RimWorld

RimWorld

Humanoid Alien Races ~ Dev
 This topic has been pinned, so it's probably important
erdelf  [developer] 30 Oct, 2021 @ 1:09am
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Reported Behaviour: * Expected Behaviour: * Full log: *link here*

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Last edited by erdelf; 30 Oct, 2021 @ 1:19am
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Showing 1-15 of 18 comments
Reivun 1 Nov, 2022 @ 10:10pm 
1.Colonists won't appear when scenario starts with another alien
2. Some missing body parts for all races, missing ears, horns and tails.
3. Pawns break appearance when changing race using character editor

Log: https://gist.github.com/102f0430b9d065e143f73753061403fb

Im very new to modding and stuff sorry if my report is terrible or missing anything.
Reivun 1 Nov, 2022 @ 11:01pm 
Examples:
Kurin with missing fox ears https://imgur.com/D5kIo8S

Scenario start with humanlike(any race) results in no colonists appearing https://imgur.com/Mi51pEw

This abomination after switching race using char editor https://imgur.com/SGRObiI
erdelf  [developer] 2 Nov, 2022 @ 5:21am 
1. what does that mean?

For the others, I would need a log after you tried these things.. not before.
Reivun 2 Nov, 2022 @ 6:28am 
1. When you start as any faction but you also add start with humanlike(any race) scenario, none of the pawns show up after picking a tile for your colony. This log shows up after
https://gist.github.com/c63c969570541c9372848bca5547b072

2. They don't show any errors for some reason so I can't post the log after doing it, but all races are affected like yuran bald, dragonian missing horns and revia no tails. so I just assume it was this mod i really dont know sorry.

3. https://gist.github.com/231a98ed78befb4f4d336d69e362dc30
Reivun 2 Nov, 2022 @ 6:37am 
Heres the error after doing bug 3
Failed to find any textures at Kurin/Head/A/ while constructing Multi(initPath=Kurin/Head/A/, color=RGBA(0.992, 0.894, 0.784, 1.000), colorTwo=RGBA(0.710, 0.824, 0.620, 1.000))

Heres the error after doing bug 1.
Error in GenStep: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
Reivun 2 Nov, 2022 @ 6:54am 
Maybe this for bug 2? Its the only red error I could find

.XML error: <drawOffset>(0, 0.001, 0.08)</drawOffset> doesn't correspond to any field in type Wound. Context: <li><texture>Things/Pawn/Wounds/ScarificationB</texture><tintWithSkinColor>true</tintWithSkinColor><displayOverApparel>false</displayOverApparel><displayPermanent>false</displayPermanent><drawOffset>(0, 0.001, 0.08)</drawOffset><drawOffsetSouth>(0, 0.001, -0.24)</drawOffsetSouth><drawOffsetEastWest>(-0.03, 0.001, -0.24)</drawOffsetEastWest></li>
CEM 4 Nov, 2022 @ 6:26pm 
@balisticatho If you randomize, do your other races ever appear as "baseline?" If I use such a pawn (from a few select HAR races I've tried) it works and all the parts are there. For me HAR seems to work except the 1.4 prob of everything being baseline that isn't biotech.
Reivun 5 Nov, 2022 @ 4:15pm 
@CEM I think the parts started went missing when I installed 1.4 yayo animation. I heard its incompatible at the moment and it's the cause of the missing parts(I could be wrong). But despite removing the yayo mod, the parts are still missing. There aren't any errors logs showing either so its difficult to find the source of the problem.
Reivun 5 Nov, 2022 @ 4:18pm 
@CEM and yes all races except for Nyaron (They have their own gene) appear as baseline. Only the Nyaron has visible ears and tails at the moment because the author went the biotect route instead of using HAR.
TurtleShroom 8 Feb, 2023 @ 10:23pm 
The Moon Jelly Mod and the Folian Mods both produce the same errors, and I was told that I needed to go here and get this version of the HAR Mod. Kurins also aren't spawning.

You can find the issues that I was having, and a Hugs Library Log, here: https://www.steamcommunity.com/workshop/filedetails/discussion/2906977475/3764482382512339818/#c3764482382512360886 .

These errors are the same across all of the Mods that I referenced as not rendering their Sprites.
erdelf  [developer] 9 Feb, 2023 @ 3:37am 
I mean, Select Adulthood seems to have an error.
Is something going wrong in the latest 1.6 Dev? alien race hair/ear/tail loading is getting buggy just after some updates (game version 1.6.4502 rev362). If I hide hat using "AB's Head Apparel Tweaker", then ear and tail will disappear for ratkin race. similar things happens for other alien race. Here is the error log:


Exception setting up dynamic nodes for pwanNameXXX: System.NullReferenceException: Object reference not set to an instance of an object
[Ref FA03C246]
at Verse.DynamicPawnRenderNodeSetup_Apparel+<GetDynamicNodes>d__3.MoveNext () [0x000f3] in <9fb666b51eb04460af73282c7757c26d>:0
at Verse.PawnRenderTree.SetupDynamicNodes () [0x00061] in <9fb666b51eb04460af73282c7757c26d>:0
at Verse.PawnRenderTree.TrySetupGraphIfNeeded () [0x0009a] in <9fb666b51eb04460af73282c7757c26d>:0
- PREFIX rimworld.erdelf.alien_race.main: Void AlienRace.AlienRenderTreePatches:TrySetupGraphIfNeededPrefix(PawnRenderTree __instance)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Error (string)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.PawnRenderTree.TrySetupGraphIfNeeded_Patch1 (Verse.PawnRenderTree)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.PawnRenderTree.EnsureInitialized_Patch1 (Verse.PawnRenderTree,Verse.PawnRenderFlags)
Verse.PawnRenderer:RenderCache (Verse.Rot4,single,UnityEngine.Vector3,bool,bool,bool,bool,System.Collections.Generic.IReadOnlyDictionary`2<RimWorld.Apparel, UnityEngine.Color>,System.Nullable`1<UnityEngine.Color>,bool)
RimWorld.PawnCacheRenderer:OnPostRender ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:RimWorld.PawnCacheRenderer.RenderPawn_Patch1 (RimWorld.PawnCacheRenderer,Verse.Pawn,UnityEngine.RenderTexture,UnityEngine.Vector3,single,single,Verse.Rot4,bool,bool,bool,bool,UnityEngine.Vector3,System.Collections.Generic.IReadOnlyDictionary`2<RimWorld.Apparel, UnityEngine.Color>,System.Nullable`1<UnityEngine.Color>,bool)
RimWorld.PortraitsCache/PortraitParams:RenderPortrait (Verse.Pawn,UnityEngine.RenderTexture)
RimWorld.PortraitsCache:Get (Verse.Pawn,UnityEngine.Vector2,Verse.Rot4,UnityEngine.Vector3,single,bool,bool,bool,bool,System.Collections.Generic.IReadOnlyDictionary`2<RimWorld.Apparel, UnityEngine.Color>,System.Nullable`1<UnityEngine.Color>,bool,System.Nullable`1<Verse.PawnHealthState>)
RimWorld.ColonistBarColonistDrawer:DrawColonist (UnityEngine.Rect,Verse.Pawn,Verse.Map,bool,bool)
RimWorld.ColonistBar:ColonistBarOnGUI ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:RimWorld.MapInterface.MapInterfaceOnGUI_BeforeMainTabs_Patch1 (RimWorld.MapInterface)
RimWorld.UIRoot_Play:UIRootOnGUI ()
Verse.Root:OnGUI ()
well I thought the base game update “rev362” is causing ...problems
Originally posted by ZebraRabbit:
Is something going wrong in the latest 1.6 Dev? alien race hair/ear/tail loading is getting buggy just after some updates (game version 1.6.4502 rev362). If I hide hat using "AB's Head Apparel Tweaker", then ear and tail will disappear for ratkin race. similar things happens for other alien race.
Last edited by ZebraRabbit; 25 Jun @ 7:35am
erdelf  [developer] 25 Jun @ 12:56pm 
to clarify, this is a mod compatibility thing with the head apparel tweaker ?
Originally posted by erdelf:
to clarify, this is a mod compatibility thing with the head apparel tweaker ?
sry but I don't know the cause. apparel tweaker was last updated at 2025.06.22, way before I encounter this bug. I noticed this bug just after rev362 game update.
Last edited by ZebraRabbit; 25 Jun @ 7:49pm
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