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With large hairs like the SPSAfro from Spoons Hair Mod, you can the ears on BOTH sides of the Mi'quote's head while the pawn is facing sideways, even though one ear should be blocked by the hair.
With short hairs like Erin's - Karla's Curls from Erin's Hairstyles - Redux, their is a 1 pixel airgap between the top of the hair and the bottom of the ears.
Vanilla Ideology lets me swap the hair for something more suitable, so it's not a big issue.
Note that I have Full Gun Sale Price, if it matters.
Shifting the tail by two pixels, or filling in the 4 pixel gap would fix this issue.
Hauberk requires 120 metal, 30 cyrstals, and 417 work.
Stats are otherwise identical.
Since the Curaiss is described as "plate armor" and the Hauberk as "chainmail", I would recommend altering the stats accordingly.
In rimworld, "Sharp" is shared with bullets, which chainmail is notoriously bad against. However, one would assume that metal is better than leather vs bullets overall (probably not true IRL). Therefore, I would give the Hauberk stats inbetween the metal and leather curaiss in exchange for a mere -.20 speed reduction.
If this is intentional, I won't complain, because the mental image of a lightning fast two handed sword is... let's just say it would line up with how FF portrays swords :)
No Fix: Working as intended, this mod shouldn't be balanced around a small colony.
Quick Fix: Crystals are worth 0$ so they don't contribute to wealth or raids, and can't be converted to cash without turning them into trade goods first.
Long Fix: Crystals are produced slower, all accumulators require pawns to work them via the bill system instead of working passively.
Complicated Fix: Accumulators extract crystals out of thin air as normal, but pawns can only remove crystals from the accumulator via the work tab. This adds more work, makes acquiring crystals more meaningful, and makes it easier to keep wealth low in starting colonies. To compensate for the added work, accumulators have a much higher crystal storage capacity.
I believe the only extant issues on this list are the miqo'te rendering bugs which are still on the list to be looked at and the armor rebalancing, which I'm holding off for a more comprehensive expansion of ARR apparel.
Thank you for the feedback!
Thought this might be the place to report it?
When I try to set the temperature on the slider, it will set itself to a lower temperature. For example, setting one to 100F sets it to 70 instead in the UI, and causes it to perform at 70. Setting it to 70F takes it to 53. Setting it to a low temp like 32 works just fine, bringing it down to 32 as normal.
when i choose materials like other fabric in bill.
pawns always make gold pendant and amina pendant.
is this a bug?
sorry i'm not good at english.