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There is a bug where if you have 2 or more apprentices on the same tile when you try to use an ascendance ritual, it messes up and upgrades an apprentice other than the caster. I do not know any way around that glitch, as the way the rituals are coded are the only way they would seem to work. As for the apprentices not having any spells or being unable to be upgraded, I have not had that happen to me in any of my tests with the class.
So after looking into it, I noticed that there is a problem, I don't exactly know how to fix it, but I will see if there is any way to, it's strange that only recruited apprentices have this issue when the one given at the start works fine.
Strange, I had encountered the bug you mentioned, so it appears to be a random bug?
So in the next version of the mod, there are rebalances to the costs of troops and upgrades to make them cheaper and more affordable (25 less gems for five tier 2 Elemental troops) plus a gold cost reduction across the board. Additionally normal and large portals will give a trade boost by 1 and 2 respectively.
As for this, this seems to be an early game kind of weakness, as upgraded and elemental
troops should be able to hold out against other enemies (upgraded troops could stand up to baron and senator, while elementals could do well against demonologist or necromancer)