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I also can't find any typos in the XML.
I also compared it to the sttlement gone dark incident xml and the format is good, all is properly closed from what I can see, so I don't understand why the game is reading the base chance as 0 instead of 0.10.
I only added to the modlist what was neccesary so it looks like this:
Harmony
Core
Royalty
Ideology
Biotech
Humanoid Alien Races
Vanilla Expanded Framework
Rim-Effect: Core
Rim-Effect: N7
Rim-Effect: Asari and Reapers
And still the incident is broken, it's definitely the mod itself, not us, not other mods.
Event in it's own xml is set to trigger every tick instead of every 60000 (default)
Starting at 1 pawn, with 1 value.
Yet.. nothing... (Started a standard vanilla scenario and waited a day)
Incident chances for reaper landing still shows 0, even if it can fire the incident, the chance being 0 means it won't, regardless of what multiplier or requirements there are.
You are the only one reporting the issue, and others are reporting counter to this.
the actual chance is controlled via c#, yes
This is why I asked others if they had run into the issue, but noone responded and the same issue was present in 1.3 version of the mod, where you had to manually start the landings cause they never automatically started.
This is also why I asked what the test conditions were, because if you fire the individual events manually, it works yes, and I confirmed that, I also confirmed that I acknowledge I saw teh base chance in the xml, but as the game reads it as 0.00, I suspect the issue is in the dll.
As I pointed out in the thread, there is no specific error, because the event just doesn't fire.
It would take you 2 seconds to verify what I'm saying, but instead of reading what I said you just ask for the logs and save file.
I'm trying to help point out an issue, so there's no need for the defensive attitude, everyone can make mistakes, you guys have big worksloads, if there's a typo in the dll then that can happen, but this is only fixed if you guys cooperate.
I'll provide a save and log, where do you want it uploaded?
I had lowered all requirements for it to spawn to 0, mean time to spawn also to just 6 ticks instead of 60000 ticks, should have hundreds of landings in a single day, but as pointed out, the game reads it as a 0.00 chance spawn and doens't even have a checkmark for "can fire".
This is tested on a different machine, with a clean windows, steam and rimworld install, with the following modlist:
Harmony
Core
Royalty
Ideology
Biotech
Hugslib
Vanilla Expanded Framework
Humanoid Alien Races
Rim-Effect Core
Rim-Effect Asari and Reapers
However as it stands, the reaper landing incident will never fire by itself out of the box.
My game works perfectly fine. Given that I'm the one who wrote the mechanic I'm not surprised.
As I said, you are generalizing your issue and pretending it's a general issue. Unless you have a log and a save file to provide that would show what you are talking about, I don't have anything further to comment on.
Did you bother reading what I wrote?
There is no active error and I listed the mods in use, also I asked where you want the log and save file uploaded and you didn't answer that.
You can be a jerk if you want but can you at least answer then so I can actually do what you want?
When I am back at my machine (monday) I'll upload the files.
If it's okay I will also include a screenshot of the incident chances overview where it shows 0.00 base chance.
Here is a google drive link for a folder containing my save file, the last log of my play after going through multiple days, and the Config folder for all my mods settings. There is a zip file that contains all of it as well : https://drive.google.com/drive/folders/1-nomhT6ryNDW2WhFaq73Mo4CJ9w9nfxe?usp=share_link
And here is the link to my mod list on rentry that I got by using rimpy : https://rentry.co/mdznpi
In the setting of this mod, I put between 1 and 2 days for reaper landing and tried with both 0.1 et 5 base chance. I get the same result in the output there :
https://imgur.com/a/gNoCdwa
I couldn't get a log with hugslib, there is a parsing error when using CTRL + F12 since I use it for rimworld 1.4.
If there is anything else needed, don't hesitate to ask! I am struggling a bit to find what is the source of those reapers not landing on my world ^^.
Also I have been having the same problem since 1.3 but I never posted because I didn't get any errors in the logs and hence didn't want to bother the devs without logs.