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https://gist.github.com/97309434d461f1303b663f5c9382d7e5
https://gist.github.com/703fd3d4e7e8df3bb8bcb8338697b376
A few people have reported that issue, and to me it seems you've added the mod to an ongoing playthrough, and when the Framework prompted you if you want to spawn Reaper settlements, you pressed yes. Please load the save from prior to adding this mod and select No - as Reapers cannot have settlements on the map.
https://gist.github.com/HugsLibRecordKeeper/ecc6b3bf71c850f0d5297e619646e94a
This should be it I believe.
I removed all the mods except the vanilla expanded and their requisites. It seems that on any start or faction level the reaper security turrets appear in the architect menu and cost nothing to construct.
https://gist.github.com/ff3f94ccce69f7611496cf1ab5ee3238
https://gist.github.com/6d7ca4350d30e0b27fced647506be2c6
https://gist.github.com/751af43c5ac397638abd115160b7fb9e
This was not added to an existing save, it was a fresh save with all new Asari colonists. The load order was modified mid-save to fix the issues you identified above (loading after many other mods). This still occurs on new files I've started for testing.
I've got a log, if it helps.
https://gist.github.com/f6783a164e41e3412beac4241fd9f300
Edit: The same issue can be found with the Drell in their module as well.
Edit 2: The ever-classic perma-hostile Empire bug is present with both the Asari and the Drell player factions in addition to that.
When prompt for Reapres, if I press "Add Faction", there is infinite reaper site spawns every tick.
If I press "Do nothing", I recive error spam every tick:
System.NullReferenceException: Object reference not set to an instance of an object
at RimEffectReapers.IncidentWorker_ReaperLanding.TryExecuteWorker (RimWorld.IncidentParms parms) [0x00121] in <999ae20e80b84db4b4b6d1d31650e462>:0
at (wrapper dynamic-method) RimWorld.IncidentWorker.RimWorld.IncidentWorker.TryExecute_Patch3(RimWorld.IncidentWorker,RimWorld.IncidentParms)
at RimEffectReapers.ReaperWorldComponent.WorldComponentTick () [0x000e6] in <999ae20e80b84db4b4b6d1d31650e462>:0
at RimWorld.Planet.WorldComponentUtility.WorldComponentTick (RimWorld.Planet.World world) [0x00013] in <e13bd2f1929544099ed2b58e66ece833>:0
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
RimWorld.Planet.WorldComponentUtility:WorldComponentTick (RimWorld.Planet.World)
(wrapper dynamic-method) RimWorld.Planet.World:RimWorld.Planet.World.WorldTick_Patch1 (RimWorld.Planet.World)
(wrapper dynamic-method) Verse.TickManager:Verse.TickManager.DoSingleTick_Patch8 (Verse.TickManager)
Verse.TickManager:TickManagerUpdate ()
(wrapper dynamic-method) Verse.Game:Verse.Game.UpdatePlay_Patch3 (Verse.Game)
Verse.Root_Play:Update ()
Only stops if i set Reapres Chance = 0, or disable Invasion Mechanics
Mod almost at begining of the modlist
I'm having the infinite reaper landing bug. I literally reinstalled the game and built a new mod list just for this mod, I haven't added or removed any mods so far. I am moderately sure that the problem is being caused by Rocketman based on some loose testing.