RimWorld

RimWorld

A Rim Reborn - Core
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Legowaffles 23 Apr, 2023 @ 6:47pm
Bugs - Substantial
Clicking the 'Aspect' gizmo on either Accumulator or the Aetheric Thermostat results in a one time NullReferenceException, clicking the Aspect gizmo there after does nothing. My assumption is that gizmo is to let you select the Aether to gather in the case of the Accumulators or in the case of the Thermostat warming or cooling the room. As like most people it seems lately, I can't upload my HugsLib Log, here is a pastebin link to it: https://pastebin.com/MxfbRq3y

As for a second bug, though one I am not 100% certain is caused by A Rim Reborn mods. . . I attempted to load up my debug modlist with the A Rim Reborn stuff to see if the aspect option would work. However, upon entering the Dev Quicktest map, the only options with god mode on were the Atheric Focus, Aetheric Water Focus, Aetheric Prep Table, and Glamour Table.

Assuming perhaps a lack of research was the issue, I used the Finish All Research option with no result. I then spawned a Lalafell pawn and recruited them, that too, did not fix the issue. Notably, there were no errors in this process at all. The log for this process: https://pastebin.com/kJb6b4CJ
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Showing 1-15 of 15 comments
Aelanna  [developer] 23 Apr, 2023 @ 9:42pm 
I am unable to see either of your pastebins, they're both coming up as Forbidden.
Eileen The Crow 23 Apr, 2023 @ 11:38pm 
I don't seem to be able to craft the Archer's Bow and the Conjurers Cane. They both say they need 100 ingredients and 20 wind and ice crystals but once I queue the bill it says I'm missing the 100 ingredients and there aren't ingredients listed in the details section of the bill. https://imgur.com/a/cuXnd9Y
Last edited by Eileen The Crow; 23 Apr, 2023 @ 11:38pm
Legowaffles 24 Apr, 2023 @ 7:11am 
Bugger, I'd wager it's because I had to publish the darn things as private because the 'SMART' filter found something potentially objectionable. In any case, I've found this Log Publisher from HugsLib mod, I'll see if I can upload the logs with that.

EDIT: This is a link with the Debug List, where the accumulator's are quite simply nonexistent: https://gist.github.com/HugsLibRecordKeeper/541f1763f6a87a6f76a09bfb17c7853e

Note, that it had errors trying to generate pawns for the Dev Quicktest map.

This is a link with the Debug List, including the Tab-Sorter mod: https://gist.github.com/HugsLibRecordKeeper/fb2c69249f3cb3b0df704675d80d4ed0

Note, in addition to the afforementioned pawn generation errors, the accumulators did show up this time around. It seems I had to actually click on the Lalafell pawn after spawning and recruiting them maybe? The NullReference error on hitting the Aspect gizmo still occurs however.

EDIT TWO: And, I'm an idiot, I just discovered I can right click the gizmo just fine. I never try that usually as my first instinct is to left click such things. I'll try it in my current mod list.

EDIT THREE: Left click gets a NullReference, Right Click works, I'm gonna go find a deep dark hole to hide in for the rest of eternity, maybe subsist on shrooms.
Last edited by Legowaffles; 24 Apr, 2023 @ 7:58am
Aelanna  [developer] 24 Apr, 2023 @ 8:53am 
@Eileen The Crow - I pushed an update last night that should fix that, it seems to be an issue with Vanilla Furniture Expanded - Architect that breaks all weapon recipes that use "Woody" as a stuff category.
Aelanna  [developer] 24 Apr, 2023 @ 8:55am 
@Legowaffles - The error is good to know about nonetheless! I think something changed in 1.4 such that not having a default action for left clicks now throws an error instead of silently doing nothing and I've caught most but apparently not all of these cases. :)
Eileen The Crow 28 Apr, 2023 @ 8:07pm 
So the problem is still occurring but I think It might not be the fault of Rim Reborn but instead is due to Medieval Overhaul changing wood around, That's the only thing I can think of.
ethicc 8 May, 2023 @ 3:45pm 
For me, anyone outside the original starting colonists cannot attune to the weapon they have. They can use the weapon normally but don't become that class and never gain any exp.

I don't exactly know if this is a mod conflicting problem, never got around to testing it further and just working around it.
Aelanna  [developer] 14 May, 2023 @ 11:34am 
@ethicc - Are your new recruits members of ARR races? To get technical, a colonist has to have CompClassUser (which is currently only on ARR races) and must have the Flowing Aether hediff (also only naturally on ARR races) in order to be able to attune to class weapons and learn a class.
Fence 19 Jun, 2023 @ 11:41am 
Hi, I think that having a lot of other mods is probably screwing with the mod, however, once I research some aetheric research's (Like the blacksmithing), the items can't be crafted with the aetheric crafting table, the only options are synthesize crystals, any ideas?
Last edited by Fence; 19 Jun, 2023 @ 11:41am
Isnari 19 Jun, 2023 @ 12:36pm 
Having the same issue as Fence. My main colonists are 3 viera from the sub-mod and a vanilla slave. Using the ARR Crashlanded scenario. A lot of recipes does not show in up the workbenches.
rayman3120 3 Jul, 2023 @ 6:55am 
Originally posted by Eileen The Crow:
I don't seem to be able to craft the Archer's Bow and the Conjurers Cane. They both say they need 100 ingredients and 20 wind and ice crystals but once I queue the bill it says I'm missing the 100 ingredients and there aren't ingredients listed in the details section of the bill. https://imgur.com/a/cuXnd9Y


are you sure you have the ingrediënts actualy in a storage zone? items not in a storage zone are not counted towards the stuff you "own" therefor if it requires for example 100 wood and your lets say 5000 wood lies spread around everywhere except the storage zone, the game does not count this wood as your property. either that or you have the items forbidden maybe.

idk. maybe you made the bill with materials you don't even have. thats also possible. like allowing steel or sivler but NOT wood. and thus the game says you can't make it.
Last edited by rayman3120; 3 Jul, 2023 @ 6:56am
Phreeze 22 Apr, 2024 @ 9:41pm 
When building either lamps - seemingly randomly the aetherial lamps will become completely uninteractable and require aether networks to fuel. Error log reads as follows when selecting any button on the dropdown for Aetherial fueled items. I had built these lamps at the start of a run, and after clicking on the Aspect gizmo to set preferred fuel - I received this error and was unable to direct a colonist to refuel it.

System.NullReferenceException: Object reference not set to an instance of an object
[Ref 69F304BA]
at Verse.Command_Action.ProcessInput (UnityEngine.Event ev) [0x00007] in <957a20e0be784a65bc32cf449445b937>:0
at Verse.GizmoGridDrawer.DrawGizmoGrid (System.Collections.Generic.IEnumerable`1[T] gizmos, System.Single startX, Verse.Gizmo& mouseoverGizmo, System.Func`2[T,TResult] customActivatorFunc, System.Func`2[T,TResult] highlightFunc, System.Func`2[T,TResult] lowlightFunc, System.Boolean multipleSelected) [0x007a8] in <957a20e0be784a65bc32cf449445b937>:0
at RimWorld.InspectGizmoGrid.DrawInspectGizmoGridFor (System.Collections.Generic.IEnumerable`1[T] selectedObjects, Verse.Gizmo& mouseoverGizmo) [0x00206] in <957a20e0be784a65bc32cf449445b937>:0
- TRANSPILER UnlimitedHugs.AllowTool: IEnumerable`1 AllowTool.Patches.InspectGizmoGrid_DrawInspectGizmoGridFor_Patch:ClearReverseDesignators(IEnumerable`1 instructions)
- TRANSPILER fluffy.blueprints: IEnumerable`1 Blueprints.Patch_InspectGizmoGrid_DrawInspectGizmoGridFor:Transpiler(IEnumerable`1 _instructions) currentSelectable: null
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch1 (string)
Verse.Log:ErrorOnce (string,int)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:RimWorld.InspectGizmoGrid.DrawInspectGizmoGridFor_Patch0 (System.Collections.Generic.IEnumerable`1<object>,Verse.Gizmo&)
RimWorld.MainTabWindow_Inspect:DrawInspectGizmos ()
RimWorld.InspectPaneUtility:ExtraOnGUI (RimWorld.IInspectPane)
RimWorld.MainTabWindow_Inspect:ExtraOnGUI ()
Verse.WindowStack:WindowStackOnGUI ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:RimWorld.UIRoot_Play.UIRootOnGUI_Patch2 (RimWorld.UIRoot_Play)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Root.OnGUI_Patch1 (Verse.Root)

I can link the published full log rather than just the specific error from the gizmo if need be.
Starbright Bunny 27 Apr, 2024 @ 12:51am 
Something is breaking aetherically linked buildings regarding actual link and usage. My network current reads 0 capacity out of 0 used. Linking or unlinking anything from the network doesn't seem to change any of the numbers, and the debug log is throwing looping errors at me.
Flickering the link seems to work again? Although I'm still getting this error message in the logs, so I have no idea what's going on with that.

System.NullReferenceException: Object reference not set to an instance of an object [Ref 11DA930] at ARimReborn.AetherMapComponent.MergeNetworks (ARimReborn.AetherNetwork network, ARimReborn.AetherNetwork other) [0x0007b] in <a56b6dcc550f409a897a6c7e0dfcd49f>:0 at ARimReborn.AetherMapComponent.InitLink (ARimReborn.CompAetherLink link, System.Boolean softEnable) [0x00108] in <a56b6dcc550f409a897a6c7e0dfcd49f>:0 at ARimReborn.AetherMapComponent.InitGrid () [0x00026] in <a56b6dcc550f409a897a6c7e0dfcd49f>:0 at ARimReborn.AetherMapComponent.RegenGrid (System.Boolean forceReset) [0x00007] in <a56b6dcc550f409a897a6c7e0dfcd49f>:0 at ARimReborn.AetherMapComponent.FinalizeInit () [0x00006] in <a56b6dcc550f409a897a6c7e0dfcd49f>:0 at Verse.MapComponentUtility.FinalizeInit (Verse.Map map) [0x00013] in <957a20e0be784a65bc32cf449445b937>:0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Last edited by Starbright Bunny; 27 Apr, 2024 @ 2:26pm
Aelanna  [developer] 28 Apr, 2024 @ 7:31am 
@Phreeze - A previously pushed update should fix the issue with newly built devices, but for the time being try setting the "minimum fill level" above 0; even 1% should work fine.

@Starbright Bunny - I have not seen any errors out of the network merge and split code in a long time, so I'm not sure what might be going on. In the meantime, try shutting the links off in all of your devices, saving and reloading, and turning them on again?
Aelanna  [developer] 23 May, 2024 @ 12:58pm 
I have not heard back on any of the aforementioned issues, so I am closing out this thread for now. As always, please let me know if any of these issues pop up again in a new thread!
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