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번역 관련 문제 보고
considering how ridiculously powerful these classes are
;Doom Slayer
+NonWeaponUpgradeSlots = (TemplateName = "RM_SlayerArmor", NumUpgradeSlots = 1)
+NonWeaponUpgradeSlots = (TemplateName = "RM_SlayerArmorPlated", NumUpgradeSlots = 2)
+NonWeaponUpgradeSlots = (TemplateName = "RM_SlayerArmorPowered", NumUpgradeSlots = 2)
;Duke Nukem
+NonWeaponUpgradeSlots = (TemplateName = "IRI_DukeArmor_Kevlar", NumUpgradeSlots = 1)
+NonWeaponUpgradeSlots = (TemplateName = "IRI_DukeArmor_Plated", NumUpgradeSlots = 2)
+NonWeaponUpgradeSlots = (TemplateName = "IRI_DukeArmor_Powered", NumUpgradeSlots = 2)
;Proxian
+NonWeaponUpgradeSlots = (TemplateName = "ProxianArmor_CNV", NumUpgradeSlots = 1)
+NonWeaponUpgradeSlots = (TemplateName = "ProxianArmor_PLT", NumUpgradeSlots = 2)
+NonWeaponUpgradeSlots = (TemplateName = "ProxianArmor_PWD", NumUpgradeSlots = 2)
;Meld Plugin: MEC Suits
;Tier 1
+NonWeaponUpgradeSlots = (TemplateName = "AbiziMecSuit1", NumUpgradeSlots = 1)
+NonWeaponUpgradeSlots = (TemplateName = "AbiziMecSuit2", NumUpgradeSlots = 1)
+NonWeaponUpgradeSlots = (TemplateName = "AbiziMecSuit3", NumUpgradeSlots = 1)
;Tier 2
+NonWeaponUpgradeSlots = (TemplateName = "AbiziMecSuit4", NumUpgradeSlots = 2)
+NonWeaponUpgradeSlots = (TemplateName = "AbiziMecSuit5", NumUpgradeSlots = 2)
+NonWeaponUpgradeSlots = (TemplateName = "AbiziMecSuit6", NumUpgradeSlots = 2)
;Tier 3
+NonWeaponUpgradeSlots = (TemplateName = "AbiziMecSuit7", NumUpgradeSlots = 2)
+NonWeaponUpgradeSlots = (TemplateName = "AbiziMecSuit8", NumUpgradeSlots = 2)
+NonWeaponUpgradeSlots = (TemplateName = "AbiziMecSuit9", NumUpgradeSlots = 2)
;Hinter
+NonWeaponUpgradeSlots = (TemplateName = "HinterArmor", NumUpgradeSlots = 1)
+NonWeaponUpgradeSlots = (TemplateName = "PlatedHinterArmor", NumUpgradeSlots = 2)
+NonWeaponUpgradeSlots = (TemplateName = "PoweredHinterArmor", NumUpgradeSlots = 2)
;Requiem Armory
+NonWeaponUpgradeSlots = (TemplateName = "AHWAltarArmor", NumUpgradeSlots = 1)
+NonWeaponUpgradeSlots = (TemplateName = "AHWSeekerArmor", NumUpgradeSlots = 1)
+NonWeaponUpgradeSlots = (TemplateName = "AHWFloaterArmor", NumUpgradeSlots = 1)
;Custodian Pack
+NonWeaponUpgradeSlots = (TemplateName = "MetionBattleSuit", NumUpgradeSlots = 1)
;Genji
+NonWeaponUpgradeSlots = (TemplateName = "GenjiArmor", NumUpgradeSlots = 1)
+NonWeaponUpgradeSlots = (TemplateName = "PlatedGenjiArmor", NumUpgradeSlots = 2)
+NonWeaponUpgradeSlots = (TemplateName = "PoweredGenjiArmor", NumUpgradeSlots = 2)