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2. Some missing body parts for all races, missing ears, horns and tails.
3. Pawns break appearance when changing race using character editor
Log: https://gist.github.com/102f0430b9d065e143f73753061403fb
Im very new to modding and stuff sorry if my report is terrible or missing anything.
Kurin with missing fox ears https://imgur.com/D5kIo8S
Scenario start with humanlike(any race) results in no colonists appearing https://imgur.com/Mi51pEw
This abomination after switching race using char editor https://imgur.com/SGRObiI
For the others, I would need a log after you tried these things.. not before.
https://gist.github.com/c63c969570541c9372848bca5547b072
2. They don't show any errors for some reason so I can't post the log after doing it, but all races are affected like yuran bald, dragonian missing horns and revia no tails. so I just assume it was this mod i really dont know sorry.
3. https://gist.github.com/231a98ed78befb4f4d336d69e362dc30
Failed to find any textures at Kurin/Head/A/ while constructing Multi(initPath=Kurin/Head/A/, color=RGBA(0.992, 0.894, 0.784, 1.000), colorTwo=RGBA(0.710, 0.824, 0.620, 1.000))
Heres the error after doing bug 1.
Error in GenStep: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
.XML error: <drawOffset>(0, 0.001, 0.08)</drawOffset> doesn't correspond to any field in type Wound. Context: <li><texture>Things/Pawn/Wounds/ScarificationB</texture><tintWithSkinColor>true</tintWithSkinColor><displayOverApparel>false</displayOverApparel><displayPermanent>false</displayPermanent><drawOffset>(0, 0.001, 0.08)</drawOffset><drawOffsetSouth>(0, 0.001, -0.24)</drawOffsetSouth><drawOffsetEastWest>(-0.03, 0.001, -0.24)</drawOffsetEastWest></li>
You can find the issues that I was having, and a Hugs Library Log, here: https://www.steamcommunity.com/workshop/filedetails/discussion/2906977475/3764482382512339818/#c3764482382512360886 .
These errors are the same across all of the Mods that I referenced as not rendering their Sprites.
Exception setting up dynamic nodes for pwanNameXXX: System.NullReferenceException: Object reference not set to an instance of an object
[Ref FA03C246]
at Verse.DynamicPawnRenderNodeSetup_Apparel+<GetDynamicNodes>d__3.MoveNext () [0x000f3] in <9fb666b51eb04460af73282c7757c26d>:0
at Verse.PawnRenderTree.SetupDynamicNodes () [0x00061] in <9fb666b51eb04460af73282c7757c26d>:0
at Verse.PawnRenderTree.TrySetupGraphIfNeeded () [0x0009a] in <9fb666b51eb04460af73282c7757c26d>:0
- PREFIX rimworld.erdelf.alien_race.main: Void AlienRace.AlienRenderTreePatches:TrySetupGraphIfNeededPrefix(PawnRenderTree __instance)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Error (string)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.PawnRenderTree.TrySetupGraphIfNeeded_Patch1 (Verse.PawnRenderTree)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.PawnRenderTree.EnsureInitialized_Patch1 (Verse.PawnRenderTree,Verse.PawnRenderFlags)
Verse.PawnRenderer:RenderCache (Verse.Rot4,single,UnityEngine.Vector3,bool,bool,bool,bool,System.Collections.Generic.IReadOnlyDictionary`2<RimWorld.Apparel, UnityEngine.Color>,System.Nullable`1<UnityEngine.Color>,bool)
RimWorld.PawnCacheRenderer:OnPostRender ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:RimWorld.PawnCacheRenderer.RenderPawn_Patch1 (RimWorld.PawnCacheRenderer,Verse.Pawn,UnityEngine.RenderTexture,UnityEngine.Vector3,single,single,Verse.Rot4,bool,bool,bool,bool,UnityEngine.Vector3,System.Collections.Generic.IReadOnlyDictionary`2<RimWorld.Apparel, UnityEngine.Color>,System.Nullable`1<UnityEngine.Color>,bool)
RimWorld.PortraitsCache/PortraitParams:RenderPortrait (Verse.Pawn,UnityEngine.RenderTexture)
RimWorld.PortraitsCache:Get (Verse.Pawn,UnityEngine.Vector2,Verse.Rot4,UnityEngine.Vector3,single,bool,bool,bool,bool,System.Collections.Generic.IReadOnlyDictionary`2<RimWorld.Apparel, UnityEngine.Color>,System.Nullable`1<UnityEngine.Color>,bool,System.Nullable`1<Verse.PawnHealthState>)
RimWorld.ColonistBarColonistDrawer:DrawColonist (UnityEngine.Rect,Verse.Pawn,Verse.Map,bool,bool)
RimWorld.ColonistBar:ColonistBarOnGUI ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:RimWorld.MapInterface.MapInterfaceOnGUI_BeforeMainTabs_Patch1 (RimWorld.MapInterface)
RimWorld.UIRoot_Play:UIRootOnGUI ()
Verse.Root:OnGUI ()