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- The endgame replay stopped at turn 56, when my full game had around 200.
- Every single expansion and DLC, playing on Windows.
- Secret Societies only.
- This is literally the first mod I installed when I first bought the game a few months ago, never disabled it, ever.
- Singleplayer.
- The replay ended exactly on the turn that a CS was destroyed by barbarians.
- Other than this mod, I had enabled for the game:
- This happens almost every game I play.
Here's the dropbox links to the log files:-Port Lime - Bridge Districts
-Loyal Capitals
-Prismatic - Color and Jersey Overhaul
-ARS - More Players v2.4
-Extended Eras
-Detailed Map Tacks
-Origin - Real Start Locations
-Real Strategy (AI)
-Cheat Menu For Units (I was using this one to test promotion combinations, and I remember using it a few months before with the replay mod enabled so I don't think it's this one at least)
Database[dropbox.com]
Lua[dropbox.com]
Modding[dropbox.com]
-Greatest cities;
-Endgame Map Replay;
-Better Religion Window (UI);
-Better Loading Screen (UI);
-Earlier Renewables;
-Miguel’s SuperTimer;
-Rest Reminder;
-Oasis Caravanserai;
-Happiness and Growth Indicators;
-Reveal Secret Society Promotions;
-Envoy Quest List;
-Great Person Recruited Notification;
-Sukritact’s Oceans;
-What Did I Promise?;
-Reveal Random Research;
-Better Climate Screen (UI);
-Extended Policy Cards;
-Origin – Real Start Locations;
-Quick Deals;
-Detailed Map Tacks;
-Better Honey Graphics;
-Better World Rankings (UI);
-CQUI – Community Quick User Interface;
-Sukritact’s Global Relations Panel;
-Quick Start (Linux, Mac, Windows);
-Good Goody Huts;
-Sukritact’s Civ Selection Screen
Database [pastebin.com]
Modding [pastebin.com]
Lua [pastebin.com]
You say you get this problem in almost every game; am I right in guessing that you usually play your games through in one sitting, and don't tend to reload save games very often?
If you happen to still have a save file from a few turns before you win a game where you've seen this problem, could you try loading that save, playing out the last few turns to victory, and letting me know if the End Game replay still stops when the first opponent is eliminated?
My guess is that it won't, and that it will correctly play the replay to the end...
Yes, I do tend to start and end my games in one sitting. I will play a few games and upload a couple of game samples here if that helps, it will take some time though)
A thing that i found while using this mod is that most of the time the count stops whenever there are only three civs left alive (2 AI and me). This happens like 90% of the time.
As i said i don't have the logs. I have a lot of mods usually enabled.
Hope this helps
It's quite literally, always when a City-State gets razed or conquered. Specifically a City-State and nothing else. Saving and reloading the game on the same turn or any turn afterwards it happened fixes this, but it's temporary and a bit of a chore to do every single time if you like seeing the replays.