_Dispersion
chazbotic  [developer] 8 Oct, 2023 @ 5:37pm 
so doing some comparison between a working mission i had and the mission you gave the RPT from, i can see that the entry for:

6:05:11 A null object passed as a target to RemoteExec(Call) 'bis_fnc_addcommmenuitem'

is actually the server unable to process the target of the communication menu command - namely you, as the player group leader, is returning a null value somehow rather than a problem with the helo spawning.

i'm not entirely sure how that might happen if you're still alive and in control of a unit since in the command i'm using, i'm invoking the group via function is used in over a dozen places for other objectives and various triggers, which in theory should also fail if your group cannot be identified over the network.
Last edited by chazbotic; 8 Oct, 2023 @ 5:44pm
Arkblade 8 Oct, 2023 @ 7:29pm 
@ACE_Particles
@ACE_No_Uniform_Restrictions
@ACE_Realistic_Dispersion
All of these are official ACE add-ons.

https://drive.google.com/file/d/1D47qZGA_71Lfetd7hq0rBK4o8p15_dDO/view?usp=sharing

But even those were eliminated, and even in the state you wanted completely(Only CBA/Pure ACE), problems soon arose.

What is different in your environment than mine is
- factions
- Dedicated server Solo-play (all AI disabled on plannning)
- ACE Options Setting
chazbotic  [developer] 8 Oct, 2023 @ 8:01pm 
i know they are official ACE options, however i do not use them to keep things simple when building the DRO ACE integration. my testing is with all default ACE settings, since customized ACE can vary greatly, but also used my more typical ACE settings too.

for factions, i used NATO/FIA/Civilians (and tried with WS using NATO and Tura), on Altis (and Sefrou-Ramal). i test in SP, self hosted MP, dedicated MP, and headless MP, with both AI controlled units enabled and disabled.

i'm unable to get the same failure mode.

i notice that you are using file patching. are you de-pbo'ing the pbo?

have you tried the test mission locally in SP?
Arkblade 8 Oct, 2023 @ 8:06pm 
file patching:
It is just used to load CBA User Config(cba_settings.sqf).

test mission locally:
I have not done any work on this test.
Dedicated MP only.
Last edited by Arkblade; 8 Oct, 2023 @ 8:08pm
Arkblade 8 Oct, 2023 @ 8:41pm 
Perhaps signs of this have already appeared after Ready in Team Planning.
Sometimes Artillery Position is on the map but no support radio is added.
(Of course this is another glitch, as you know, and even if added, it won't work with Dedicated MP)
chazbotic  [developer] 8 Oct, 2023 @ 9:42pm 
i've made a new function to detect and try forcing a living player as the extraction radio target. please see if the issue is still there. the chosen player will get a little dialog that identifies them as being able to call extract.

https://www.dropbox.com/scl/fi/hn6qwzpo4bi81dg889sgi/Dynamic-20Recon-20Ops-20ACE-20-20Altis-20TEST.Altis.pbo?rlkey=tlih1qy5b6jk6ra8hg9o54ren&dl=0
Last edited by chazbotic; 8 Oct, 2023 @ 9:42pm
Arkblade 8 Oct, 2023 @ 11:09pm 
Thank you.

but unfortunately, it seems to have gotten worse. Extract no longer occurs after the task is cleared.
https://drive.google.com/file/d/1nboDBnLg61CHquuFqxqF3sn5mctneOlv/view?usp=sharing

15:00:15 Error in expression <
if (alive _x) then { _playerGroupAlive append _x; };
} forEach _playerGroup;
_p>
15:00:15 Error position: <append _x; };
} forEach _playerGroup;
_p>
15:00:15 Error append: Type Object, expected Array
15:00:15 File mpmissions\__cur_mp.Altis\sunday_system\createExtractTask.sqf..., line 47
Arkblade 9 Oct, 2023 @ 12:33am 
thank you!

It is dangerous to assert, but it seems that the escape helicopter support radio is reliably available even if other mission elements are not working for one reason or another, as perhaps was the plan.

If this same thing could be applied to other support radios, I think the problem of support radios could be solved.
(Of course, in reality, support other than resupply does not work on Dedicated MP [no actual vehicles appear in the choices]...)

https://drive.google.com/file/d/1KvFQWZdUjTSsfWVs5u6vyZxOILVNd84i/view?usp=sharing
Meanwhile, the Steal[Locate] Vehicle (and possibly captive as well) continues to be confused by the task. Attached log is such a trial run.
Three tasks were created, but the one derived from Recon could not be successfully Recon'd[finally i cancel task], and in the other two, Locate Vehicle did not work properly.
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