Arma 3
universal ammo system (updated)(DEAD)
Speed_Freak13  [developer] 13 Apr, 2022 @ 5:43pm
Bugs
Write bugs you encounter here. This is not a page for suggestions/requests.
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Showing 1-15 of 16 comments
Mr. J Soda 15 Apr, 2022 @ 8:03pm 
So, I've yet to test it myself as I haven't had the time today, but according to a member over in the Operation Trebuchet community the M634 High-Powered Semi-Armor-Piercing do not work when firing out of the BR line of guns.

According to them the guns can have the ammo loaded, but do nothing when they are fired. I don't know if this means no sound and the guns simply do not shoot, or if that means the guns make a sound but no rounds are fired out of the barrel. When I have time tomorrow I will do some testing and post a update on the bug.
Mr. J Soda 19 Apr, 2022 @ 8:31am 
So a little late on this, but I got around to doing my own testing. When only running UAS, OPTRE, and their dependencies no bullet is "fired" when shooting the BR line of guns. The guns will make a sound, and the muzzle flash animation will play, but no bullet will be fired out. It's as though the guns are firing blanks.
Speed_Freak13  [developer] 19 Apr, 2022 @ 9:11am 
Does an error pop-up?
Mr. J Soda 19 Apr, 2022 @ 8:20pm 
No, no error message pops up.
Speed_Freak13  [developer] 20 Apr, 2022 @ 9:27am 
Alright I'll look when I am working on it again. No promises.
Princess Angel 23 Apr, 2022 @ 5:08pm 
@ZacharyPw Mods seem to make loading take forever and makes CBA completely break for me, you can refer to Original UAS Mod and theres a thread discussing the same thing called Cfgmaganizes doesnt exist or smth
Speed_Freak13  [developer] 24 Apr, 2022 @ 10:21pm 
I dunno what you mean by this mod breaks CBA. As for the long loading try my updated release of UAS: Lite(Updated)

Cfgmagazine thing is pointing to something that actually is fixed but it doesn't register.

If you are referring to "cannot find CFGmagazines '.'" I cannot find the cause. everything seems syntactically correct and that message doesn't actually point to anything in particular. If you can go through ALL the configs for ALL the .PBO's in this UAS release and find the issue, fix it, then message me it would be super. Until then you are gonna have to ignore it.
DragonBlade94 5 May, 2022 @ 10:37pm 
Moving my comment here: The OPTRE shotgun and MA5 serioes can load magazine when you drop the mag in the slot, but they don't fire at all.
Speed_Freak13  [developer] 10 May, 2022 @ 2:23pm 
I'll look into it. Thank you for using the Bugs section!
Last edited by Speed_Freak13; 10 May, 2022 @ 2:23pm
Corporal Cal 11 May, 2022 @ 11:07am 
@ZacharyPw sorry about that, I didn't know it was a bug. I mainly only use RHS and Cup uniforms and gear. It was also an issue with two rifles by Massi. I don't have UAS Lite, just this version. Basically the plus and minus symbols for adding the mags are greyed out when trying to rearm in the scenario. I can add the mags in the editor screen but they do not appear when playing the scenario, except for the mag that is already in the rifle.
Last edited by Corporal Cal; 11 May, 2022 @ 11:08am
Speed_Freak13  [developer] 20 May, 2022 @ 8:24pm 
@Corporal Cal

remove the two rifles from Massi that had an issue and report back. I still don't really understand your problem fully. Also make sure UAS is loaded with CBA_A3. you might have had an issue because I forgot to add CBA_A3 to the dependency list. Please try to repeat the error and give a more in depth description of the problem. Thanks!
Last edited by Speed_Freak13; 20 May, 2022 @ 8:24pm
Speed_Freak13  [developer] 13 Jun, 2022 @ 1:06am 
Originally posted by Mr. J "Soda":
So, I've yet to test it myself as I haven't had the time today, but according to a member over in the Operation Trebuchet community the M634 High-Powered Semi-Armor-Piercing do not work when firing out of the BR line of guns.

According to them the guns can have the ammo loaded, but do nothing when they are fired. I don't know if this means no sound and the guns simply do not shoot, or if that means the guns make a sound but no rounds are fired out of the barrel. When I have time tomorrow I will do some testing and post a update on the bug.


I found the problem. The M634 is gone. I dunno the original code, sorry. It is going to take awhile to find an old version of UAS and find the code for the M634 ammo type. If we cannot find it we'll delete the magazine for the M634.

Edit: Fixed and added back in.
Last edited by Speed_Freak13; 13 Jun, 2022 @ 8:27pm
kryys84 14 Nov, 2022 @ 1:26am 
hello i have this error: no entry bin config.bin/cfgmagazines.uas_base_127x99_lm150_12rnd
Speed_Freak13  [developer] 14 Nov, 2022 @ 2:33pm 
alright, thank you. This mod is obsolete/dead. Stay tuned for news on the mods' main page comment section. I think you might be surprised in the next coming months.
Last edited by Speed_Freak13; 14 Nov, 2022 @ 2:34pm
HBAOplus 9 Nov, 2024 @ 3:44am 
Some issues of Class Inheritance in "uas_base_compat.pbo/config.cpp"
in your config, rpk74 in RHS is like this
class rhs_weap_rpk74 : rhs_weap_pkp {);

seems RHS has changed this part to:
class rhs_weap_rpk_base: Rifle_Long_Base_F{};
class rhs_weap_rpk74_base: rhs_weap_rpk_base{};
class rhs_weap_rpk74: rhs_weap_rpk74_base();

--------------------------
for vanilla type 115 (under barrel .50 BW)
https://armedassault.fandom.com/wiki/Type_115#Magazine_compatibility
in your config, looks like this
class arifle_ARX_base_F : Rifle_Base_F {
class Secondary : arifle_MX_F {
magazines[] = {"UAS_BASE_50Beowulf_ARX_10Rnd"};
magazineWell[] = {"UAS_BASE_50Beowulf_Rifle"};
};
};

should changed to this:
class arifle_ARX_base_F : Rifle_Base_F {
class Secondary: Rifle_Base_F
{
magazines[] = {"UAS_BASE_50Beowulf_ARX_10Rnd"};
magazineWell[] = {"UAS_BASE_50Beowulf_Rifle"};
};
};

same goes to "arifle_ARX_blk_F" and "arifle_ARX_hex_F".
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