Barotrauma

Barotrauma

[Incompatible] EK : Armory Vanilla Balance + Extras
Krzeszny  [developer] 25 Nov, 2021 @ 6:05am
[Bugs] (make sure the load order is correct)
Before you report a bug, make sure the load order is correct. Always load overriding mods above the originals and enable mods from bottom to top.

Found a borked crafting recipe? Report it here. Something is always broken.
Last edited by Krzeszny; 25 Nov, 2021 @ 11:26am
< >
Showing 1-9 of 9 comments
Lancer 25 Nov, 2021 @ 9:19am 
After enabling this mod I ran into a couple of issues; physicorium harpoons and (vanilla) revolver ammunition were both invisible and unmovable, and the tactical backpack was huge, about 2 times the size of a player character.
Krzeszny  [developer] 25 Nov, 2021 @ 11:23am 
Originally posted by Lancer:
After enabling this mod I ran into a couple of issues; physicorium harpoons and (vanilla) revolver ammunition were both invisible and unmovable, and the tactical backpack was huge, about 2 times the size of a player character.
"It's not a bug, it's load order" - that's for the backpack.

As for the revolver rounds and Physicorium harpoons, you're the first person who reports it and while I have no idea how it happens, to fix it you just reenable the mod.
Last edited by Krzeszny; 25 Nov, 2021 @ 11:48am
Fedd 28 Nov, 2021 @ 9:05pm 
After your mod just "updated" all my coilgun ammo became invisible and unmovable, the only coilgun ammo that even has images are all the extended ammos you just added. Have to reinstall entire game to fix issue. Thanks mate
Fedd 28 Nov, 2021 @ 9:07pm 
also my revolver rounds as well
Krzeszny  [developer] 29 Nov, 2021 @ 12:35pm 
Originally posted by Simply Fedd:
After your mod just "updated" all my coilgun ammo became invisible and unmovable, the only coilgun ammo that even has images are all the extended ammos you just added. Have to reinstall entire game to fix issue. Thanks mate
Do you mean disabling this mod didn't fix it?
Krzeszny  [developer] 30 Nov, 2021 @ 7:40am 
I need to know what exactly happens and how often, so I can make a proper report for the Barotrauma developers.

1. Does it always happen for you or only once?
2. Does it happen after enabling the mod in settings or after launching Barotrauma?
3. Does disabling this mod fix it?
4. Are you using some special super-fast SSD, maybe HDD (with the game installed), RAM, CPU or something else that's not a very popular PC component?
5. Are you using a non-standard version of Barotrauma?
Last edited by Krzeszny; 30 Nov, 2021 @ 7:48am
Krzeszny  [developer] 30 Nov, 2021 @ 7:47am 
Originally posted by Lancer:
After enabling this mod I ran into a couple of issues; physicorium harpoons and (vanilla) revolver ammunition were both invisible and unmovable, and the tactical backpack was huge, about 2 times the size of a player character.
Did the revolver round and harpoon bug happen only once or more times after restarts? If you have time, please consider answering the questions I posted above.
Last edited by Krzeszny; 30 Nov, 2021 @ 7:48am
Lancer 30 Nov, 2021 @ 3:01pm 
Happened twice on different, but subsequently, hosted games. Then I disabled the mod and it was fixed. The mod was right above EK Armory. I use a standard SSD, regular components in my PC and I use the original Steam version of the game.

I should add that I just tried the mod again and it seems to work fine now, maybe it was the update.
Krzeszny  [developer] 30 Nov, 2021 @ 4:15pm 
Originally posted by Lancer:
Happened twice on different, but subsequently, hosted games. Then I disabled the mod and it was fixed. The mod was right above EK Armory. I use a standard SSD, regular components in my PC and I use the original Steam version of the game.

I should add that I just tried the mod again and it seems to work fine now, maybe it was the update.
Thank you. If I understood correctly, it happened twice in a row. It might have been due to another bug with texture paths. I call this "the domino theory". I've already reported it.
< >
Showing 1-9 of 9 comments
Per page: 1530 50