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RPT logs when Locate Vehicle does not work properly.
- even if I get on the vehicle, Locate Vehicle is not completed.
- however, if the Locate Vehicle task is cancelled and the area of operation is determined by the Extract task, etc., the Steal Vehicle can be successfully completed.
https://imgur.com/a/y7na6q8
Example of an escape helicopter not being generated.
This happened on the first attempt.
CBA/Ace Only.
I believe that it is only a matter of probability (it only happens under certain generating conditions).
I have the following all about this test.
Ally: NATO
Enemy: Tura
Civ: Civilian
i tried also the extract with POW for extraction and as you can see it seems to work even with multiple attempts: https://steamhost.cn/steamcommunity_com/id/chazbotic/screenshot/2082409800769202384/
i did do some cleanup in a couple objectives to take advantage of some better check logic for completion: https://www.dropbox.com/scl/fi/hn6qwzpo4bi81dg889sgi/Dynamic-20Recon-20Ops-20ACE-20-20Altis-20TEST.Altis.pbo?rlkey=tlih1qy5b6jk6ra8hg9o54ren&dl=0
@ACE_Particles
@ACE_No_Uniform_Restrictions
@ACE_Realistic_Dispersion
6:05:11 A null object passed as a target to RemoteExec(Call) 'bis_fnc_addcommmenuitem'
is actually the server unable to process the target of the communication menu command - namely you, as the player group leader, is returning a null value somehow rather than a problem with the helo spawning.
i'm not entirely sure how that might happen if you're still alive and in control of a unit since in the command i'm using, i'm invoking the group via function is used in over a dozen places for other objectives and various triggers, which in theory should also fail if your group cannot be identified over the network.
@ACE_No_Uniform_Restrictions
@ACE_Realistic_Dispersion
All of these are official ACE add-ons.
https://drive.google.com/file/d/1D47qZGA_71Lfetd7hq0rBK4o8p15_dDO/view?usp=sharing
But even those were eliminated, and even in the state you wanted completely(Only CBA/Pure ACE), problems soon arose.
What is different in your environment than mine is
- factions
- Dedicated server Solo-play (all AI disabled on plannning)
- ACE Options Setting
for factions, i used NATO/FIA/Civilians (and tried with WS using NATO and Tura), on Altis (and Sefrou-Ramal). i test in SP, self hosted MP, dedicated MP, and headless MP, with both AI controlled units enabled and disabled.
i'm unable to get the same failure mode.
i notice that you are using file patching. are you de-pbo'ing the pbo?
have you tried the test mission locally in SP?
It is just used to load CBA User Config(cba_settings.sqf).
test mission locally:
I have not done any work on this test.
Dedicated MP only.
Sometimes Artillery Position is on the map but no support radio is added.
(Of course this is another glitch, as you know, and even if added, it won't work with Dedicated MP)
https://www.dropbox.com/scl/fi/hn6qwzpo4bi81dg889sgi/Dynamic-20Recon-20Ops-20ACE-20-20Altis-20TEST.Altis.pbo?rlkey=tlih1qy5b6jk6ra8hg9o54ren&dl=0
but unfortunately, it seems to have gotten worse. Extract no longer occurs after the task is cleared.
https://drive.google.com/file/d/1nboDBnLg61CHquuFqxqF3sn5mctneOlv/view?usp=sharing
15:00:15 Error in expression <
if (alive _x) then { _playerGroupAlive append _x; };
} forEach _playerGroup;
_p>
15:00:15 Error position: <append _x; };
} forEach _playerGroup;
_p>
15:00:15 Error append: Type Object, expected Array
15:00:15 File mpmissions\__cur_mp.Altis\sunday_system\createExtractTask.sqf..., line 47
https://www.dropbox.com/scl/fi/hn6qwzpo4bi81dg889sgi/Dynamic-20Recon-20Ops-20ACE-20-20Altis-20TEST.Altis.pbo?rlkey=tlih1qy5b6jk6ra8hg9o54ren&dl=0
It is dangerous to assert, but it seems that the escape helicopter support radio is reliably available even if other mission elements are not working for one reason or another, as perhaps was the plan.
If this same thing could be applied to other support radios, I think the problem of support radios could be solved.
(Of course, in reality, support other than resupply does not work on Dedicated MP [no actual vehicles appear in the choices]...)
https://drive.google.com/file/d/1KvFQWZdUjTSsfWVs5u6vyZxOILVNd84i/view?usp=sharing
Meanwhile, the Steal[Locate] Vehicle (and possibly captive as well) continues to be confused by the task. Attached log is such a trial run.
Three tasks were created, but the one derived from Recon could not be successfully Recon'd[finally i cancel task], and in the other two, Locate Vehicle did not work properly.