RimWorld

RimWorld

A Rim Reborn - Core
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RedPine 3 Jan, 2022 @ 3:41pm
Bugs - Insignificant
A list of bugs that are extremely low priority, but worth mentioning.
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Showing 1-15 of 24 comments
RedPine 3 Jan, 2022 @ 3:42pm 
Accumulators are not supposed to be built adjacent to eachother, but you can bypass this by placing the blueprints right next to eachother - as long as none of them are fully built before you place the blueprints.
RedPine 3 Jan, 2022 @ 3:46pm 
Some hairs do not mesh well with the Mi'quote ears.

With large hairs like the SPSAfro from Spoons Hair Mod, you can the ears on BOTH sides of the Mi'quote's head while the pawn is facing sideways, even though one ear should be blocked by the hair.

With short hairs like Erin's - Karla's Curls from Erin's Hairstyles - Redux, their is a 1 pixel airgap between the top of the hair and the bottom of the ears.

Vanilla Ideology lets me swap the hair for something more suitable, so it's not a big issue.
RedPine 3 Jan, 2022 @ 4:19pm 
Water Crystals and Ice Crystals are a very similar shade of blue. Ice crystals should be cyan or white so that they are easier to tell apart.
RedPine 3 Jan, 2022 @ 4:24pm 
Longbow (29 silver) is half the sale price of the Composite Bow (77 silver), despite requiring more research, more materials, and being superior in terms of damage, range, and armor penetration.

Note that I have Full Gun Sale Price, if it matters.
RedPine 3 Jan, 2022 @ 4:29pm 
The Mi'quote Male body has a 1-2 pixel gap between the base of the tail and the body. The gap is hard to spot because it starts from the middle of the tail and is only ~4 pixels total. You need Camera+ or a similar mod to spot this.

Shifting the tail by two pixels, or filling in the 4 pixel gap would fix this issue.
RedPine 3 Jan, 2022 @ 6:02pm 
Curaiss requires 80 metal, 20 crystals, and 234 work.
Hauberk requires 120 metal, 30 cyrstals, and 417 work.

Stats are otherwise identical.

Since the Curaiss is described as "plate armor" and the Hauberk as "chainmail", I would recommend altering the stats accordingly.

In rimworld, "Sharp" is shared with bullets, which chainmail is notoriously bad against. However, one would assume that metal is better than leather vs bullets overall (probably not true IRL). Therefore, I would give the Hauberk stats inbetween the metal and leather curaiss in exchange for a mere -.20 speed reduction.
RedPine 3 Jan, 2022 @ 6:12pm 
The Zweihander has an attack speed on par with the knife (Knife attacks every 1.83 seconds on average, zweihander every 1.9 seconds). For comparison the longsword attacks every 2.4 seconds while doing less DPS overall - BEFORE the aetheric damage/pen bonus kicks in.

If this is intentional, I won't complain, because the mental image of a lightning fast two handed sword is... let's just say it would line up with how FF portrays swords :)
RedPine 3 Jan, 2022 @ 6:29pm 
With six colonists and three geothermal vents producing crystals, wealth generation gets a bit obscene. It's not as bad as vanilla stuff like drugs or farming, but it literally recquires 0 work from pawns. With a field of water accumulators I could easily obtain infinite wealth.

No Fix: Working as intended, this mod shouldn't be balanced around a small colony.

Quick Fix: Crystals are worth 0$ so they don't contribute to wealth or raids, and can't be converted to cash without turning them into trade goods first.

Long Fix: Crystals are produced slower, all accumulators require pawns to work them via the bill system instead of working passively.

Complicated Fix: Accumulators extract crystals out of thin air as normal, but pawns can only remove crystals from the accumulator via the work tab. This adds more work, makes acquiring crystals more meaningful, and makes it easier to keep wealth low in starting colonies. To compensate for the added work, accumulators have a much higher crystal storage capacity.
Aelanna  [developer] 23 Jan, 2022 @ 7:59pm 
Hey there! I realized that I had never actually replied to this thread even though I'd already fixed a bunch of issues you'd brought up.

I believe the only extant issues on this list are the miqo'te rendering bugs which are still on the list to be looked at and the armor rebalancing, which I'm holding off for a more comprehensive expansion of ARR apparel.

Thank you for the feedback!
The Former 25 Jan, 2022 @ 2:18pm 
Syntax typo in the Guild Armorer background text is causing it to read "[PAWN_nameDef worked for the Armorer's Guild..." etc.

Thought this might be the place to report it?
SparkFrost64 2 Apr, 2022 @ 4:47am 
I noticed that when i go to craft the weapons that it doesn't want to stuff with steel and instead replaces it with wood. I checked and it only happens when i craft with steel and not plasteel or uranium. I've only tested on the Falchion so far
Skorpior 11 Apr, 2022 @ 1:27am 
It seems like only one of the Aetheric Prep Table's new textures work, particularly when it's facing East. The other directions, it still has the old textures.
I am not sure if this is a bug or me misunderstanding how it works, but this is regarding the Aetheric Thermostat.

When I try to set the temperature on the slider, it will set itself to a lower temperature. For example, setting one to 100F sets it to 70 instead in the UI, and causes it to perform at 70. Setting it to 70F takes it to 53. Setting it to a low temp like 32 works just fine, bringing it down to 32 as normal.
xkp92110(orick) 10 Jul, 2022 @ 4:20am 
i have a problem about pendant.
when i choose materials like other fabric in bill.
pawns always make gold pendant and amina pendant.
is this a bug?
sorry i'm not good at english.
Deepfield 26 Aug, 2022 @ 4:49am 
Seems ARRCrashlanded is overwriting the vanilla Crashlanded scenario?
[A Rim Reborn - Core] causes compatibility errors by overwriting Crashlanded in file C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\2659227786\Defs\Scenarios.xml
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