XCOM 2
[WOTC] Armour Upgrades
BigCShreds 15. juni 2022 kl. 17.41
Super Soldiers Compatibility Code
I've added the code to make the RPGO or standalone super soldiers mod compatible. Just copy paste this to the bottom of "xcomgame.ini":


;Super Soldiers
;N7
+NonWeaponUpgradeSlots = (TemplateName = "N7StartingArmor", NumUpgradeSlots = 1)
+NonWeaponUpgradeSlots = (TemplateName = "N7PlatedArmor", NumUpgradeSlots = 2)
+NonWeaponUpgradeSlots = (TemplateName = "N7PoweredArmor", NumUpgradeSlots = 2)
;SPARTAN
+NonWeaponUpgradeSlots = (TemplateName = "MjolnirStartingArmor", NumUpgradeSlots = 1)
+NonWeaponUpgradeSlots = (TemplateName = "MjolnirPlatedArmor", NumUpgradeSlots = 2)
+NonWeaponUpgradeSlots = (TemplateName = "MjolnirPoweredArmor", NumUpgradeSlots = 2)
;CYBORG
+NonWeaponUpgradeSlots = (TemplateName = "CyborgBodyStarting", NumUpgradeSlots = 1)
+NonWeaponUpgradeSlots = (TemplateName = "CyborgBodyPlated", NumUpgradeSlots = 2)
+NonWeaponUpgradeSlots = (TemplateName = "CyborgBodyPowered", NumUpgradeSlots = 2)
;NINJA
+NonWeaponUpgradeSlots = (TemplateName = "NinjaSuitStarting", NumUpgradeSlots = 1)
+NonWeaponUpgradeSlots = (TemplateName = "NinjaSuitPlated", NumUpgradeSlots = 2)
+NonWeaponUpgradeSlots = (TemplateName = "NinjaSuitPowered", NumUpgradeSlots = 2)
;GHOST
+NonWeaponUpgradeSlots = (TemplateName = "GhostSuitStarting", NumUpgradeSlots = 1)
+NonWeaponUpgradeSlots = (TemplateName = "GhostSuitPlated", NumUpgradeSlots = 2)
+NonWeaponUpgradeSlots = (TemplateName = "GhostSuitPowered", NumUpgradeSlots = 2)
;NANOSUIT
+NonWeaponUpgradeSlots = (TemplateName = "NanosuitStartingArmor", NumUpgradeSlots = 1)
+NonWeaponUpgradeSlots = (TemplateName = "NanosuitPlatedArmor", NumUpgradeSlots = 2)
+NonWeaponUpgradeSlots = (TemplateName = "NanosuitPoweredArmor", NumUpgradeSlots = 2)
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Nero 14. aug. 2022 kl. 23.16 
i'd recommend setting all of the NumupgradeSlots to just 1 on all of the armors
considering how ridiculously powerful these classes are
NoOrdeR 25. aug. 2022 kl. 9.31 
hey thanks for the codes i knew how to do it but didnt know how to find super soldiers armor names ur post was huge help :)
Lanford 23. des. 2024 kl. 5.26 
I want to add to this thread with several mods added armor

;Doom Slayer
+NonWeaponUpgradeSlots = (TemplateName = "RM_SlayerArmor", NumUpgradeSlots = 1)
+NonWeaponUpgradeSlots = (TemplateName = "RM_SlayerArmorPlated", NumUpgradeSlots = 2)
+NonWeaponUpgradeSlots = (TemplateName = "RM_SlayerArmorPowered", NumUpgradeSlots = 2)

;Duke Nukem
+NonWeaponUpgradeSlots = (TemplateName = "IRI_DukeArmor_Kevlar", NumUpgradeSlots = 1)
+NonWeaponUpgradeSlots = (TemplateName = "IRI_DukeArmor_Plated", NumUpgradeSlots = 2)
+NonWeaponUpgradeSlots = (TemplateName = "IRI_DukeArmor_Powered", NumUpgradeSlots = 2)

;Proxian
+NonWeaponUpgradeSlots = (TemplateName = "ProxianArmor_CNV", NumUpgradeSlots = 1)
+NonWeaponUpgradeSlots = (TemplateName = "ProxianArmor_PLT", NumUpgradeSlots = 2)
+NonWeaponUpgradeSlots = (TemplateName = "ProxianArmor_PWD", NumUpgradeSlots = 2)

;Meld Plugin: MEC Suits
;Tier 1
+NonWeaponUpgradeSlots = (TemplateName = "AbiziMecSuit1", NumUpgradeSlots = 1)
+NonWeaponUpgradeSlots = (TemplateName = "AbiziMecSuit2", NumUpgradeSlots = 1)
+NonWeaponUpgradeSlots = (TemplateName = "AbiziMecSuit3", NumUpgradeSlots = 1)
;Tier 2
+NonWeaponUpgradeSlots = (TemplateName = "AbiziMecSuit4", NumUpgradeSlots = 2)
+NonWeaponUpgradeSlots = (TemplateName = "AbiziMecSuit5", NumUpgradeSlots = 2)
+NonWeaponUpgradeSlots = (TemplateName = "AbiziMecSuit6", NumUpgradeSlots = 2)
;Tier 3
+NonWeaponUpgradeSlots = (TemplateName = "AbiziMecSuit7", NumUpgradeSlots = 2)
+NonWeaponUpgradeSlots = (TemplateName = "AbiziMecSuit8", NumUpgradeSlots = 2)
+NonWeaponUpgradeSlots = (TemplateName = "AbiziMecSuit9", NumUpgradeSlots = 2)

;Hinter
+NonWeaponUpgradeSlots = (TemplateName = "HinterArmor", NumUpgradeSlots = 1)
+NonWeaponUpgradeSlots = (TemplateName = "PlatedHinterArmor", NumUpgradeSlots = 2)
+NonWeaponUpgradeSlots = (TemplateName = "PoweredHinterArmor", NumUpgradeSlots = 2)

;Requiem Armory
+NonWeaponUpgradeSlots = (TemplateName = "AHWAltarArmor", NumUpgradeSlots = 1)
+NonWeaponUpgradeSlots = (TemplateName = "AHWSeekerArmor", NumUpgradeSlots = 1)
+NonWeaponUpgradeSlots = (TemplateName = "AHWFloaterArmor", NumUpgradeSlots = 1)

;Custodian Pack
+NonWeaponUpgradeSlots = (TemplateName = "MetionBattleSuit", NumUpgradeSlots = 1)

;Genji
+NonWeaponUpgradeSlots = (TemplateName = "GenjiArmor", NumUpgradeSlots = 1)
+NonWeaponUpgradeSlots = (TemplateName = "PlatedGenjiArmor", NumUpgradeSlots = 2)
+NonWeaponUpgradeSlots = (TemplateName = "PoweredGenjiArmor", NumUpgradeSlots = 2)
Sist redigert av Lanford; 2. jan. kl. 6.18
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