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EDIT: This is a link with the Debug List, where the accumulator's are quite simply nonexistent: https://gist.github.com/HugsLibRecordKeeper/541f1763f6a87a6f76a09bfb17c7853e
Note, that it had errors trying to generate pawns for the Dev Quicktest map.
This is a link with the Debug List, including the Tab-Sorter mod: https://gist.github.com/HugsLibRecordKeeper/fb2c69249f3cb3b0df704675d80d4ed0
Note, in addition to the afforementioned pawn generation errors, the accumulators did show up this time around. It seems I had to actually click on the Lalafell pawn after spawning and recruiting them maybe? The NullReference error on hitting the Aspect gizmo still occurs however.
EDIT TWO: And, I'm an idiot, I just discovered I can right click the gizmo just fine. I never try that usually as my first instinct is to left click such things. I'll try it in my current mod list.
EDIT THREE: Left click gets a NullReference, Right Click works, I'm gonna go find a deep dark hole to hide in for the rest of eternity, maybe subsist on shrooms.
I don't exactly know if this is a mod conflicting problem, never got around to testing it further and just working around it.
are you sure you have the ingrediënts actualy in a storage zone? items not in a storage zone are not counted towards the stuff you "own" therefor if it requires for example 100 wood and your lets say 5000 wood lies spread around everywhere except the storage zone, the game does not count this wood as your property. either that or you have the items forbidden maybe.
idk. maybe you made the bill with materials you don't even have. thats also possible. like allowing steel or sivler but NOT wood. and thus the game says you can't make it.
System.NullReferenceException: Object reference not set to an instance of an object
[Ref 69F304BA]
at Verse.Command_Action.ProcessInput (UnityEngine.Event ev) [0x00007] in <957a20e0be784a65bc32cf449445b937>:0
at Verse.GizmoGridDrawer.DrawGizmoGrid (System.Collections.Generic.IEnumerable`1[T] gizmos, System.Single startX, Verse.Gizmo& mouseoverGizmo, System.Func`2[T,TResult] customActivatorFunc, System.Func`2[T,TResult] highlightFunc, System.Func`2[T,TResult] lowlightFunc, System.Boolean multipleSelected) [0x007a8] in <957a20e0be784a65bc32cf449445b937>:0
at RimWorld.InspectGizmoGrid.DrawInspectGizmoGridFor (System.Collections.Generic.IEnumerable`1[T] selectedObjects, Verse.Gizmo& mouseoverGizmo) [0x00206] in <957a20e0be784a65bc32cf449445b937>:0
- TRANSPILER UnlimitedHugs.AllowTool: IEnumerable`1 AllowTool.Patches.InspectGizmoGrid_DrawInspectGizmoGridFor_Patch:ClearReverseDesignators(IEnumerable`1 instructions)
- TRANSPILER fluffy.blueprints: IEnumerable`1 Blueprints.Patch_InspectGizmoGrid_DrawInspectGizmoGridFor:Transpiler(IEnumerable`1 _instructions) currentSelectable: null
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch1 (string)
Verse.Log:ErrorOnce (string,int)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:RimWorld.InspectGizmoGrid.DrawInspectGizmoGridFor_Patch0 (System.Collections.Generic.IEnumerable`1<object>,Verse.Gizmo&)
RimWorld.MainTabWindow_Inspect:DrawInspectGizmos ()
RimWorld.InspectPaneUtility:ExtraOnGUI (RimWorld.IInspectPane)
RimWorld.MainTabWindow_Inspect:ExtraOnGUI ()
Verse.WindowStack:WindowStackOnGUI ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:RimWorld.UIRoot_Play.UIRootOnGUI_Patch2 (RimWorld.UIRoot_Play)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Root.OnGUI_Patch1 (Verse.Root)
I can link the published full log rather than just the specific error from the gizmo if need be.
Flickering the link seems to work again? Although I'm still getting this error message in the logs, so I have no idea what's going on with that.
@Starbright Bunny - I have not seen any errors out of the network merge and split code in a long time, so I'm not sure what might be going on. In the meantime, try shutting the links off in all of your devices, saving and reloading, and turning them on again?