RimWorld

RimWorld

Rim-Effect: Asari and Reapers
 This topic has been pinned, so it's probably important
Oskar Potocki  [developer] 10 Nov, 2021 @ 3:09pm
Bug Reports here!
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To get hugslib logs, make sure you have a Hugslib mod running, then go to the dev console and press the green 'Share logs' button. Post the link in the comments.
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Showing 1-15 of 195 comments
Rift 10 Nov, 2021 @ 4:03pm 
so anytime i unpause the game a reaper lands and my game pauses again, this causes an infinite amount of reaper ships to land on my planet. If I turn auto pause off the game spawns a ship every frame. This continues even after RocketMan finishes booting up.

https://gist.github.com/97309434d461f1303b663f5c9382d7e5
knojkah 10 Nov, 2021 @ 4:09pm 
Asari trade caravan event happened, but the actual caravan doesn't spawn. Tried spawning them through devmode, also doesn't work

https://gist.github.com/703fd3d4e7e8df3bb8bcb8338697b376
Oskar Potocki  [developer] 10 Nov, 2021 @ 4:39pm 
Originally posted by Rift:
so anytime i unpause the game a reaper lands and my game pauses again, this causes an infinite amount of reaper ships to land on my planet. If I turn auto pause off the game spawns a ship every frame. This continues even after RocketMan finishes booting up.

https://gist.github.com/97309434d461f1303b663f5c9382d7e5
You're loading DLC-sized mods at position 147, thus allowing 146 mods to destructively override any code we have. Please sort your mod load order out first!

A few people have reported that issue, and to me it seems you've added the mod to an ongoing playthrough, and when the Framework prompted you if you want to spawn Reaper settlements, you pressed yes. Please load the save from prior to adding this mod and select No - as Reapers cannot have settlements on the map.
MerlinCross 10 Nov, 2021 @ 5:41pm 
Any time the Asari faction shows up I get an infinite loop of them showing up, game pausing to load them in, not loading them in, and the event fires again as "Asari vists" making the cycle repeat. I thought this had something to do with Rimquest mod but an uninstall still has this happen.

https://gist.github.com/HugsLibRecordKeeper/ecc6b3bf71c850f0d5297e619646e94a

This should be it I believe.
Last edited by MerlinCross; 10 Nov, 2021 @ 5:43pm
GameofGames 10 Nov, 2021 @ 6:16pm 
https://gist.github.com/db39ef1846b7555d11e4a5c4233719d5

I removed all the mods except the vanilla expanded and their requisites. It seems that on any start or faction level the reaper security turrets appear in the architect menu and cost nothing to construct.
AcneZebra 10 Nov, 2021 @ 8:51pm 
Same infinite reaper landing events. I've modified my load orders to put Rim effect at the top but still experience the same issue. This occurred on a new save booted today.

https://gist.github.com/ff3f94ccce69f7611496cf1ab5ee3238
Last edited by AcneZebra; 10 Nov, 2021 @ 8:51pm
Khanaervon 10 Nov, 2021 @ 10:04pm 
My medieval colony is somehow able to build Reaper weapons at no cost/work.

https://gist.github.com/6d7ca4350d30e0b27fced647506be2c6
A Lvl 1 Slime 10 Nov, 2021 @ 11:53pm 
The "warped" whole body effect does not wear off... at least it has not worn off in about 2 weeks in-game. I was able to remove it in dev mode but I'm not sure why it didn't go away

https://gist.github.com/751af43c5ac397638abd115160b7fb9e
Last edited by A Lvl 1 Slime; 10 Nov, 2021 @ 11:57pm
Oskar Potocki  [developer] 11 Nov, 2021 @ 3:01am 
Originally posted by AcneZebra:
Same infinite reaper landing events. I've modified my load orders to put Rim effect at the top but still experience the same issue. This occurred on a new save booted today.

https://gist.github.com/ff3f94ccce69f7611496cf1ab5ee3238
Already answered: A few people have reported that issue, and to me it seems you've added the mod to an ongoing playthrough, and when the Framework prompted you if you want to spawn Reaper settlements, you pressed yes. Please load the save from prior to adding this mod and select No - as Reapers cannot have settlements on the map.
AcneZebra 11 Nov, 2021 @ 5:07am 
Originally posted by Oskar Potocki:
Originally posted by AcneZebra:
Same infinite reaper landing events. I've modified my load orders to put Rim effect at the top but still experience the same issue. This occurred on a new save booted today.

https://gist.github.com/ff3f94ccce69f7611496cf1ab5ee3238
Already answered: A few people have reported that issue, and to me it seems you've added the mod to an ongoing playthrough, and when the Framework prompted you if you want to spawn Reaper settlements, you pressed yes. Please load the save from prior to adding this mod and select No - as Reapers cannot have settlements on the map.

This was not added to an existing save, it was a fresh save with all new Asari colonists. The load order was modified mid-save to fix the issues you identified above (loading after many other mods). This still occurs on new files I've started for testing.
AcneZebra 11 Nov, 2021 @ 5:08am 
Originally posted by AcneZebra:
Originally posted by Oskar Potocki:
Already answered: A few people have reported that issue, and to me it seems you've added the mod to an ongoing playthrough, and when the Framework prompted you if you want to spawn Reaper settlements, you pressed yes. Please load the save from prior to adding this mod and select No - as Reapers cannot have settlements on the map.

This was not added to an existing save, it was a fresh save with all new Asari colonists. The load order was modified mid-save to fix the issues you identified above (loading after many other mods). This still occurs on new files I've started for testing.
Skorpior 11 Nov, 2021 @ 5:51am 
Much like many other users, I'm also getting the issue of Asari not getting any operations... Whatsoever, not even Anesthetize and Euthanize by cut. This bug occurs even when using only the Asari module and all of the associated requirements.

I've got a log, if it helps.
https://gist.github.com/f6783a164e41e3412beac4241fd9f300

Edit: The same issue can be found with the Drell in their module as well.

Edit 2: The ever-classic perma-hostile Empire bug is present with both the Asari and the Drell player factions in addition to that.
Last edited by Skorpior; 11 Nov, 2021 @ 6:11am
Morphium 11 Nov, 2021 @ 11:33am 
The short Description (When you click on it which pops up in the lower left corner of the screen) of the Reaper Long Range missile Launcher shows XX Seconds until next launch.text_todo
Flamberm 11 Nov, 2021 @ 8:16pm 
Adding mod to existing save.
When prompt for Reapres, if I press "Add Faction", there is infinite reaper site spawns every tick.
If I press "Do nothing", I recive error spam every tick:

System.NullReferenceException: Object reference not set to an instance of an object
at RimEffectReapers.IncidentWorker_ReaperLanding.TryExecuteWorker (RimWorld.IncidentParms parms) [0x00121] in <999ae20e80b84db4b4b6d1d31650e462>:0
at (wrapper dynamic-method) RimWorld.IncidentWorker.RimWorld.IncidentWorker.TryExecute_Patch3(RimWorld.IncidentWorker,RimWorld.IncidentParms)
at RimEffectReapers.ReaperWorldComponent.WorldComponentTick () [0x000e6] in <999ae20e80b84db4b4b6d1d31650e462>:0
at RimWorld.Planet.WorldComponentUtility.WorldComponentTick (RimWorld.Planet.World world) [0x00013] in <e13bd2f1929544099ed2b58e66ece833>:0
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
RimWorld.Planet.WorldComponentUtility:WorldComponentTick (RimWorld.Planet.World)
(wrapper dynamic-method) RimWorld.Planet.World:RimWorld.Planet.World.WorldTick_Patch1 (RimWorld.Planet.World)
(wrapper dynamic-method) Verse.TickManager:Verse.TickManager.DoSingleTick_Patch8 (Verse.TickManager)
Verse.TickManager:TickManagerUpdate ()
(wrapper dynamic-method) Verse.Game:Verse.Game.UpdatePlay_Patch3 (Verse.Game)
Verse.Root_Play:Update ()

Only stops if i set Reapres Chance = 0, or disable Invasion Mechanics
Mod almost at begining of the modlist
Salad Snake 11 Nov, 2021 @ 8:32pm 
Edit: Potential fix to infinite reaper ship landings! Open the rocketman menu from the bottom bar after loading the save and keep it open for 10 seconds or so.

I'm having the infinite reaper landing bug. I literally reinstalled the game and built a new mod list just for this mod, I haven't added or removed any mods so far. I am moderately sure that the problem is being caused by Rocketman based on some loose testing.
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